Šta je novo?

Fallout 3 oficijelni thread

Status
Zatvorena za pisanje odgovora.
ma ako moze kamera da se odmakne i podesi ko izometrijski pogled, neka engine tera i FPS - why should I care. Ako neko hoce hack&slash, neka mu, ali nek ostave po ugledu na orginal mogucnost AP stila igre.

to nece da moze, te hibrid igre uglavnom nikad ne ispadnu dobro
a plus to sto ti hoces ce oni i ubaciti, doduse uz prividni turn based AP stil borbe
 
Vidiš, neko ako hoće da igra dobru igru on uzme System Shock, Vampire, Deus Ex, Morroblivion, a ne interesuju ga bezmozgovni DMC3 ili tamo neke izometrije. :p :

Nisam rekao dobru igru, rekao sam akcionu igru. Ne menjaj mi reči iz prstiju!

Kažem da ne volim te pokušaje kombinacije čisto akcione borbe i kobajagi RPGa. U deus ex 1 je samo nišanjenje i skakutanje unaokolo zavisilo od tvog masteringa nad mišem i WASDom, u System Shocku si ti oprilike pokazivao na protivnika kog hoćeš da pucaš, a da li ćeš nešto pogoditi je zavisilo od skilova i statova.

Ali su Deus Ex 1 i SS2 maltene izuzetci koji potvrđuju pravilo da je jako teško napraviti uspešan first person RPG, i pored svega čak su i oni samo akcione igre sa rpg elementima, 90% zadataka je neophodno rešiti silom, u Deusu bar ima dijaloga, mada u većini slučajeva čisto informativnih, dok SS2 nema nikakvu interakciju sa drugim likovima nikakve dijaloge a to je jedna od kritičnih odredbi RPG žanra in a true sense.

I ne, nisam član grupe koja čak ni za Baldurs i Torment ne priznaje da su RPGovi, a kamo li dobre igre, i slavi razne M&Move, Wizardryje i Ultime i ne priznaje ništa drugo za "pravi ol skul rpg (TM)" :)

Oblivion je čist hack and slash što se akcije tiče, demidž malo zavisi od skilova ali pogađanje zavisi od tvog mahanja mačem, a pošto se neprijatelji skejluju, sve jedno ti je da li ih biješ sa 5om nivou ili 30tom, tako da akcija još više zavisi samo od player inputa u RT.

KOTOR 1 je odlična igra, najbolje SW iskustvo u igrama, ali NE! MO! ŽE!! Tormentu da priđe.
KOTOR 2 sirota mu duša, "mnogo hteli, mnogo započeli", ne želim igru u kojoj se skoro na svakom koraku vide bugovi i nedovršenost, koja postaje besmilsena u potpuno zbrzanom i polupanom kraju, džaba čak i priča by Chris Avelone kada je igra bugčina približna TOEE i sličnim pre alfa fabrikatima.
 
Poslednja izmena:
Kotor s punim pravom može da se nađe u istoj rečenici sa Baldurom i Tormentom. Naročito dvojka. Jedini uljez tu je Fallout koji po svemu odudara, uključujući i nedostatak zabavnosti :)
Kotori jesu malo kratki u odnosu na ono što se nekada tražilo od rpg-a, kad kupiš igru i gustiraš je tri meseca, ali i pored toga, Kotor je više straight-forward (kao Baldur), Kotor 2 je više psihološka igra (kao Torment), ali su bez obzira odlični, i svako ko tvrdi drugačije ili je zatrovan besom, nezadovoljstvom i frustracijama, ili je jednostavno smarač :)

lupetash kao i obichno :) kotor2 psiholoshka igra hahahah, ono je igrica i da nema star wars okruzenje bila bi josh jadniji rpg

btw sjajna ideja dule za paralelno radjenje igara za dve razlichite ciljne grupe, ali avaj mislim da ni bethesda nema toliko para za to (ponavaljam da su bili u ne bash zavidnom finansijskom polozaju (svakako ne u onako dobrom u kakvom vecina nas smatra) posle morrowinda i pred izbacivanje obliviona), u ostalom zasto bi se muchili da izdaju bilo sta kao PC ekskluzivu to mogu samo najmocniji da rade, njima je naravno samo $$$ u ochima i ushima


pa dzabe tebi neka druga kamera ako je ceo sistem i ceo gejmplej podeshen za fps :|

a da inache, VATS bi trebao tako nekako da izgleda kao sto si opisao :/
 
Poslednja izmena:
U Oblivion-u demidz' mnooogo zavisi od skila,ne izmis'ljaj ako vec' nisi probao...Ja sam digao Blade na master i onda pokus'ao sa minimalnim Blunt-om i to sa nekim magic^nim mace-om...brate...da nisam imao hevi armor na skoro 75% odvaljivali bi oni mene samo tako...i sa armorom,pa sam opet morao da se potrudim...
 
da, ali u oblivionu je borba kao u fps, strafe, trk, skok...
pa onda nabod, chorba, nabod chorba, nabod blok... :)
:)
refleksi+mish > character skill = lose za rpg :)
 
