Šta je novo?

S.T.A.L.K.E.R. — Clear Sky

Ljudi, ovo je verzija koja je procurjela na net bez dozvole GSC-a.

The Ukrainian developer GSC Game World still seems to have a serious safety problem. Since a few hours a leaked (stolen) version of a presentation made for the E3 2007 of Clear Sky can be found in different relevant forums and online exchange services.

As known from the development of S.T.A.L.K.E.R. Oblivion Lost (later Shadow of Chernobyl) there is again a playable version of one single level in which is only shown the same things that GSC Game World presented already on the E3 last year. Who wants to see the gameplay of Clear Sky, some storyelements or new things in connection with DirectX10 will be disappointed. Those things are not included.

I nemojte se previse zamarati s tim.

edit: ovom studiju ocigledno fali par iskusnih ljudi koji su radili ranije i znaju kako se posao radi. Malo trave u vodi i jedan toranj su cca 100.000 poligona i nesto malo shejdera sto bi cak i 8600gt u crysis engineu sazvakao sa 60fps...
Jasta! Ti ljudi vrlo dobro znaju sta rade. I kako li je ono radila Kriza MP beta ili sta je vec bilo, i kako je izgledalo?
 
Ja zaista počinjem da verujem da smo mi svi pukli, jer ni jedna tema ne prolazi bez prepucavanja:D

Peace brothers, peace:D

Isti ste k'o moji matorci ***:D
 
Jasta! Ti ljudi vrlo dobro znaju sta rade. I kako li je ono radila Kriza MP beta ili sta je vec bilo, i kako je izgledalo?

Znam (vidim da si mene citirao) pa cu ti ja i odgovoriti, u Krizi beta je sve radilo kako treba, pricam o fundamentalnim stvarima. Ja sam je igrao na 19000xt. Ovo secka na sadasnjoj konfi (overi moju masinu) znam da nije krajnji kvalitet ali ne obecava mnogo, kao sto sam 100 puta do sada rekao, dx8 engine prebudzen da bude dx9 , a sada i dx10 ne moze da izadje na dobro, videces i sam kad izadje igra. Njima treba novi engine, a ne da budze ovog frankenstajna. Postoje limiti, a u ovom demou se jasno vide.

edit: kontam da si i ti zbunjen i pomalo razocaran ! pasulj je cudo, a ovaj srpski prebranac je majka za proricanje :d )
 
Poslednja izmena:
al zato je tu onaj bump od kog sve kljuca na sceni...Stalkerov zastitni znak :p
 
Znam (vidim da si mene citirao) pa cu ti ja i odgovoriti, u Krizi beta je sve radilo kako treba, pricam o fundamentalnim stvarima. Ja sam je igrao na 19000xt. Ovo secka na sadasnjoj konfi (overi moju masinu) znam da nije krajnji kvalitet ali ne obecava mnogo, kao sto sam 100 puta do sada rekao, dx8 engine prebudzen da bude dx9 , a sada i dx10 ne moze da izadje na dobro, videces i sam kad izadje igra. Njima treba novi engine, a ne da budze ovog frankenstajna. Postoje limiti, a u ovom demou se jasno vide.

edit: kontam da si i ti zbunjen i pomalo razocaran ! pasulj je cudo, a ovaj srpski prebranac je majka za proricanje :d )

Uopce nisam zbunjen niti razocaran, jer znam sta je ovo. Ovo ti je Swampland mapa koja je davno napravljena, ali nije ukljucena u SoC. Na ovo mozes gledati kao na nekakvu beta verziju.

Tacno, X-Ray je DX8 i DX9 engine. No jesi li primjetio ogromnu razliku kada se prebacis u DX9 mod? A tek cemo vidjeti sta ce X-Ray 1.5 donijeti i ti "DX10" efekti.

Nebi GSC reagirao ovako da je ovo sto smo vidjeli bar priblizno onom sto spremaju.
 
Clear Sky tester guy interviju. Prevod je malo los.

Spotlight Your attention - for WINLINE.RU exclusive interview with a beta tester game "STALKER: Sky Net"! .. As a preface would like to note that appears far from release version of the game in the future, alas, much can change. So, loop through the parent items. The first thing I asked kasaemo graphic engine DirectX 10 games - if he so impressive, as it seemed? ..

