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NBA 2K11

Dobro, to sam All-Pro Footballom nije ništa posebno, jer nisu sakupljali cele timove. To je radio i EA Sports sa FIFA-om ili NBA Live-om.
Ovo je prvi put da imaš retro roster celih profesionalnih timova, sve sa pravim nazivom ekipe i originalnim dresove.

Timovi,dresovi,arene... nisu problem to spada pod NBA licencu.Igraci su problem zato sam i poredio sa APF 2K8.Jedino sto tamo nisu imali NFL licencu pa su igraci bili po izmisljenim timovima.
 
A da li APF 2K8 imao KOMPLETNE timove, kao što ćeš ovde imati kompletan roster timova iz određenih sezona?
 
Ovo je odlicna stvar , to sa legendarnim timovima.

Inace cinjenica je da NBA ima sve manje i manje pravih zvezda i da nikad vise nece imati takve zvezde popt Majkla Dzordana, Medzik Dzonsona, Carlsa Barklija, Leri Birda, Karla Melouna, Dzona Stoktona, Karim Abdul Dzabara , Juinga i ostalih.......
Izgleda da i oni to sami vide i zato se odlucuju na taj potez pokusavajuci da NBA ligi vrate stari sjaj i popularnost.

Inace bilo bi dobro kad bi u igru i ubacili i legendarne reprezrentacije kao sto je recimo onaj " Dream Team" iz 92-ge u Barseloni, pa recimo ona generacije Jugoslavije iz sredine 90-ih sa Djordjevicem, Divcem, Paspaljem i ostalima, pa recimo ona generacija Hrvatske iz prve polovine 90-ih sa Drazenom Petrovicem, Kukocem, Radjom, Komazecom.......itd, pa zatim ona generacija Litvanije sa Sabonisom, Marculjonisom, pa onda recimo sastav Argentine iz 2002. koji se pojavio bukvalno niotkud , pokorio kosarkasku planetu i postao kosarkaska velesila predvodjenim sjajnim igracima poput Djinobilija, Uga Skonokinija, Montekije, Skole i ostalih......

Takodje bilo bi lepo i kad bi ubacili nekoliko velikih evropskih klubova u igru poput Barselone, Panatinaikosa, Olimpijakosa, CSKA Moskve..........
 
Zbog ove igre sam ozbiljno zamrzeo Los Angeles Clipperse. Dabogda sledeće sezone bili ubedljivo poslednji!
 
Last year's "NBA Draft Combine" for NBA 2K10 - a paid downloadable mode that went out before the game's release - will be part of NBA 2K11's main game this year, according to a 2K Sports community manager.

Today over Twitter, 2K's Ronnie Singh proffered that last year's Draft Combine - a novel way to get gamers involved pre-release - wouldn't go out ahead of the game for NBA 2K11.

Draft Combine allowed gamers to develop a prospect for NBA 2K10's "My Player" mode in a series of drills and scrimmages pre-release, so that he'd be ready for the league on day one. This year, it'll go out with the main game on day of release.

That said, contacted by Kotaku this afternoon, Singh also indicated 2K Sports still has plans for a free, pre-release download but didn't characterize it as DLC as most understand the term - being a game extension or add-on. Pressed for details, neither he nor 2K would confirm anything, but it seems to be a more robust demo than is typically released
 
Zanimljivo.

@G@W - Što Kliperse?? Ja sam zbog ove igre omrzao Lejkerse, jer u 90% utakmica koje sam igrao protiv njih, do pre par meseci, imali su od 70-95% šut...i to kakvih. Bynum-ove trojke u padu, iz okreta od 180 stepeni i to iz mrtvog ugla su mi legendarno prezrene...

Durant, Westbrook (kakav friz) i još neke čamuge su već drljale probnu verziju 2K11. Kažu da su ovde snimali reklamu za igru. Hvala Bogu kad nisu to uradili ona trojica koji su mi se već popeli na q...
136446326.jpg


Ah, da...novitet u NBA 2K11 je TNT SCOREBOARD...
 
Poslednja izmena:
Durant tesko,on je na cover-u NBA Elite,nema sanse da ga je 2K zvao da igra njihovu igru.To je Josh Smith.Nego izgleda da su obezbedili TNT licencu,scoreboard lici na njihov.
 
