Šta je novo?

NBA 2K10

Moja preporuka za dzojped: logitech cheelstream. :p
 
Poslednja izmena:
Problem je što igra ne podržava nijedan džojped, čak ni one sa x-inputom, a to je ogroman problem kod icon passinga. Moderi su odradili patcheve za Xbox 360 i PSX džojpede, ali i to funkcioniše samo pod uslovom da se ne menja raspored tastera.

Npr. problem je što igra po defaultu na Xbox 360 kontroleru stavlja trčanje na RB umesto na RT (kao na konzoli).

Serveri opet nisu radili, bar posle ponoći.

Inače, iako sam početnik i za mene i pro nivo predstavlja izazov, zaista se vrlo brzo primeti koliko je loš AI igrača u odbrani, odnosno, koliko puštaju protivnika. Praktično, dok čuvam igrača, krajičkom oka treba da vodim računa o tome šta rade svi ostali, a to niti je lako niti je zabavno. Slideri to nikako ne mogu da isprave, nadam se da patch može.
 
Poslednja izmena:
Inače, iako sam početnik i za mene i pro nivo predstavlja izazov, zaista se vrlo brzo primeti koliko je loš AI igrača u odbrani, odnosno, koliko puštaju protivnika. Praktično, dok čuvam igrača, krajičkom oka treba da vodim računa o tome šta rade svi ostali, a to niti je lako niti je zabavno. Slideri to nikako ne mogu da isprave, nadam se da patch može.

To se dogadje u pravom NBA,kad Wade ili Pierce... krenu da napadaju kos pomoc je neophodna,nema igraca koji sam moze da ih zaustavi.Isto u reketu,nema tog centra ili PF koji ce sam da zaustavi Dwight Howard.Naprimer Lakers-i su presle godine igrali fantasticnu odbranu u reketu ali su "pustali" sut za 3.Dok Boston igra lock down odbranu sa stalnim rotacijama i preuzimanjima.

Ako to promene sa patchom ubice gameplay,to je moje misljenje.:)
 
Koji slajderi su najbolji? Ja igram po defaultu, i ovo je tesko sranye! Igram na pro nivou, koji bi trebalo da je drugi najlaksi, protivnik ima procenat suta jedno 98%. Mozda jednom u toku meca promasi. Jedine sanse su mi da im i ne dozvolim da sutiraju, vec da im otmem loptu pre toga. Stvarno sranye.
 
Inače, iako sam početnik i za mene i pro nivo predstavlja izazov, zaista se vrlo brzo primeti koliko je loš AI igrača u odbrani, odnosno, koliko puštaju protivnika. Praktično, dok čuvam igrača, krajičkom oka treba da vodim računa o tome šta rade svi ostali, a to niti je lako niti je zabavno. Slideri to nikako ne mogu da isprave, nadam se da patch može.

Ja kad sam prvi put upalio bilo je namesteno na Pro i komp me razvalio 20 razlike, drugu utakmicu sam izgubio oko 10 razlike a trecu 30 :S:. I onda sam uzeo Klivlend :-devil-:. Salim se malo, igram i sa drugim ekipama samo sada Pro kompa dobijam 20 razlike a All Star 10 :). Kad se uigras malo nece biti problema. Hall of Fame jos nisam probao mada mi je namesten My Player na Hall of Fame (valjda, sa My Player modom nikad se ne zna koja su podesavanja :p).

Jos nisam menjao slajdere, mrzi me. Koliko vidim slajderi su za CPU a meni ne smeta visok FG% AI-ja.

Edit: Hehe tek sad videh ostale postove. Sta da vam kazem osim manje QQ vise Defense (i to presing po celom terenu). Kompu uopste nije tesko uzeti loptu, imate foru da ga izgurate sa terena kad prevodi loptu ili da ga vratite na njegovu polovinu (backcourt violation). Jedino sto jos uvek nisam naucio da branim jeste kad centar sa posta asistira coveku koga ja cuvam (koji mi se provuce iza ledja). Ne znam sta da mu radim, probao sam da stanem u blok pa da napravi faul u napadu ali ne pali.
 
Poslednja izmena:
Ako to promene sa patchom ubice gameplay,to je moje misljenje.:)

Ali te stvari se događaju apsolutno nezavisno od kvaliteta košarkaša koji se nalaze u duelu, to je najveći problem. Uz to, kompjuter ima nezgodnu naviku da mi "pomaže" udvajajući mog igrača, ostavljajući rupčagu pod košem.
 
Najace bi bilo u stvarnosti da Dwayne Wade-a recimo pustaju da prodje :D E tako igra radi....... I najace je to sto sam jednom uspeo da unesem O'Neil-a sa Howardom, ali bukvalno je covek iz kontre zakucao preko Shaq-a i uneo ga u konstrukciju :D
 
Ja sam počeo asocijaciju sa Lejkersima, izgubim od Washingtona 2 razlike, od Atlante 10 i pobedim New Orleans 43 razlike. :d
 
Imam pitanje u vezi My Player moda.Posle kolko vremena moze da se pocne da se igra u nba ligi,da li izvrsavanje onih zadataka utice na to ili mora da se prodje i ona D-liga(posto trenutno igram tu ligu)?
 