WINLINE: How does it look at the new game graphics render? ..

Player: I can definitely say that this is - a breakthrough compared with the second and, still less, the first to render (DirectX 9 and "DirectX 8" respectively - approx. Author)! We can say that in this sphere GSC went to a new level and is now part of the graphic component of the game can compete with the "monsters" igrostroya… Published online game screenshots proof of that. In the same game it looks even better. The same "zamylivanie" background when reloading weapons adds impressive and realistic gameplay. Yet it is only one effect…

WINLINE: And what, then, with "DirectX 8" and DirectX 9 engine? .. Is GSC in the process of developing a new score to render them?

Player: No, of course. I have not played the "DirectX 8" engine (more pulled to 10 supernovae - mu, of course:) but managed to notice that he really has changed and with the better. What's interesting - he reminded me the old assembly Multi 2215, there was also a remarkable DirectX 8 engine. GSC thus do not forget about players with weak computers - because the old engine has not only not been removed, but also improved. DirectX 9 engine has changed - it really added claimed effects and the environment has been with him much more realistic.

WINLINE: Activate the location. Like Limansk location?

Player: Yes, very, very atmospheric. Limanskii - is mostly small two-house, I somehow immediately reminded the private sector. Here is GSC take care of impressive - these places really produce impression on the players and stored. What is remarkable - GSC decided not to make it noisy and turbulent analogue Pripyat "Shadows of Chernobyl", a relatively quiet town, at the same time to melt themselves in mortal danger for the inexperienced stalker literally on every street corner. What could be the best combination? .. Of course, much work remains - all you need to "bring to mind".

WINLINE: Will the replacement Limansk cut Mertvomu City?

Player: Probably not, than yes. Suffice it to recall the screenshots Dead Cities - this is basically five-"hruschevki", a typical small town with a Soviet City council building, home culture.… A Limansk, as I said, more resembles the private sector or the urban-type settlement. Yes, and moreover it is much better atmosphere, unless, of course, judged by the published materials on the Dead City. Thus, we are bidding farewell forever to locations deadcity - in the "Cleaner Nebe" her we have not seen, as more opportunities and not be, apparently.

WINLINE: What can you say about the location of "Bogs"? ..

Player: I think the materials provided by GSC Swamp is more than enough. And more generally something and say nothing. Location really impressed by their size. Yes and geographically in the Chernobyl Zone simply have to be swamps.

WINLINE: Do you have any comments on the part of locations?

Player: Vpechatlila location "Podzemelya Pripyat". I do not regret that the Pripyat will not be in "Cleaner Nebe". All the same, we have already seen it.

WINLINE: In this case, we go further. Very interested in the availability of new monsters - whether they are new or whether it is carved from "Shadows of Chernobyl" mutant?

Player: I would not say. For example, the same swamp creation - an entirely new mutant with a totally new opportunities. Here you can also recall how in an interview with the developers were told that work on the new opportunities - this is true, and it pleased. After all, if thought - somebody from the new NPC, if they themselves are the same as the rest - on the scheme "saw-inflicted damage"? .. GSC working in the right direction. I will not disclose secrets to release what new monsters emerged, you will know about them already later. However, I would like to note that - play was really interesting. Focusing on new opportunities was correct.

WINLINE: Good. In such a case, ask NPC-humans - is whether the new grouping? ..

Player: It goes, there is a faction in the game, oblachennaya in black with blue overalls nashivkami stalkerskie - it is homonymous with a game, that is and called - "Clean Sky". Previously, as far as I remember, they are positioned, as environmentalists. Also in the "Cleaner Nebe" will be other new factions, but the situation is similar with mutants - I can not disclose such data to the official press releases from the GSC.

WINLINE: I still wonder animated engine - whether it was more realistic? ..

Player: Of course! This is change, which notice immediately. Here, for example, when the NPC is on the slope, he bend respectively, and his feet standing on the surface, but does not in another. I recall that in "Shadow of Chernobyl" characters have had problems walking on the slopes. In addition, the movement became more realistic and disappears feeling that you are in the doll world, at least such, I have not once encountered in passing "Shadows of Chernobyl".

