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NBA 2K11

Da, ali ces se pakleno smoriti na te 4 tekme. :d
Mene je draftovao prokleti New Orleans... A bili su zainteresovani Klipersi i Indiana... Bilo bi strava da me je LAC draftovao, al ***...

Izdrzao sam nekako :) Odigrao sam prvih 6 utakmica, skor 4-2, imam prosek oko 15-16 poena, nisam los. Sad sam igrao protiv Lakersa i izbaci me iz igre za vreme time outa, pokusacu ponovo kasnije, nadam se da nije neki velik bag i da cu moci nastaviti... Sad kad sam se malo uvezbao razmisljam da krenem ponovo sa kao PG sa svojom visinom (193), ovako igram kao SF, 203cm.



Evo me u akciji :D
 
Forumasi da lie je neko na netu kompletirao classic timove kada to kzaems mislim na rezerve jer classic timovi imaju samo prve petorke osim bulls-a. I da li je mozda neko naleteo da je neko pravio dodatne clasic teamove. Hvala
 
Krenuo sam ponovo MyPlayer mod kao PG, i bedni Toronto me draftuje... Trazio sam trejd, koliko sad moram da cekam do trejda? Nemam zivaca da igram sa onim pajserima, a vidim da su za mene zainteresovani LAL i Heat :d Najverovatnije da cu ja ovo da batalim i nastavim ono sa Portlandom.
 
Poslednja izmena:
Definitivno odustajem od ove igre. Samo jedan napad Lejkersa je bio dovoljan da me podseti šta me to U Ž A S N O nervira u ovoj igri. Krenuo Bajnam na "mene" (ja vodim Gasola), izbijam mu loptu (slika 1), pada mi pod noge, ali ne znam komandu za saginjanje i hvatanje, dotrčava Konli, ali ni on ne čini ništa više, te Bajnam lagano se sagne i uzme loptu (slika 2). Začudo, promaši i nađe se Konli da skoči na loptu koja mu je, maltene, pala u ruke (slika 3). Ali, kao i u mnogim slučajevima kad je mojim AI saigračima lopta u rukama, umesto da je uhvati, odbija je laktom. Ona pada ispred nosa Džošu Smitu, na 10 cm od ruku Rudi Geja koji je tu da je uhvati (slika 4) i bar dva metra dalje od Fišera. Ali ni to nije dovoljno, jer se obojica povlače i ne hvataju je čitavu sekundu, sve dok nije došao Fišer (slika 5) i lagano je položio između trojice mojih centara, koji su se, kad je lopta već ušla u koš, usudili da malo mahnu rukom...
FU Mike Wang!

P.S. Odigrao sam posle još jednu utakmicu dva puta (do treće četvrtine kada sam prekidao zbog izvrsnog procenta šuta od 11-12%), od bar 70 šuteva koji nisu zakucavanje ili slobodna bacanja, ako sam pogodio dva, biće da preterujem. A imao sam 3-0 ubedljivih pobeda do tad...
 

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Poslednja izmena:
ljudi niko mi nije odgovorio pa da pokusam opet... imam problem sa replayom na kraju utakmice ili kad zakucam pa pustim replay secka mi na svake tri sekunde ko da stucne na te tri sekunde inace dok igram sve leti.dal neko zna za ovaj problem
 
Ako nekog zanima NBA daje na jedan dan free League pass za gledanje utakmica live i sta sve vec ne. Upravo gledam tekmu i slika je predobra, HD kvalitet. Mozda i vredi ovo 100$ za celu sezonu. Gledas ko covek, kad hoces.
 
Jel taj free pass vazi i za all-star vikend? :)
 
Pojma nemam, cisto sumnjam.
 
Da li nekome igrica prepoznaje vise od 3 gamepada?

Kada spojim 4 gamepada igra ne prepoznaje 4 nego 3


P.S. Ova igra zestoko unistava zivce, pogotovo zbog gore lepo objasnjenog u slikama.

Jedino sto ja mogu da svarim je tekma protiv ljudskog protivnika i pickup games takodje sa ljudskim protivnikom.
 