Poslednja izmena:
Durant tesko,on je na cover-u NBA Elite,nema sanse da ga je 2K zvao da igra njihovu igru.To je Josh Smith .

Moguće. Ovako, na brzaka, kad videh da piče Oklahomu, pa onda Vestbruk tu, pa su zajedno na pripremama reprezentacije...sad kad pogledam pažljivije, zaista je Smit, sudeći po špicastom obliku glave...

Kad pre ukloniše sliku, mamicu im...
 
Poslednja izmena:
Iguodala je postavio sliku,verovatno je iza fotoaparata :D
 
Što Kliperse?? Ja sam zbog ove igre omrzao Lejkerse, jer u 90% utakmica koje sam igrao protiv njih, do pre par meseci, imali su od 70-95% šut...i to kakvih. Bynum-ove trojke u padu, iz okreta od 180 stepeni i to iz mrtvog ugla su mi legendarno prezrene...

Zato što igram My Player mod i mojom voljom sam se u drugoj sezoni obrao u Clippers-ima. Naravno pre toga nisam pogledao kakvi su bili prethodne sezone (kada sam igrao za Cavse) pa tako nisam imao pojma da su ekipa sa najmanje asistencija u ligi. Clippers-i u NBA 2K10 igraju ovako: Baron Dejvis (lika ne podnosim od samog početka karijere a specijalno mi je antipatičan od kada je pustio bradurinu) prevede loptu za 10 sekundi onako smarački izigravajući nekog pro pleja, doda je Kris Kejmenu koji ne zna šta je dodavanje. I tako svaki napad! U odbrani je taj isti Kejmen očajan kao i komplet Clippers-i, rezevni plej je kesa, a šlag na tortu jeste što svi hillbillys (Kejmen, Lee, Grifin) odlično skaču čime mi spuštaju šanse za tripl dabl blizu nuli. Sve to je bilo potpuno suprotno u Cavsima gde Mo doda loptu čim vidi samog čoveka za razliku od bradonje Bejrona kome treba 5 sekudni da skonta da li je neko sam ili ne. Od Bejrona Dejvisa je bolji plej Alen Ajverson. Ako nešto mrzim to su plejevi koji ne dodaju loptu i misle da su bogom dani da završe sami napad.

Naravno tim ne mogu da promenim jer me niko ništa ne pita iako sam najbolji igrač lige. Problem My Player moda jeste u tome što nema nikakve povratne informacije o tvom zalaganju. Igra te tretira kao da ne postojiš, zaboravlja tvoje statistike, briše te iz League History, nema ugovora, prelaziš svake godine iz tima u tim ma totalna katastrofa.

Toliko su me iznervirali Clippers-i da mi džojped polako otkazuje od silnim udaraca koje sam mu zadao u momentima besa. Ne sećam se kada me poslednji put neka igra ovako živcirala i činila besnim i agresivnim. Da mi je u tim momentima neko iz 2K Sports tima blizu zadavio bih ga golim rukama sto posto.
 
NBA 2K11 Soundtrack Announced



Following is a complete track list for NBA 2K11:

1. Snoop Dogg - NBA 2K Theme
2. Big Boi - Shutterbug
3. Drake - Over
4. Cassidy - Game Time
5. Ron Artest - Champion :d
6. Duck-Down All-Stars feat. Buckshot, Skyzoo, Promise, and Sean Price - Better Than You
7. The Alan Parsons Project - Sirius
8. Art vs. Science - Hollywood
9. Big Rock Candy Mountain - Rocketship
10. Brunettes - Red Rollerskates
11. Chicharones - Little By Little
12. Children Collide - Skeleton Dance
13. Constellations feat. Asher Roth- We're Here To Save The Day
14. Dan Black feat. Kid Cudi - Symphonies (Remix)
15. Delorean - Deli
16. Ev - Home Of The Brave (Instrumental)
17. Failsafe - Hope & Only If We Learn
18. HOGNI - Bow Down
19. Kidz In Space - Downtime
20. Middleman - It's Not Over Yet
21. Rakaa feat. Aloe Blaac - Crown Of Thorns
22. The Redland - So Far
23. The Russian Futurists - Paul Simon & Precious Metals
24. Sonny Bones - Rise
25. Two Door Cinema Club - I Can Talk
26. Yung Autmatik & Bayroot Productions - Go Hard or Go Home
27. Dux Jones - Pourin' It On
 