Ja sam prosao 6 meceva onog letnjeg NBA, pa 5 meseva trening kampa Klivlenda i sad igram sezonu. Sve utakmice sam zavrsavao sa prosecnom ocenom A.
 
Poslednja izmena:
Koji slajderi su najbolji? Ja igram po defaultu, i ovo je tesko sranye! Igram na pro nivou, koji bi trebalo da je drugi najlaksi, protivnik ima procenat suta jedno 98%. Mozda jednom u toku meca promasi. Jedine sanse su mi da im i ne dozvolim da sutiraju, vec da im otmem loptu pre toga. Stvarno sranye.

Ja sam očajavao sa default slajderima, ne znam koji ***** ih smisli. Nađi u igri 2K share (imaš pod FEATURES) pa download i naći ćeš raznorazne slajdere (i još štošta), ali preporučujem Albys-ove. I da smanjiš CPU šut za 3 poena sa 49 na 45-46, mada i to je mnogo.

A da li neko može da odgovori na kojoj od ove tri slike je postignut koš???
 

Prilozi

  • 01.jpg
    01.jpg
    106 KB · Pregleda: 86
  • 02.jpg
    02.jpg
    101 KB · Pregleda: 86
  • 03.jpg
    03.jpg
    128.6 KB · Pregleda: 87
Lobby je hvala bogu konačno proradio, odigrao sam par mečeva sa jednim momkom iz Makedonije i bilo je skoro lag free :)
 
Ni na jednoj nije postignut kos :D
 
Druga, sam je covek ispod kosa.
Na trecoj nema sanse, J.Richardson je verovatno popio rampu.:d
 

Ja glasam za trecu, cist zicer... :)

Ni na jednoj nije postignut kos :D

Druga, sam je covek ispod kosa.
Na trecoj nema sanse, J.Richardson je verovatno popio rampu.:d

Jedini koš je postigao J.Richardson, na trećoj slici.
Igram asocijaciju sa Portlandom i omašaja iz onakvih pozicija imam najmanje deset po utakmici. A iz kakvih pozicija kompjuter postiže koš je čudo, što se može videti po zadnjoj slici. Tek kad sam Albysove slajdere za tri poena smanjio sa 49 na 45, prestalo je ubistveno rešetanje trojkama iz svake moguće pozicije, pa najzad mogu da igram normalno, kad im je procenat trojki između 50-60%...
 
LOL meni AI nikad nije imao sut za 3 preko 40%,a igram sa Bulls-ima.Btw meni je CPU 3pt slider namesten na 50.
 
LOL meni AI nikad nije imao sut za 3 preko 40%,a igram sa Bulls-ima.Btw meni je CPU 3pt slider namesten na 50.

AKo vodim pleja u odbrani i ako protivnički, sasvim bezopasno krene u trk (držim lock-d da mi ne pobegne), najmanje dvojica "priskaču u pomoć" (i to uvek neko sa suprotne strane, sasvim bespotrebno), ostavljajući svoje igrače same kao duhove, od kojih je jedan OBAVEZNO nepogrešivi trojkaš koji na pet metara oko sebe nema ni žive duše. Ili, recimo, čuvam sa Rojem Brajanta, sve vreme pazim da mi ne umakne i onda vidim kako Fišer ubacuje loptu Gasolu u post, a četiri morona odmah nasrću na njega, ovaj baci Artestu, koji bi mogao da popuši cigaru dok se neko seti da mu priđe i onda trojka kao od šale. I tako me satiru. Uspem i ja, ponekad, da izvedem tako nešto, ali trojke pogodim par od pedesetak šuteva (na treningu pogađam sa Rojem 7-8 od 10, na utakmicama šutiram SAMO ako sam potpuno sam i imam, otprilike, procenat od 10%), pa ne praktikujem, a i obavezno mi preseku dodavanje. Mada, i ja sam jednom presekao takav napad, jer je lopta pogodila mog NPC igrača u glavu, ali i dalje nije ni najmanje pokazao interes da je posle toga i uzme, sve dok posle par sekundi nije pritrčao protivnički igrač sa druge strane terena da je pokupi. U svakoj utakmici najmanje dva puta lopta ispada igračima kao što su Roy, Devin Harris ili Kevin Durant, ali ni jednom nisam video da se to desi kompjuterski vođenom igraču. Od deset pikenrolova (ne u jednoj utakmici) u najmanje tri slučaja lopta ispada igraču kojem dodajem, itd, itd...
Naravno, sve je ovo na Superstar nivou, jer na All-Star sve pobeđujem bez problema i, naravno, ne dešava se uvek, recimo, na svakoj trećoj utakmici, ali je dovoljno da me iznervira do ludila...
 