Da se pridružim pljuvanju Kotora, to su krševi koji se ne mogu porediti sa dobrim igrama kakve su Planescape, Baldur, NWN, Elder Scrolls, Deus Ex...:)
 
jeeee filipenko je sa nama sad smo najjachi na svetu :d
 
Znate li da je u Beogradu ovih dana UV zracenje 9.5?
Nemoj neko da brise ovaj post, zracenje je u bliskoj vezi sa Falloutom
 
Kotor s punim pravom može da se nađe u istoj rečenici sa Baldurom i Tormentom. Naročito dvojka. Jedini uljez tu je Fallout koji po svemu odudara, uključujući i nedostatak zabavnosti :)
Kotori jesu malo kratki u odnosu na ono što se nekada tražilo od rpg-a, kad kupiš igru i gustiraš je tri meseca, ali i pored toga, Kotor je više straight-forward (kao Baldur), Kotor 2 je više psihološka igra (kao Torment), ali su bez obzira odlični, i svako ko tvrdi drugačije ili je zatrovan besom, nezadovoljstvom i frustracijama, ili je jednostavno smarač :)

Ti si ovde najveci smarac! Nisi ni odigrao Fallout a pricas kao da znas sve o njemu! Jedini si ovde koji pljuje Fallout i ujedino jedini koji ga nisi odigrao.
Baldur straight-forward,kako da ne! I jos ga uporedjujes sa KOTOR-om!
Ja donekle mogu da razumem Filipenka - coveku se svidja Oblivion ali i za Fallout kaze da je odlican i ne prica kojestarije kao ti.
Tebe,bre,kao da su platili da pricas tako! Ko te salje? Kazi nam,odmah!
 
Hteo sam da kazem, kad se ti izlevelujesh i dignes skilove i demidz, i protivnici su svi levelovani, tako da se MALTENE svodi na isto.
 
@undefined

C^ekaj jesi li ti to probao u praksi ili pric^as' onako tj.nagadjas' ? Ne svodi se uops'te na isto...ti Oblivion ili nisi igrao,ili ga nisi dovoljno igrao...postoji leveling protivnika,ali ne takav o kakvom ti govoris' ! ! !
 
@undefined

C^ekaj jesi li ti to probao u praksi ili pric^as' onako tj.nagadjas' ? Ne svodi se uops'te na isto...ti Oblivion ili nisi igrao,ili ga nisi dovoljno igrao...postoji leveling protivnika,ali ne takav o kakvom ti govoris' ! ! !

Nekim cudom sam presao oblivion, i veruj mi, isto mi je bilo tuci bandita u iron armoru na pocetku igre i istog takvog u glassu ili eboniju, bio sam blade /block/armorer. destruction/ summon (ok ne secam se koliko tacni primarnih skliova imas ali ovo me je nosilo, modifikovan sorcerer ili tako nesto).

Najtezi protivnici u igri su mi bili oni mali velociraptori zato sto su brzi i skacu mnogo. Mislim takodje je tesko kad te savata 5 high level dedri u 101. oblivion gateu, ali 1 na 1 nije mi bilo tezih protivnika od tih malih dinosaurica, dok su se pojavili veliki imao sam specificne magije za svacije rezistancije koje su trosile celu manu i pravile boga oca damage over timea, plus moj sumonovan deadroth ili storm atronach i udri. Mada sam pred kraj chitovao non storyline oblivion gateove zato sto su posle 30tog malo smorili a kamenje mi ni nije trebalo.

Izvinjavam se na losem pravopisu i gramatici u ovom postu stvarno sad nemam vremena za takve sitnice.
 
ja ne vidim oblivion u naslovu topika :|

al ajde kad vec malko offtopikujemo

Interesantan rumor, koji je do sada mogao pronaci citajuci najmrachnije coshkove tamnih i vlaznih fallout fan foruma :p
There is mysterious hint from a 1Up Yours podcast nearly two weeks ago. Garnett Lee, Managing Editor of 1Up, said the following in a conversation about Bethesda's Fallout 3, at the 80:50 mark:

- I think we are going to see a spiritual successor to Fallout One and Two from the guy who originally did Wasteland, and I'm just going to leave it at that.

It seems likely that Garnett is referring to Brian Fargo, founder of Interplay and current CEO of InXile. In an interesting wrinkle, Fargo also owns the rights to Wasteland, which Fallout was partially a spiritual successor to.

o ovome je bilo rechi pre godinu dana mozda. zomg? zamislite wasteland kao duhovni nastavak fo1&2 ? (flap flap flap)

skoro potvrdjeno
Brian Fargo, producer of Wasteland, founder of Interplay and InXile, told Duck and Cover:
I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned....