WINLINE: A whether the improved A-life? How to behave NPC?

Player: improvements were seen in combat - NPC action now really always meet the current situation. Maybe it will remind the players of "the very stalker" with sverhumnym AI, as well as fighting and interaction with the NPC was on the level above. Play, therefore, was fun and even a bit more complicated.

WINLINE: Already conclude our interview, I would like to ask to express a common view on the current beta version of the game.

Player: "STALKER: Sky Net" - is a wonderful chance for GSC to complete a great game and put into play everything that did not have dodelat. Of course, it is possible that one day will be a "Stalker-2", but for now we are dealing with the project "Clean Sky" and no more… The line of developers is crystal clear now - they embody all the best in the game. "Clean Sky" will synthesis whole idea Chernobyl zone after the second explosion. Perhaps this is not exactly a "Stalker", an image which emerged in the minds of fans even then, long ago, in 2003 - m - 2006 - m, but the game will turn out ahead.

WINLINE: We thank you for this interview! The last question addressed to you.… At what percentage is already ready to play?

The player: At vskidku saying… 85%. He was pleased to talk with you! ..

So, this series of articles we have come from the very beginning of development "Stalker" to the draft has not yet issued "STALKER: Clean Sky". "Stalker" - is one of the best known and greatest projects in the area igrostroya facts with a very rich and long history of development. Indeed, the game was developed as a further six long years? .. Still, he went… I did, will be continued! In addition, the world "Stalker" - is remarkable universe for creativity set of writers, among which, of course, would like to point Alexei Kalugina - his recently published book "The dream to kill" is a wonderfully laid out masterfully, and invented a story of a stalker. It allows you to feel the universe Chernobyl zone after the second explosion and this - the main thing. Similar books also allow the player to get acquainted with the Zone as a whole - because it is not only the history of Arrow… What is interesting, they often refer to the locations submitted (and not represented) in "Stalker", which allows the player to remember him on familiar terrain and game approximately about location. You can read the book series "STALKER" at this forum to specifically allocated under the "STALKER" section. On this optimistic note, we conclude our series of articles.

Thank you were with us! It will be recalled that until the expected release date - the same August, 2008. Best developers! Maxim Yatsenko, specifically for WINLINE.RU. © WINLINE.RU.
 
Poslednja izmena:
Uopce nisam zbunjen niti razocaran, jer znam sta je ovo. Ovo ti je Swampland mapa koja je davno napravljena, ali nije ukljucena u SoC. Na ovo mozes gledati kao na nekakvu beta verziju.

Tacno, X-Ray je DX8 i DX9 engine. No jesi li primjetio ogromnu razliku kada se prebacis u DX9 mod? A tek cemo vidjeti sta ce X-Ray 1.5 donijeti i ti "DX10" efekti.

Nebi GSC reagirao ovako da je ovo sto smo vidjeli bar priblizno onom sto spremaju.

aj komsija prosvetli me kako to da uradim ? Usao sam u meni, stavio sta sam mogao na max (predjasnji sohc radi tako glatko i vise od toga) i dobio sam seckanje. I sta sad ? To jeste neki matori demo ali je radjen na enginu koji mi inace radi do jaja na max + 4xAA, ovde ne radi dobro ni bez AA i AF. Nema tu sta da se pegla, to je engine koji vec radi kako radi, imaju celu igru na njemu, na tome su izbacili ovo sto sam igrao i to ne radi dobro, ne izgleda nista bolje i razocarava me, iako bi voleo da nije tako. I sta sad ?
 
aj komsija prosvetli me kako to da uradim ? Usao sam u meni, stavio sta sam mogao na max (predjasnji sohc radi tako glatko i vise od toga) i dobio sam seckanje. I sta sad ? To jeste neki matori demo ali je radjen na enginu koji mi inace radi do jaja na max + 4xAA, ovde ne radi dobro ni bez AA i AF. Nema tu sta da se pegla, to je engine koji vec radi kako radi, imaju celu igru na njemu, na tome su izbacili ovo sto sam igrao i to ne radi dobro, ne izgleda nista bolje i razocarava me, iako bi voleo da nije tako. I sta sad ?