Poslednja izmena:
Pa nemoj da igras on-ball D,nego cim krenu da ostavljaju coveka uleci.Sto se sutiranja tice Shot Stick je zakon,ja sa Hinrich,Miller i Salmons imam po 6,7 trojki po tekmi. :)
 
Pa nemoj da igras on-ball D,nego cim krenu da ostavljaju coveka uleci.Sto se sutiranja tice Shot Stick je zakon,ja sa Hinrich,Miller i Salmons imam po 6,7 trojki po tekmi. :)

Evo, na prvoj slici je šut Kevina Duranta (rejting za 3p je 84, ili A), Kobi je tek dotrčavao, tako da ni ne pokušava da ga blokira, a završila je kao airball. Na drugoj je omašaj Lejkersa, Džef Grin je odmah ispod koša (vidi gde je crveni krug tj. položaj lopte), a na trećoj se vidi ko uzima loptu (pogledaj ono što napisah da četiri morona idu kao ovce na jednog, evo i dokaza). Na četvrtoj još jedan omašaj Lejkersa, posle kojeg (5. slika) vredi videti položaje ruku mojih odbrambenih igrača...

E, OVO je ono što me zaista izluđuje...
 

Prilozi

  • 01.jpg
    01.jpg
    136.2 KB · Pregleda: 65
  • 03.jpg
    03.jpg
    105.7 KB · Pregleda: 63
  • 04.jpg
    04.jpg
    142 KB · Pregleda: 59
  • 05.jpg
    05.jpg
    102.8 KB · Pregleda: 58
  • 06.jpg
    06.jpg
    103.1 KB · Pregleda: 72
Poslednja izmena:
Ne znam sta da ti kazem sem da pocnes da igras sa gamepad-om.Sa igrom je sve u redu,sem poznatih bagova.:)

Dodaj malo AA grebe oci :D


Malopre izgubim od Lakers-a za pola kosa,a imao sam ih nego budala udvajam Kobe-a i Fish me dobije.
 
Poslednja izmena:
@NastyB & kjager

GO LAKERS !!! :)

Nego bez šale probaj *** gamepad, videćeš kolko je bolje treba ti 15 min. da se navikneš
 
Nego bez šale probaj *** gamepad, videćeš kolko je bolje treba ti 15 min. da se navikneš

Kakve veze ima gamepad sa onim na slikama?? Evo i još samo ovaj put da gnjavim sa sličicama, čisto da vidiš da to nema veze. Na prvoj je Cortney Lee u skok šutu, a obrati pažnju gde je Chris Kaman. Na drugoj je situacija posle desetog dela sekunde i ako je to zbog toga što igram na tastaturi... Ili na trećoj sam pritegao Bena Gordona da izbaci očajničko dodavanje preko celog terena (zaokružio sam koliko je daleko). Jeff Green je seče. Na četvrtoj se vidi rezultat presecanja. Ako sa gamepadom toga nema, oda ću rado da pređem na to...
 

Prilozi

  • 01.jpg
    01.jpg
    115 KB · Pregleda: 43
  • 02.jpg
    02.jpg
    95.4 KB · Pregleda: 37
  • 03.jpg
    03.jpg
    140.3 KB · Pregleda: 41
  • 04.jpg
    04.jpg
    94.7 KB · Pregleda: 43
Hmmmm.....na istim setovanjima na kojima sam igrao 2k9 (koji je leteo samo tako), 2k10 mi se vuce ko prebijena macka. U cemu je fora?
 
Poslednja izmena:
^U vecoj hardverskoj zahtevnosti :p Salu na stranu i kod mene je isti slucaj, a grafika je manje-vise ista. Nego jel moguce da nikome ne smeta ono kretanje kroz menije?
 
Poslednja izmena:
@NastyB-ceo zivot ovaj tip igara na gamepad-u(tacnije na kursoru,krsticu kako god.2K9 me je naterao da ucinim za mene nezamislivo-da se toliko naviknem na analogne palice,pecurke da sam i pes krenuo da tako igram i zadovoljan sam,odmorio sam namucene prste-divim se i cudim ljudima koji sportske igre pikaju na tastaturi(cast manager-u)-kao da trebis pirinac bokserskom rukavicom.pozz

ps.Usuditi se:to je cena napretka.
Victor Hugo
 
Poslednja izmena:
Nego jel moguce da nikome ne smeta ono kretanje kroz menije?

Navikne se covek :)

Ono sto meni smeta jeste bagovitost My Player moda. A ono sto me nervira jeste sto me trener uvodi na kasicicu, voleo bi da postoji neka opcija da se posvadjam sa njim, slomim nogu mom konkurentu i slicno :D
 
Evo sta ce doneti patch,ovo je za Xbox 360 ali isto se odnosi i za PC.Patch se ocekuje za 2-3 nedelje.:)


GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue (online and offline) where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds. (Note: this change will not be reflected in existing Associations and My Player careers.)

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly (points) in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Addressed issues in defensive rotations that didn’t function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The CPU now properly respects any changes to the Help Defense slider settings.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.

- Highlight/Halftime/Player of the Game/Replay options should now be working properly in Arena Music Manager.

- Player specific custom sound events should now be working properly in Arena Music Manager.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract
 
Nazad
Vrh Dno