'NBA 2K11' to focus on polish, simpler controls, new player models
The models are much better proportioned this year, and you can tell the difference from the opening scene of Kevin Garnett strutting off the team bus to the first time you see Rajon Rondo dribbling the ball up court and slicing through the lane for a sick reverse, all already running at a smooth 60 frames per second.
"The arms are now the appropriate length, and the legs aren't so Yao Ming-like and look more like the real NBA proportions," explains producer Eric Boenisch. "The old player model we had in the game for about four or five years, and we had used a guy (in motion-capture) who was 6-6 and had really short arms and it showed in the game."
To get more of a broadcast feel, 2K Sports brought in talent from TNT to work as a producer. This was apparent in every camera angle, every cut, and every menu as the presentation just had a better flow and smoother overall look.
In terms of gameplay, not much was talked about other than the fact that the design team is finally scrapping the Isomotion control system in favor of a "simpler" control layout. "Isomotion was too limiting, too abstract, and just not natural," Boenisch says. "And with the new offensive system (2K wouldn't give specifics on the new dribbling system just yet), we also added some new defensive animations to match, both on and off the ball.
"Everything else is about polish," explains Boenisch. "We had a great game last year, but it was marred by bugs."
These bugs really hampered the online experience in "2K10", but Boenisch says that the team is focused on eliminating these problems in "NBA 2K11".
Adds Boenisch: "The most important thing for us is delivering a game that is easy to control and is completely bug free and polished. That's so, so important to us. We know that, and our fans deserve that, and that's what we're going to deliver.
"And of course, Michael Jordan's on the cover. You can't go wrong with that."
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