:) valjda nece biti ni nalik Bard's Taleu

June 13, 2003: Brian Fargo and his new game company, inXile, acquire the rights to Wasteland with the United States Patent Office. Soon after, Mr. Fargo shows up at Snake Squeezins to ask for comments about the game from its loyal fans. He notes the reason he didn't get the rights sooner was that Electronic Arts was sitting on them. When they expired, Konami grabbed it for use with their Yu-Gi-Oh series, but they were kind enough to let him have the trademark back. And the new Wasteland will be "darker in nature than the first one," and touts that it will be "very much an old school RPG that uses the skill systems, open ended nature of design, and puts the player into a world that is not black and white but shades of grey." Soon after joining Squeezins, he bails out as others were cross-posting his posts to other forums, and I guess he didn't like that
 
Poslednja izmena:
nasao sam bas (meni) zanimljiv sajt sa komentarima koji su me nasmejali, pa da ga podelim sa vama:
Posted by ze Kranky Kraut on May 29, 2007.

I’ve been a longtime Fallout fan. I must have played through each of the two Fallout games half a dozen times. The first Fallout game has been one of the defining gaming experiences for me, only surpassed by Everquest.

Recently, Fallout fan-site Now Mutants Allowed managed to get their hands on an early tech demo of Black Isle’s cancelled Fallout 3 (project name "Van Buren"). It’s a glimpse at what could have been. NMA produced a short video of it:

An isometric 3D Fallout made by the guys who gave us Fallout 1 & 2. That’s what I wanted. Instead we’ll get a Fallout 3 done by Bethesda, the company that brought us Oblivion and Morrowind, two dumbed-down turds posing as CRPGs.

I don’t think Bethesda has what it takes to make a good Fallout game that is true to the spirit of its predecessors. Bethesda are the Jerry Bruckheimers of RPG game developement: all flash but little substance. Bethesda couldn’t even produce a good RPG if someone put guns to their heads. Their track record speaks for itself.

Fallout has always been about meaningful choices and consequences, an element that is almost completely absent from Morrowind and especially Oblivion. It doesn’t matter what you do and how you do it. Nothing has an impact on anything. There simply is no choice in these games. There is exactly one way to solve a quest and that’s it.

Fallout has branching conversation trees that produce different outcomes. In Oblivion, dialogue serves no other purpose than triggering lines that provide quest information. In Fallout, the choices you make during character creation and how you develop you character has an impact on how you approach the game and solve problems. In Oblivion there are no meaningful character choices, all that changes is the way you kill.

Your actions and the sides you take affect not only the enviroment but also the ending you get in Fallout. In Oblivion, nothing matters. You can close three Oblivion Gates, no one will ever take notice. You can become the Arena Champion, no one will give a fuck. You cannot choose to betray anyone, you cannot sell out the Thieves Guild to the guards, you cannot do anything that could possibly produce different outcomes. Bethesda’s games are sandboxes with bad game mechanics and a bunch of linear quests thrown in.

Another thing that doesn’t bode well for Fallout 3 is the fact that the game is going to be cross-platform, which means that gameplay will be tailored to consoles. Don’t get me wrong, I think consoles are great - for sports games, car racing games and shitty emo Japs RPGs with tons of teen angst conveyed by hour-long cutscenes. For more sophisticated games they suck.

For PC users that means that Fallout 3 will have a crappy UI and bad controls. Plus, the huge font sizes needed to make things readable on TV screens pretty much rule out complex branching conversation trees, but I guess such an "old school" feature isn’t "next-gen" enough for Bethesda anyway.

But there’s more evidence that Bethesda will rape Fallout. Listen to the FO3 game music sample on their teaser site. Yes, it’s another version of Jeremy Soule’s usual pompous and overwrought fantasy dreck. This epic-as-fuck orchestra shit just isn’t Fallout. Hey, Jeremy, it’s F-A-L-L-O-U-T, not Guild Wars, not Harry Potter, not TES V: Noobsauce. Did Bethesda think at all before contracting Jeremy Soule to churn out Generic Fantasy Soundtrack #63?

Fallout’s minimalistic soundtrack set the game’s mood. Seperated from the games, the soundtracks of Fallout 1 & 2 are pretty much unlistenable. There isn’t a lot that qualifies as "music". There are some tunes but most of it is really just strange noises. It cannot be overstated how much of an impact the soundtrack has on the general mood and feel of the two original Fallout games. Clearly, Bethesda doesn’t understand this.

And then there is Bethesda’s big announcement that Liam Neeson will be featured as the voice of the player’s father who "will appear prominently throughout the game" in a role that "was written with Liam in mind, and provides the dramatic tone for the entire game”. Ok, so the protagonist’s father will "apear prominently throughout the game". Gone are the day of being a loner who picks his allies and appears out of nowhere to leave his mark on the world. We now have to deal with a father figure. Woohoo.

There’s nothing wrong with Liam Neeson but does anyone actually give a shit? The role was "written with Liam in mind"? What does that even mean? His voice? His personality? A stereotype of who Bethesda’s writers think Liam Neeson is, based on his movies? It makes no fucking sense.

Wouldn’t the money be better spent on a larger number of professional voice actors? I guess it’s all about the hype that celebrity voice actors generate on game websites, not about making good games. Oblivion proves that you can produce shit and sell three million units if you have the right combination of graphical bling and Captain Picard spouting a bunch of lines.