Ma nisu oni nista izbacili! Taj demo je neko izbacio bez njihove dozvole, i taj demo ne sadrzi ono sto najavljuju i sto smo vidjeli u trejlerima. To su i sami rekli.
 
...aj videcemo. Znam da su uhakovani (ponovo) i da su im to capili i da je to apha teska, ali kao sto rekoh, to je engine koji inace radi dobro sada na ovome sto imama (da vidis tek na 4ghz kako klizi, mogu vsync da drzim i ne pada ispod 45) al ovo mi je bukvalno stucalo u travi, a nije bog zna sta za oko...
 
Poslednja izmena:
Interviju sa developerima, odnosno dio.

- Fully functional faction warfare.

- You will be able to get missions not just from static people at their base, but also from random squads that you meet while wondering through the zone. Edit: later on they say that almost any member of any faction can give you missions.

- Each faction will be able to capture territories. There will be 3 types of territories that factions will try to capture from other factions – simple territories, resource territories and scientific territories. For example if the faction took control of a scientific territory then it will gain some sort of new more advanced gadgets, suits or weapons. But the main goal of every faction is to destroy the base of its enemies.

- Faction wars are very dynamic and will go on even if the player ignores them and focuses on main quest.

- You will be able to take other stalkers with you on your faction war missions.

- You will be able to join all the factions (even bandits) except military, because they are against all stalkers.

- Each faction has its leader, mechanic, barman and so on

- You will be able to switch faction anytime, but it won’t be easy. Sometimes you’ll have to pay some money, sometimes do a mission, but you will be able to do it.

- Each faction will have some sort of a mini-game (in original STALKER it was the arena) for example bandit faction mini-game will be “crow shooting contest”

- Each faction will have its own trader, but the stuff he sells depends on a faction. For example Freedom faction likes long range weapons and you won’t see any heavy armor or shotguns for sale there. Duty on the other side likes will have heavy weapons and armor for sale or anything else that is useful against mutants. Trader on the Bandit base will have anything for sale as they steal anything they can, so with a bit of luck you may find some really rare weapons or armor there.

- Each faction will have a guy who can repair and UPGRADE you weapons. There will be a lot of things you will be able to add to your weapons. You will be able to upgrade rate of fire, accuracy or even make your magazine bigger.

- There will be more unique/special weapons. Weapons will be split in two categories – cheap ones (not upgradable) and special ones (upgradable). They are trying to make weapons more personal so that you feel attached to your weapon.

- No futuristic weapons, only real ones.

- Non upgradable will weapons will be very cheap. It won’t be even worth to carry them to the trader and sell them.

- The whole anomaly and artifact concept has been changed. It will be more dangerous to look for artifacts. It will be like a little mini-game. You will enter the anomaly (which may be 50m in diameter) and with radar in one hand you will have to look for an artifact which may be even invisible. At the same time while you are in the anomaly it will do damage to you, so you have to do everything really fast.

- It will be really hard to make money selling looted weapons, so main source of income will be mission and selling artifacts.

- New character type – guide. If you are too lazy to travel to another location on foot you can just pay the guide and he will take you there instantly.

- Swamp will be the location you start the game at.

- Main goal of the game will be the same- to get to the center of the zone, NPP.

- Strelok has travelled to the center of the zone 3 times (ending of the original STALKER is the third time). Clear sky takes place during Streloks second travel to the NPP. You will meet Strelok.

- Clear Sky is the name of a new faction.

- AI stakers will be able to pick up items from the ground if they spot them, for example, throw out a weapon and if it is better than the one AI has, he will pick it up.

- There are about 1000 animations for AI characters.

- There will be stationary weapons.

- Minimal system req. will be exactly the same as in the original stalker, but if you want to experience full potential of the engine then you’ll have to have a pretty good PC.

- GSG is thinking (just thinking) of STALKER Online (MMO?)
 
"- Strelok has travelled to the center of the zone 3 times (ending of the original STALKER is the third time). Clear sky takes place during Streloks second travel to the NPP. You will meet Strelok."

