Da li se zna hoce li RE5 za PC posedovati split screen mod igranja (offline co-op)?
Owo shto su prikazali u benchmarku,kao da je left 4 dead a ne resident evil... Ne swidja mi se uopshte.
Igra nije takva, to je samo benchmark. U igri ima daleko manje protivnika.
Kao prvo te tri igre nemaju veze jedna sa drugom. To kome se sta svidja je stvar njegovog ukusa, a meni se recimo svidja i RE5 i CoJ a Protoype mi je nekako bzv.
Pa o tome i pricam, CoJ i RE5 nemaju veze sa vezom ali zato je taj "overal" kvalitet obe sjajan. Kapiras?
Igra nije takva, to je samo benchmark. U igri ima daleko manje protivnika.
Za sve hejtere i ove druge: da nije konzola, igrali bi sada igre koje izgledaju lošije od crysisa a rade sporije i to na svake 2.5 godine, zato budite srećni što ovako dobra i zabavna igra radi sa 60 fps u 1920 x 1200 na radeonu 4670 i athlon procesoru koji koštaju po 50 evra!
Pa ne verujem da bi ti bas seklo, da je procesor u pitanju, mozda je do neceg drugog?
Da, AA ima neki problem, meni ne prebacuje 30 frejma u drugoj misiji a imam 4890??
...Fortunately, that won't be the case with the PC version of RE5, which will have full support both for the USB Xbox 360 controller, as well as full-on mouse-and-keyboard free-look, just like your favorite PC-native first-person shooters. You can even switch controls on the fly--should you put down your USB controller and grab your mouse, the game will immediately recognize the change in input and also give differing contextual instructions onscreen (instead of instructing you to press your controller's blue X button to pick up that box of bullets, it'll instead prompt you to press your F key). The PC controls seem to work quite well and are very intuitive; while using a USB controller will activate the classic Resident Evil red laser gun-sight on your weapon to help you paint your targets, switching to a mouse-and-keyboard setup will turn off the laser sight and pull up a traditional targeting reticle with full, free mouse-look--without any console-style "sticky aim" or any other kind of aiming assistance.
What's most gratifying about the PC control scheme is that you don't have to use RE5's "real-time inventory" system, which would pull up your inventory in translucent windows onscreen right on top of the action and right before that raging zombie buried a knife in your face. Instead, you can swap weapons first-person-shooter style with the number keys on your keyboard. You can even reload by pressing the R key.
Aside from offering strong performance and good controls, Resident Evil 5 for the PC will offer the full experience of the original console versions, uncut. The PC version will also ship with exclusive content in the form of four brand new clothing outfits--two for Chris and two for his companion Sheva--as well as a new, even-harder difficulty level of the game's freeform Mercenaries mode that will triple the number of enemies in each map.
ovako,tek sam malopre skinuo demo,i instalirao,i probao...
Igru sam probao u Full HD rez (1920x1080) sa 8xAA i Motion Blur na ON,VSYNC off i FPS(XD) na free (znaci non capped),sve na HIGH
Iako je radilo samo na ____ frejmova po sekundi,izgledala je neverovatno tecno i igrivo...Grafika mi je sjajna
Na stranu grafika,dali su igru debilu da igra,ili je igrao na dzojstiku,a opet prolazi pored zombija iz sale...
Samo me zanima,kako je realno,cini mi se test 4,kad ima sacmaru,ubaci dve patrone a ispuca 10-20???
skor u atacmentu..
p.s. - jel skor dobar? (konfa iz potpisa)
Mislim da ces u pravoj igri da imas bolji fps, jer u ovom benchmarku ima mnogo vise protivnika. U igri ih je ipak manje.
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