I know that Bethesda’s Fallout 3 going to be a fucked-up travesty. A travesty that will rake in 90% ratings from retard reviewers who wouldn’t know a good CRPG if it crawled up their ass and died. It will be hailed as a "next-gen" reimagination of an "old school classic", i.e. a game that is so streamlined and devoid of choice, meaningful dialogue and good storytelling that even Xbox Tards and Playstation Kiddies can enjoy it. It’s gonna be the greatest act of game design faggotry ever since Shadowrun bastardized the Cyberpunk genre by introducing Orcs, Dwarves, Dragons, Fireballs and fucking Elves.

That leaves the Fallout MMORPG, the game on which the dreams of Herve Caen, CEO of Interplay, rest. Caen plans on somehow convincing investors to pour $75 million into his defunct company so he can build up a design team from the scratch to produce a Fallout MMMORPG by mid-2010 that will gain 1 million subscribers. I’m not kidding. Needles to say that I have very little confidence in whatever this guys does. I don’t think the Fallout MMO will ever see the light of day, and if it does, it will suck.

All there’s left is hoping that Fallout 3 fails so badly that Bethesda will sell off the Fallout IP to Obsidian or some other company that has the talent to produce a good Fallout game. Slim chance for that, though. If Oblivion sold 3 million copies, Oblivion With Guns probably won’t sell much less.
 
Sad mi je zao sto upadoh u ove rasprave. Rekoh neke stvari koje cu morati povuci.
Provedoh podosta vremena citajuci utiske i razne tehnikalije ekspanzije za Oblivion. Moram priznati da sam se odusevio pricom, raspletom iste, kompleksnosti mnogih questova u Oblivion svetu koje nisam cak ni dotakao. Jednostavno moracu da ga obrnem celog.
Medjutim i dalje ostajem pri svojim tvrdnjama da je Oblivion daleko od pravog RPG-a (bar neki moj pojam - npr Morrowind mi je bio daleko bolji bez obzira sto je imao losiju borbu koju mnogi isticu kao najbitniju stavku Obliviona).
Ne bih voleo da Fo3 bude jos jedan Oblivion, ali shvatam da su zeleli nesto novo da urade sa dostupnim alatima. Zao mi je borbe i tesko mi je da poverujem da ce novi sistem dostici stari.
Jedino sto ne bih mogao da oprostim su IZUZETNA vaznost dijaloga i humor na koji sam otkidao, ako bi u kom slucaju bili izostavljeni ili osiromaseni u vecoj meri.
O referencama na razna ostvarenja kao i istorijske cinjenice u prethodnim Fo igrama mogu samo da kazem da su bile jedne od esencijalnih stvari koje su davali smek Falloutu.
BTW KoToR 1 mi je bio zakon bez obzira na duzinu, a i 2-jka je imala svojih aduta.
Sve u svemu voleo bih ponovo osetiti ,za mene , neprevazidjenu atmosferu Fo serijala u novom ruhu.

Edit: Svatih da generacije igraca koje su rabile Fo 1&2 nisu vise ciljna grupa game developera jer vise razmisljaju na sta pare daju od napaljenih teenage klinaca (koji smo i sami bili mada ne toliko napaljeni kao danashnja mladez).
 
Poslednja izmena:
Svi zainteresovani da pomognu pravljenju domaceg Falout sajta neka mi posalju e-mail.
 
Poslednja izmena:
ovaj kranky kraut me uplashio skroz. oblivion je kul al zaista ima taj skriptovani niz koji radish
i slabo shta ima da te muchi. fallout je praktichno do samog kraja bio tezhak i zato je najbolja igra ikad. lik je ochigledno kivan na bethesdu i ulazi u problematiku izdavanja frashize..
ja samo hocju dobru igru i ostalo me ne interesuje.
 
Neznam cemu toliki fuzz oko obliviona. Oblivion je definitvno vanserijska igra sa fenomalnom grafikom. Problem je u tome sto nije smelo da se desi da firma poput bethesde radi FALLOUT. A razlog je sledeci.Quest koji bi Interplay zadao bio npr. bio spasiti poznatu porno glumicu koju je otela banda pijanih i nafiksanih sotonoobozavalaca iz njihovog skrovista na smetilistu pored Velike Deponije. I verovatno bi postojala opcija da to uradis u desperado stilu ili da je oslobodis ako odneses prevagu u igri reci "socnija psovka" sa doticnim olosem.Taj isti quest kada ga uradi Bethesda izgleda ovako:spasi krojacevu cerku od copora divljih pasa u Zacaranoj sumi pored Kristalnog jezera.A ako usput spases i malog belog zeca dobijes dodatnih 50XP.A ako te ne mrzi da ga odneses u njegovu jazbinu dobijes jos 100XP...
Drugim recima FALLOUT ne bi smela da bude "korektna" igra pravljena za sve uzraste, koja ce da postavlja nove domete na polju grafiku,gameplay-a itd. Ako bi glavonje iz Bethesde samo malo poslusale fanove napravili bi unapredjeni FO 2 sa akcentom na pricu i akciju bez ikakvih promena u gameplay-u. Ova varijantna FO u Oblivion fazonu(sa nekim bezveznim pogledom) meni ne ulazi u glavu.
I jos nesto. Mnogo toga je receno o FO ali je jedno nezaobilazno. FALLOUT je verovatno najnelinearnija igra IKAD napravljena. Mogao si da je igras 3 meseca a da ne nacnes gl. quest i da nemas pojma koliko si presao. I za razliku od Obliviona,FO questovi su bili interesantni i nisu se ponavljali. Ako si hteo (i znao) mogao si odmah napocetku igre da pribavis rucni top
(iliti Bozar) i sejes teror, a igru da zavrsis sa kuhinjskim nozem.
FALLOUT je definitivno neponovljiva igra.
 