Ovo mu dodje kao neki spoiler?Da li to znaci da cemo imati prequel prequla?:D





- Minimal system req. will be exactly the same as in the original stalker, but if you want to experience full potential of the engine then you’ll have to have a pretty good PC.

Hmm,sta li je za njih "pretty good PC"?:trust:
 
Poslednja izmena:
^Od kraja ka pocetku u tri dela.
 
Evo ja mislim da mi sa benchmarka treba da napravimo peticiju da ubace naseg dragog nam kolegu starca kao lika u Clear Sky-ju, ili sam ga mozda negde vec sreo u originalnom Stalkeru :d.
 
Poslednja izmena:
Evo ja mislim da mi sa benchmarka treba da napravimo peticiju da ubace naseg dragog nam kolegu starca kao lika u Clear Sky-ju, ili sam ga mozda negde vec sreo u originalnom Stalkeru :d.

Sreo si ga u vidu Bloodsucker-a...

stalker250804.jpg


;)
 
"- Strelok has travelled to the center of the zone 3 times (ending of the original STALKER is the third time). Clear sky takes place during Streloks second travel to the NPP. You will meet Strelok."

Ovo mu dodje kao neki spoiler?Da li to znaci da cemo imati prequel prequla?:D





- Minimal system req. will be exactly the same as in the original stalker, but if you want to experience full potential of the engine then you’ll have to have a pretty good PC.

Hmm,sta li je za njih "pretty good PC"?:trust:

To je i meni palo na pamet. Moguce je da ce biti jos jedan prequel? A "pretty good PC" vjerovatno znaci konfiguracija sa GTX 280 unutra :)

Sreo si ga u vidu Bloodsucker-a...

Nisam ja toliko ruzan! Bas suprotno :)
 
Cek,cek samo da Starac vidi ove postove...;)

Uh sto me nervira ovaj demo, nema sanse da ucitam snimljenu poziciju a ona kosuljica propusta metke samo tako...:D

A sto se performansi tice moram da kazem da nisam zadovoljan.Znam da je ovo stariji i nezvanicni demo ali ,da budem iskren,mislim da kada bi neko iskopao "swampland demo" od pre dva dana ,tesko da bi bilo neke drasticne razlike.Daj boze da gresim,videcemo...Stalkeru bi noviji engine leg'o k'o ladno pivo na +40.Mozda ga i dobije u ovom(potencionalnom) prequelu prequela-STALKER "stone age".:p
 
Cek,cek samo da Starac vidi ove postove...;)

Uh sto me nervira ovaj demo, nema sanse da ucitam snimljenu poziciju a ona kosuljica propusta metke samo tako...:D

A sto se performansi tice moram da kazem da nisam zadovoljan.Znam da je ovo stariji i nezvanicni demo ali ,da budem iskren,mislim da kada bi neko iskopao "swampland demo" od pre dva dana ,tesko da bi bilo neke drasticne razlike.Daj boze da gresim,videcemo...Stalkeru bi noviji engine leg'o k'o ladno pivo na +40.Mozda ga i dobije u ovom(potencionalnom) prequelu prequela-STALKER "stone age".:p

Nemoj biti tako siguran u to sto pricas ;)
 
Nemoj biti tako siguran u to sto pricas ;)

Ma naravno da nisam 100% siguran,samo sam pomalo skeptik,no dobro,videcemo sve relativno brzo...:)

Najveca stvar koja me brine kod ovog demoa je to sto to nije nesto sto nije smelo da se prikaze u javnosti.Dobro, on nije zvanicno pusten ali je bio zvanicno prikazan,ako se secas kada ti je GX-X trazio neki video u vecoj rezoluciji,nije bio ingame vec snimak monitora,to je bilo negde na pocetku teme.
Svideo mi se taj video ali sada ,kad imam priliku da licno probam taj isti demo, nisam bas tako odusevljen.Mozda bas zbog tih mana ,o kojima mi sada raspravljamo,nije mogao da se pronadje pravi ingame snimak nego onako sa monitora,da se manje vidi;).
Takodje je primetan znacajan pad framerate-a prilikom pojave novih efekata(kad sunce izadje demo postaje mucan za igranje pri nesto jacim podesavanjima), ulazk u zbunje isto znacajno obara performanse(nemem pojma zasto) a nisanjenje snajperom je skoro pa nemoguce...Sve su to stvari koje nismo mogli da vidimo u onom snimku.Dobro, nije sve tako crno,sad moze da se ubije ptica(kao sto je receno).:p
Znaci,videli smo kako je CS izgledao pre nekoliko meseci.Da bi krajnja verzija bila dobra kao sto se najavljuje potrebno je da razvojni tim ulozi dodatne napore za poboljsanje grafike a preko svega toga da se debelo poradi na optimizaciji(ako je to ikako moguce) jer ne smem ni da pomislim kako bi radio npr onaj demo iz freedom baze sa kisom,sunshafts i ostalim cudima...
 