NBA 2K11 Preview


This year, just about every single animation can be broken out of and altered in some way. Going for a layup but see a center looming in the lane? Simply alter your shot by tapping the shot stick in either direction (this can also be used to trigger different dunk types, including one that forces your player to hang on the rim after flushing it). In-air collisions that alter your set animations are also in; so even if you don't willfully change your shot, chances are a big center like Yao Ming is going to alter it (and, in turn, your body) for you.

nba2k112010072905570940.jpg


Of course, interruptible animations aren't confined to driving the lane and shooting the rock. Dribbling animations can be interrupted just as easily. First, let's go over how the dribbling mechanics have changed. Rather than holding the right trigger and the left trigger or just the left trigger or some weird timed combination of the two of them, the left trigger holds most of your dribbling moves this year. Simply holding the left trigger and maneuvering the left stick gets you all sorts of moves, but this year they should all make sense.


While dribbling was no-doubt a huge focus for the development team at 2K Sports, the passing game has seen a similar number of refinements. Total Control Passing, a feature that made its debut in NBA Live 10, is being brought to NBA 2K11. Simply hold the right shoulder button and you'll be presented with the typical icon passing prompts, then you'll need to either press or hold a player's button to get him the ball. Pressing it will pass it instantly while holding it will allow you to control that player manually until the button is released, at which the point the pass will be made.


Play calling has also seen a great overhaul. I've never been one to spend the time calling plays in a basketball game -- call me a newbie if you must – but this year's game is going to change all that. Now all you have to do is tap the left shoulder button to bring up what looks like the same Total Control Passing button prompts, but this time when you press a player's icon you'll be presented with a list of plays for that player. You can also instantly become that player with a press of the right shoulder button and send him on a cut in any direction you want with a flick of the right stick.


Physical play (bodies jostling in the post or when a player drives to the lane) is getting an overhaul this year as well. If you played last year's FIFA game from EA Sports, you'll know what to expect from NBA 2K11. In other words, you're always able to have a sense of control even if your player is bumping into someone else on the court. No matter the collision, the goal of the development team is to ensure that players always feel like they're in control of their player's weight and momentum.


http://media.xbox360.ign.com/media/064/064509/img_7935219.html
 
Oh, crap, već vidim da će me munjeviti Ming i ove godine satirati. Ne samo što je brži od Usaina Bolta u igri, nego će moći i da "alteruje" šuteve, što u prevodu znači, neće moći niko da prođe pored njega i da koš. A i stavio si sliku tima koji, lagano, počinje da mi ide na ganglije sa svom tom halabukom oko LeBrona...
 
Ne mogu da verujem da je "ovaj" prvi centar pored "Big Z"-ija... :(
 
Ilgauskas ipak ima 35 god.Mada ovo je 2K stavio,videcemo kad pocne sezona.
 
Developer Insights Enhanced Control



Hey Guys,
Rob Jones here. As you can tell from my interviews and the recent IGN Preview, I am very excited about the changes that NBA 2K11 has gone through. When we finished NBA 2K10, we felt that the game had some solid building pieces that we could carry forward into 2K11. You may remember my Insight last year that spoke about this among other subjects. However, we also felt that some of the systems in place had run their course.


Two areas of immediate concern were ballhandler movement and defensive movement. In regards to ball handling, what we realized was that control had to be the most important aspect to the dribbler. That meant more response to controller input, less auto dribbling, and more weight/momentum. From a visual aspect, we wanted a completely smooth, seamless experience where, as a user, we can’t recognize changes in animations. I can proudly say that we have achieved success in all the areas.


Many of you have been clamoring for foot-planting technology. What we realized was that we all wanted a feeling of being planted on the ground, especially when making changes of direction. The new dribbling animation system allows for that. From a control standpoint, we discussed sweeping changes to the dribbling mechanic, but in the end settled on two fundamental changes: immediate and accurate response to input as well as a command system that replicates the needed gestures to achieve a move, instead of randomly throwing sticks and/or mashing buttons. What that means is that holding multiple triggers to activate a special move is no longer necessary and that moves reflect the intention of the user. Mike Wang will go over these controls in more depth at a later stage. We wanted feathering controls, more control over when to protect the ball and when not to, and how to decide whether or not we wanted to stay faced up to the basket or not. All of these were achieved without sacrificing what you have come to expect from an NBA 2K game: Authenticity in AI and movement for every player in the league.