Q: What is your overall impression of the game?

A: To be clear, I was and continue to be a big fan of the original Fallout games. Believe it or not, so are the guys over at Bethesda. From my perspective as someone who loved the originals, I have to say that my feeling of the direction that Bethesda is taking the franchise is very strongly positive. If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you.

Either way (drum roll please) here comes the rest of the story...

Q: Is this another Oblivion but with a Fallout theme?

A: In short: no. Sure, Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.

Q: Is the game turn based or real time?
AND
How’s the V.A.T.S. combat system work again?


A: I talk about this a good bit in the July magazine article, but to be clear, Fallout 3 plays in both real time and a paused tactical combat mode. It’s not really turn based, however. Instead, you can pause the real-time action in order to make aimed ranged or melee attacks on your opponents, smashing their legs to slow them down, or perhaps shooting an arm to hurt their weapon aim. Like in the original Fallout games, doing these aimed shots take action points, but since there are no turns, those AP recharge over time after unpausing the game. You can shoot in real time, but that will then slow your recharge rate. In practice, this means players have the option to play the game very much like an RPG, but with a good bit more action than traditional RPGs. Are there other details to the way this system works? Almost definitely, yes. Do we know all the answers to how V.A.T.S. works after seeing it in one demo? No. We’re waiting just like you to find out more.

Q: Are there changes being made to the SPECIAL system?

A: Bethesda hadn’t hammered out all the details of what perks, skills and traits you’d be able to have and choose between in the game, or if they had, they didn’t show us those details. With that said, I’d be surprised if every skill, perk or trait is exactly the same as before. In my humble opinion, (which I’m sure many of you will disagree with), the original skill system was at times a little misbalanced anyway, so it’s my hope that Bethesda does do some tweaking to the system before releasing it in a new game.

Q: Are there vehicles in the game?

A: There’s plenty of vehicles visible in the game world, but it doesn’t look like you’ll be driving any of them.

Q: Will the game be M-rated?


A: The ESRB doesn’t set a rating on a game until just prior to release, and that’s over a year away. With that said, I think I can say with a great deal of conviction that there’s no way that a game with this level of violence and other adult content is going to get anything but a Mature rating. Just my opinion.

Q: Will Fallout 3 be as open-ended as Oblivion?


A: In many ways, Fallout 3 is being designed to be more open-ended than Oblivion, offering choices to players that alter the course of the game world in dramatic ways. In Oblivion, for instance, you either do the Dark Brotherhood missions or not. But imagine if you had the choice to either become the leader of the Dark Brotherhood, or infiltrate it and bring it down from the inside. Alternately, pretend you had an unstable nuclear bomb, and you put it outside the Dark Brotherhood hideaway and blew it up. That’s the level of open-endedness they’re shooting for with Fallout 3.

Q: What’s the humor like in Fallout 3?

A: Dark humor was a big part of Fallout 1 and 2, and that same dark humor is present here, on display through everything from quirky dialogue spoken by a malfunctioning robot to darkly comedic moments of death and violence. A few of you asked if the humorous situations had more in common with the first or second game, and I’m afraid I really haven’t seen enough of the game yet to compare it to the times I’ve played through Fallout 1 or 2.

Q: How will Fallout 3 be connected story-wise to the other Fallout games?

A: I’m sure there are elements of the connections that Bethesda hasn’t revealed yet, but they very definitely said that it was its own game and story, largely unconnected to the individual events of the earlier games in the series. They implied that they were approaching this aspect of things much like they always have with the Elder Scrolls–every aspect of the continuity and the universe of the game remains consistent between the different titles, but Fallout 3 will start a fresh story in a new location–in this case, Washington D.C. and its environs.

Q: Will porting the game to consoles hurt the PC version?

A: Hmm... Well, the game’s not really being ported anywhere. It’s being built from the ground up for Xbox 360, PlayStation 3 and PC. Without a doubt, there are a lot of folks out there who are probably ticked off this game is coming to consoles at all. Everybody is entitled to their opinion, but I might throw my two cents in. With the larger market and potential sales that are possible with a console release, a developer is often able to make a bigger, better game than they would if only making for the PC. Admittedly, this sometimes means the game isn’t optimized just for the PC, but just keep in mind there are pluses and minuses on both sides to keeping something exclusive to a particular platform.