Ma naravno da nisam 100% siguran,samo sam pomalo skeptik,no dobro,videcemo sve relativno brzo...:)

Najveca stvar koja me brine kod ovog demoa je to sto to nije nesto sto nije smelo da se prikaze u javnosti.Dobro, on nije zvanicno pusten ali je bio zvanicno prikazan,ako se secas kada ti je GX-X trazio neki video u vecoj rezoluciji,nije bio ingame vec snimak monitora,to je bilo negde na pocetku teme.
Svideo mi se taj video ali sada ,kad imam priliku da licno probam taj isti demo, nisam bas tako odusevljen.Mozda bas zbog tih mana ,o kojima mi sada raspravljamo,nije mogao da se pronadje pravi ingame snimak nego onako sa monitora,da se manje vidi;).
Takodje je primetan znacajan pad framerate-a prilikom pojave novih efekata(kad sunce izadje demo postaje mucan za igranje pri nesto jacim podesavanjima), ulazk u zbunje isto znacajno obara performanse(nemem pojma zasto) a nisanjenje snajperom je skoro pa nemoguce...Sve su to stvari koje nismo mogli da vidimo u onom snimku.Dobro, nije sve tako crno,sad moze da se ubije ptica(kao sto je receno).:p
Znaci,videli smo kako je CS izgledao pre nekoliko meseci.Da bi krajnja verzija bila dobra kao sto se najavljuje potrebno je da razvojni tim ulozi dodatne napore za poboljsanje grafike a preko svega toga da se debelo poradi na optimizaciji(ako je to ikako moguce) jer ne smem ni da pomislim kako bi radio npr onaj demo iz freedom baze sa kisom,sunshafts i ostalim cudima...

Pa razvojni tim i ulaze dodatne napore. Pogledaj ove youtube trejlere. Taj swampland demo nema uopce gameplay kakav ce imati finalna verzija, niti blizu. A gameplay mi je najvazniji.
Ista stvar je i sa grafikom koja mi je manje bitna, mada mi ne smeta to sto poboljsavaju grafiku. Ako ce biti na nivou Krize, ili bar blizu, to ce biti super!? No u tom slucaju ne treba ocekivati da igra odlicno radi sa 9600GT pri maks. detaljima.
 
Ako tako gledas onda se potpuno slazem sa tobom, samo, nemoj zaboraviti da Kriza nije bas kralj optimizacije, ali nije bas ni losha (ako se pogleda skalabilnost engine-a). Ni ja licno ne ocekujem da mi stalker clear sky izgleda kao ono sa filmica i da radi dobro, ali ocekujem da dx9 mod bez sun shafts (koji su po meni potpuno nerealni za ovakvu igru jer se pojavljuju samo u uslovima gde ima puno prasine ili je vlaznost vazduha ekstremna) i tako nekih drangulija. Ne ocekujem ni AA...Samod a bude bug free, da nema zaglupljenih kvestova i tako nekih stvari iz prvog SoC-a (bez 4 patcha)
 
Zaista veliki spisak veoma dobrih poboljsanja,deluje odlicno za sada.
 
ah da zaboravih da kazem kako su igrice samo zabava ljudi, nemojte slucajno da pomislite da to moze biti i nesto vise!!!

edit : zaboravih opet da se ovde nema auto-merge kao na mnogim forumima... sorry
 
Poslednja izmena:
Vrh Dno