Our second area of concern was defensive movement, especially under user control. We had a new engineer take over the defense last year. He learned much from working within the existing system and at the end of the project, set out to write a more flexible movement system that would allow the AI to incorporate not only basic movement, but many of the nuances that make basketball players move the way they do. All of this translates in appropriate movement models like backpedals, less jittering when making small adjustments, shading appropriately when necessary, etc.

Additionally, we wanted to accurately replicate the feeling of getting a good block in the game. Due to the fact that blocking shots has been made popular again with the great chase down blocks that we’ve seen from Lebron, Wade, Kobe and others.

Our AI, smart as it has been has been beefed up on both sides of the ball. We were able to spend good time adjusting transition and fast break behaviors, on both ends of the floor. We added smarter decision making from the AI ballhandlers, incorporating more attacking moves.

We added over 1000 unique plays to have the most authentic playbooks that anyone has seen, while improving the AI’s ability to execute them.

All of this and it’s just the tip of the iceberg. Our Shotstick now gives you accurate control over the exact types of animations you want from special layups to rim relative shot directions. We have a new in air collision system that automatically adjusts and reacts to every situation, providing the game with a different experience every time you pick it up. This system provides accurate physical resolutions to in- air contact, as well as air to ground (say for example in a Take Charge) situations.

Passing was another area in need of a major upgrade. We wanted to differentiate good passers from bad ones both from a User standpoint and from a ratings standpoint. You’ll see in videos the variety and the outcome of our work.

We knew that we had to come stronger than we ever have and we’ve gone out of our way to improve any and everything. 2K Sports has always been about the authenticity of the sport, down to the most minute details, and NBA 2K11 continues that attention to detail. In the coming weeks, my buddy Mike Wang and the rest of the boys will expand further on many of these areas. Stay tuned!

- Rob Jones
Gameplay Producer
 
Developer Insights Making a Smarter Game



Hi everyone.
I’m Mike Wang, Sr. Game Designer on NBA 2K11. For those of you who missed the announce of my return, I just wanted to refresh you about what some of our goals were. I am excited to write a couple Insights for you in the coming weeks up to release of NBA October 5th. For this week’s Insight, Gameplay Producer, Jerson Sapida, and I are going to talk about some of the AI (artificial intelligence) improvements that we’ve made to NBA 2K11. I’ll be covering offense, and Jerson will cover defense.


http://community.2ksports.com/community/insights/index.cfm?aid=2796112&l=11
 
Ko je ovaj tip?
 
Vredi li sad da počinjem 2k10 ili da sačekam 2k11?
 
Sacekaj 2k11. Neces stici da zavrsis 2k10, a i mnogo ces zivaca izgubiti.
 
Sumnjam da će to biti moguće, ali bih rado odigrao sezonu vodeći drugu dinastiju Bullsa. Danas sam obrisao 2K10, pošto je igra bezobrazno blokirala na minut pre kraja, i to u utakmici u kojoj sam -23 pretvorio u +5. Pa, bilo je i krajnje vreme.
 
A nije mi nesto jasno oko ovih "legendarnih timova"... ja cu moci da igram sezonu normalnu sa timovima kakvi su u u sezoni 2010/2011, a ovi ostali (stariji, recimo 1986/7) ce biti odvojeni sa strane samo za "exibition"?
 
Sumnjam da će to biti moguće, ali bih rado odigrao sezonu vodeći drugu dinastiju Bullsa. Danas sam obrisao 2K10, pošto je igra bezobrazno blokirala na minut pre kraja, i to u utakmici u kojoj sam -23 pretvorio u +5. Pa, bilo je i krajnje vreme.

koji put ?

no offence ali brate ako je iko pljuvao ovu igru to si ti...ne kapiram zashto prvi put nisi zavrshio nego "uvek davao drugu i petu shansu"... ja zaista ne kapiram da li ti ovaj basket igrash kao neki FPS ili shta ? Ja obozhavam da opalim preko net-a i jako mi je zabavna ali verovatno ne posmatramo igru iz istog ugla.
 
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