Q: How is the art style? Does it maintain the feel of the original games?

A: I’ll answer this with an example. In the opening minutes of the demo, I saw, the character is in a lab inside Vault 101. On a table beside him I spied a stimpak. This tiny object in the world was the first of many times in the game that I felt tiny twinges of nostalgia for how they’ve carried over individual objects and ideas from the original in the artistic presentation of the game. The post-WWII, Cold War feel of the franchise is very much intact, but Bethesda definitely has its own unique take on the art style. One big part of this art style is a focus on making everything in the game world have a purpose–when designing a new gun, the art team spends a lot of time making sure that if there is some weird knob on the weapon that there is a reason for it to be there. They’re hoping to bring a certain level of authenticity to the game world in this way.

Q: Is the game first or third person? Isometric?

A: It’s both first and third–a point I mention in the article. It does not use the isometric view of the original games. It is possible to pan the third person camera pretty far back, but it definitely isn’t meant to be played in a view that is anything like the original. However, almost half of the questions we received were about the camera view, so I thought I should address it here. To clarify, unlike in Oblivion, with its wonky third-person camera, a big focus has been placed on making Fallout 3 fun and playable in both first and third person. The third person camera, when panned close, is very much like the over-the-shoulder view of a game like Gears of War or Resident Evil 4. The first person camera is very much like any other first person camera, but the game definitely does not play like a first-person shooter, at least in the demo I saw.

Q: Can you play the game without doing any combat?

A: I never got a hard and fast answer on this point, though I did ask the development team about it. On a general level, they did say that they’re trying to build multiple solutions into almost any quest or situation you encounter, and that using stealth and diplomacy were very useable routes to overcome different obstacles. Whether you’ll be able to play through the whole game without committing any violence is a point they’re still hammering out, to my memory.

Q: How is the story going to work, how many quests are there, how much branching is there, etc?

A: I received a bunch of questions from you all on this point, and it shouldn’t surprise you to learn that I don’t really have the answers. With over a year of development ahead, I’m sure even Bethesda doesn’t know all the details about exactly how many quests will be in the final version. However, you can certainly look at the story elements that were included in the magazine article and draw a few conclusions. In the demo that was narrated throughout the article, the character chose to arm and detonate a nuclear bomb in the town of Megaton. This choice effectively closed off a whole slew of events and quests that could only be found in Megaton. Go back to that town afterwards for the rest of the game and all the people, homes, and shops will be gone, replaced by a big irradiated hole in the ground. However, having blown up Megaton, a previously unfriendly settlement that your employer is affiliated with might open up, and new quests, (probably some pretty evil ones) might become available. Had the character not blown up Megaton, there are all sorts of quests there that would open up in Megaton, but that other town and its quests might never become an option. You might be asking yourself: “Well, wouldn’t that mean I could have a dramatically different playthrough the second time through?” That’s sort of the idea, I think, at least if Bethesda manages to successfully implement this idea.

Q: Given the first-person treatment, is Bethesda going to maintain the level of violence from the original games?


A: Yes. If anything, I would say that some more squeamish players may not like how extremely gory and violent Fallout 3 turns out to be.

Q: What is the map system for the game like?

A: Sorry, they didn’t show the map system, but they did say that the game was of a comparable land size with Oblivion (maybe a little smaller) and that the area included D.C. and the area around it.

Q: Does the game take place after Fallout 1 and 2?

A: Yes. If I recall, the game is set in 2277, 200 years after the civilization ending war.

Q: Can you pick different races for your character?

A: No. You’ll always play as a human, but there are lots of customization options, from gender, to ethnicity, to physique, to facial shape–not to mention the dozens of options in terms of setting up your abilities, skills, perks, and traits.

Q: Are drugs included in the game?

A: Yes. Many of the same drugs you dealt with in the earlier games are present here.

Q: Are there more voice actors than in Oblivion?


A: According to Bethesda, yes. There should be a lot more.

Q: Will there be martial arts in the game?

A: I’m not sure, but there is definitely melee combat, so I suspect there will be some form of unarmed combat as well.

Q: Is there enemy scaling like in Oblivion?


A: No. If you go someplace you aren’t ready for, the difficult creatures there will tear you up.

Q: Will there be cooperative play or any other multiplayer?


A: Not that they told me about. Bethesda told me that Fallout 3 would be a one-player game.

Q: How much can you really explore in a game world based on the real world?

A: Interesting question. Here’s the thing. According to Bethesda, the history of the Fallout world starts to be slightly different from our own after World War II. From that point until the war in 2077, the world went down a slightly different path, and thus, the game world will be slightly different than the Washington D.C. of our world. With that said, many of the familiar landmarks are present and accounted for.

Q: I’ve never played a Fallout game. Will I be able to enjoy Fallout 3?

A: I don’t know, but I do know that Bethesda sure hopes you will. While there are certainly a lot of big Fallout fans out there in the world, there are plenty of gamers who have never had the chance to play the old PC classic. While staying true to the game universe, Bethesda seemed to indicate to me that they are trying very hard to create a game that new and old fans alike will be able to enjoy.

Q: I’ve never played Fallout. What can you tell me about the history of the franchise?

A: Well, there are plenty of places online that can help you learn more about both the story of the game world and the making of those games. For a quick overview, you might be interested in the two-page article we did on this subject just a few months ago in our Classic GI section of the magazine, (May issue, #169, Grand Theft Auto IV on the cover).
 
Poslednja izmena:

Q: Will there be a Collector’s Edition or any special goodies that ship with the game?

A: Wow. You got me on this one. I have no idea. That ship date of fall 2008 is a long way off–I’m pretty sure they’re still working on the exact details of the release.

Q: Will the game occur only in Washington D.C., or can you visit other locales, perhaps locations from the first game?


A: There are definitely parts of the game inside Washington D.C., and there are parts outside of it, both underground and above ground. I’m not making the game, but it sure didn’t sound like there were any plans to take players to the far distant West coast locations of the original game.

Q: I love Oblivion, and am hoping that Fallout 3 is just like that. Is it just like Oblivion?


A: No. There are definitely things it has in common with the game you like, but Fallout 3 is its own game, independent of previous releases by Bethesda or any other studio.

Q: I love Fallout 1 and 2, and am hoping that Fallout 3 is just like those. Is it just like Fallout 1 and 2?

A: Please see above answer. I kid you not. I received multiple e-mails of both questions.

Q: What is your overall impression of the game?

A: To be clear, I was and continue to be a big fan of the original Fallout games. Believe it or not, so are the guys over at Bethesda. From my perspective as someone who loved the originals, I have to say that my feeling of the direction that Bethesda is taking the franchise is very strongly positive. If you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series, I’m going to tell you right now and save you the disappointment: I don’t think you’ll like Fallout 3. However, if you’re a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths, then everything about what I’ve seen of Fallout 3 should please you.

THAT'S THE END OF IT.

I have to be honest- I am disappointed about the combat. It is DEFINITELY NOT a turn-based game by any stretch. But it does sound like it could be an interesting game- a good game. But it won't be an old-school Fallout game.

Of course, the cynical side of me says that the best-sounding parts of this are all based on what Bethesda is SAYING, not on what Miller saw. And I am terrified that this will turn into the big crapload that was the pre-Oblivion PR.

Either way, here's the new truths, y'all.
 
sve u svemu mozda i zanimljiva igra samo greota sto ce imati broj 3 pored imena.

a mogli su da je nazovu World of F.. ili F.. Wars...
 
Neznam cemu toliki fuzz oko obliviona. Oblivion je definitvno vanserijska igra sa fenomalnom grafikom. Problem je u tome sto nije smelo da se desi da firma poput bethesde radi FALLOUT. A razlog je sledeci.Quest koji bi Interplay zadao bio npr. bio spasiti poznatu porno glumicu koju je otela banda pijanih i nafiksanih sotonoobozavalaca iz njihovog skrovista na smetilistu pored Velike Deponije. I verovatno bi postojala opcija da to uradis u desperado stilu ili da je oslobodis ako odneses prevagu u igri reci "socnija psovka" sa doticnim olosem.Taj isti quest kada ga uradi Bethesda izgleda ovako:spasi krojacevu cerku od copora divljih pasa u Zacaranoj sumi pored Kristalnog jezera.A ako usput spases i malog belog zeca dobijes dodatnih 50XP.A ako te ne mrzi da ga odneses u njegovu jazbinu dobijes jos 100XP...
Drugim recima FALLOUT ne bi smela da bude "korektna" igra pravljena za sve uzraste, koja ce da postavlja nove domete na polju grafiku,gameplay-a itd. Ako bi glavonje iz Bethesde samo malo poslusale fanove napravili bi unapredjeni FO 2 sa akcentom na pricu i akciju bez ikakvih promena u gameplay-u. Ova varijantna FO u Oblivion fazonu(sa nekim bezveznim pogledom) meni ne ulazi u glavu.
I jos nesto. Mnogo toga je receno o FO ali je jedno nezaobilazno. FALLOUT je verovatno najnelinearnija igra IKAD napravljena. Mogao si da je igras 3 meseca a da ne nacnes gl. quest i da nemas pojma koliko si presao. I za razliku od Obliviona,FO questovi su bili interesantni i nisu se ponavljali. Ako si hteo (i znao) mogao si odmah napocetku igre da pribavis rucni top
(iliti Bozar) i sejes teror, a igru da zavrsis sa kuhinjskim nozem.
FALLOUT je definitivno neponovljiva igra.

Slazem se u potpunosti.
Mene je Oblivion toliko smorio ispraznim i dosadnim questovima posle kojih ne dobijes nista pa cak ni XP, da mi ne pada na pamet da igram neki negov nastavak. Iako sam Oblivion igrao mnogo skorije od Fallouta ja se njegovih questovia ne secam, dok cu questove iz Fallouta pamtiti celog zivota.
Onome kome je palo na pamet da Fallout pravi u Oblivion fazonu i engineu taj ne treba ni da zivi, jer ne zna sta radi. Odbili su bre pomoc ljudi koji su radili originalni Fallout ! U fazonu sta vi znate, mi smo najpametniji. :mad:
Jednostavno su trebali da iskopiraju prva 2 dela i malo poprave grafiku. Kada je nesto dobro, i ljudima se svidja ne treba ga menjati iz korena.
Ziveli ! dobri bajkoviti momci iz Bethesde. :bottle:
 
Bas se spremam da porazgovaram sa Frankom Horriganom o tome cija majka crnu vunu prede kad procitah G!!!-jeve postove.
Necu odmah da pljujem F3 ali po informacijamam koje procitah nece mi se bas previse svideti. Ipak je Fallout (1 i 2) jedna od najboljih igara ikada (mada kazu da je u nekim elmentima Planescape: Torment nadmasuje) a bojim se da ce ovaj i ovakav F3 biti opasna limunada.
 
Kakve veze ima kako ce igra da se zove, da li ce biti Fallout 3 ili nekako drugacije.Svima vama kojima se ne svidja da se igra zove Fallout 3 lepo zamislite da se zove nekako drugacije. Nesto sto bi licilo na F1 i F2 a zvalo se Fallout 3 ionako nikada ne bi izaslo jer se niko ne bi prihvatio tog posla tj. ne bi bilo tima koji bi to uradio pa vam se sve svodi opet na isto.

@Pike
Ako hoces da dobijes xp resavanjem questova ti lepo igraj bilo koju ad&d igru. Oblivion jednostavno nije zamiljen tako. Iako sam velik fan ad&d igara i Fallout ne bih zeleo da svaka igra izgleda tako. Sto se tice nelinearnosti ja igram Oblivion vec godinu dana jos uvek nisam poceo glavni quest.
Nemam pojma odakle vam ovaj intervju odozgo ali tu definitivno ima zanimljivih stvari mada licno mi se bas ne dobada onaj deo o velicini mape. mislim da mapa velicine one u oblivionu nije dovoljno velika, smatram da i sam Oblivion nije dovoljno veliki.
 
pa bitno je kako se igra zove jer unishtavaju jedan sjajan brend u igrama i stavljaju ga u istu ravan sa svim danashnjim igrama kako bi ga prodali u sto vecoj meri. zasto nam se pljuje? zato sto je mogao neko da je kupi ko bi na mnogo pametniji nachin iskoristio licencu i zadovolji fanove dosadashnjih igara

intervju je uradjen sa novinarom iz GI koji je video igru
 
Eee bese nekad "War... War never changes" :eyebrows:
 
pa bitno je kako se igra zove jer unishtavaju jedan sjajan brend u igrama i stavljaju ga u istu ravan sa svim danashnjim igrama kako bi ga prodali u sto vecoj meri. zasto nam se pljuje? zato sto je mogao neko da je kupi ko bi na mnogo pametniji nachin iskoristio licencu i zadovolji fanove dosadashnjih igara

intervju je uradjen sa novinarom iz GI koji je video igru

Niko drugi nije hteo da kupi licencu jer sama igra nije bila profitabilna i imala je gubitke. Onako kako je vidim Bethesda je kupila licencu zato sto su sami fanovi Fallouta i zeleli su zbog sebe da naprave novi Fallout. E sad kada bi napravili igru kakvu vi zeleli verovatno bi i oni propali kao interplay zato prave kompromis i prave igru koji bi zeleli da igraju ali koji bi mogli da prodaju i jos nekom osim onih 300 fanova Fallouta.
 
Itekako je bitan naziv igre. Taman da samo fanovi Fallout-a kupe trojku Bethesdi se projekat isplati. Ako ce da pravis koncepcijski drugaciju igru, onda je krsti drugacije(Fallout Brotherhood Of Steel,Fallout Tactics).
@Killbane
Stvarno mi nije jasno kako jedan gamer moze da kaze da je svejedno ako se zloupotrebljava mukom steceni brand. Zamisli lepo da jednog dana izadje ELderScrols V, i bude reli voznja u nekom medival okruzenju. Verujem da bi bio odusevljen. Oblivion je logican i dobro nabudzen nastavak Morrowind-a. Nisu izmisljali toplu vodu i pravili neku pseudo igru nego ostali verni serijalu. To isto ocekuju i fanovi Fallout-a. A sto se tice tvog igranja Obliviona godinu dana bez da zapocnes gl.quest, svaka ti cast.Mora da uzivas u besomucnom jahanju konja po livadi , spravljanju napitaka i random encounter-ima. Samo nastavi tim tempom pa mozda i predjes Oblivion pre nego da izadje ElderS V. Toliko o Oblivion "nelinearnosti".
P.S. Ako ElderS V stvarno bude Rally ti samo zamisljaj da se ta igra zove drugacije pa uzivaj. A ako ti ne podje za rukom, lobektomija moze puno da pomogne.
 
Status
Zatvorena za pisanje odgovora.
Vrh Dno