Poslednja izmena:
Imam jedno pitanje, izvinjavam se ako je to neko već odgovorio ali mnogo mi je da listam 40 strana. Koristim oficijalne rostere koje menjam na nedelju dana kako ih izbacuju. Interesuje me postoji li neki način da igače koji su povređeni ubacim ponovo u postave, da budu normalni bez povrede. Ovo pitam zbog toga sto igram cesto sa drugarima i smara me vise da pola timova nema startere. Svakako kada bih nasao nacin da im iskljucim povrede ne bih imao razloga da na 5 danan menjam roster. Sa druge strane mi odgovara što ovi zvanični rosteri ipak imaju balans u skladu sa trenutnom formom igrača a ne predstavom nekog ko ih je pravio pa znam šta da očekujem.
Što se igre tiče, siguran sam da na neku foru zna ko je nervozan. Igram sa jos par drugara 2k serijal vec par godina. Obicno gubi ko prvi počne da se nervira na "nepravdu". Neverovatno je koliko puta promasim otvoren sut sa dobrim suterom a sa druge strane primim neverovatan koš preko ruke uz faul. Jednom mi je čak Mozgov dao dve trojke kad se meč lomio... i to samo zbog toga što sam počeo da se nerviram. Drugo objašnjenje ne postoji :)
Igrati protiv kompa je već drugačije iskustvo, na najtežem stepenu scenario je uvek isti, vodim po 15 razlike sa četvrtinama od 3 minuta u prve tri i onda dolazi magična četvrta kad počnu da se dešavaju svetska čudesa a sve u cilju da bi na kraju dobio ili izgubio za pola koša.
I još nešto, ko je radio Howarda iz Orlanda trbalo bi po hitnom postupku bez suđenja da se pošalje ne u zatvor nego u sibirski logor ili tako nešto. Čovek nema leđnu tehniku, ili je makar ne upotrebljava. Zakuca svaku treću loptu a bananu mu udari neka smešna trojka bez ikakvih problema. To je tuga igrati sa njim ili pokušavati finte, čovek jednostavno nije upotrebljiv u napadu sa ovim rosterima koje ja koristim. Sa Lopezom ili Jeffersonom iz Jute ili nekim takvim dam po 15p za tekmu, sa njim za 10p moram da se mučim kao da je Kufus.E makar bacanja ne maši, još to pa bih žalio za Gortatom :)
 
Poslednja izmena:
Imaš OVDE raznorazne rostere sa i bez povreda. I pusti te 2K rostere, ove rade ljudi koji NBA zaista prate i doteruju ih kako treba. Mislim, Miličić i Krle kao startni centri imaju 59-60 po 2K rosterima, a Ming koji nije odigrao 2 minuta (ne u bukvalnom smislu) ove sezone 83... Ja koristim KOVA rostere i sasvim su OK, jedino me nervira što je Majami prejak i što je Duranta spustio sa ocenom.
 
Pa pre je verovati ljudima iz 2K, nego tamo nekom anonimusu koji dodje i napuca Brajanta ili tako neke na koje se lozi...
 
Da li je moguce igrati narodnu verziju putem interneta ?
 
Ne. :)
 
Kako ne? Znam da nije po pravilima ovog foruma, ali ako imaš NBA 2k10 nalog možeš sa njim igrati NBA 2k11 online. Samo što je online na PCu katastrofalan. :)
 
Evo sad prvi put instaliram igru, da li je potrebno da instaliram neke dodatke kako bi mi sastavi timova bili ok? ako moze neki savet sta vi instalirate od patch-va?
 
Znam da nema veze direktno sa samom igrom, ali pogledajte sta uradise olosi sa sajtom sa koga pratim NBA vec par godina... :(
http://atdhe.net/

Dajte molim vas neke druge sajtove sa streamom tekmi, sto pre.
 
Al' su im ovi grbovi do jaja :d

Elem, igrao sam danas par utakmica na simulation, i nekako imam utisak da AI manje vara :D Jes' da je dosta tese doci do kosa, cvrsca odbrana, pogotovo sto pumb fake uspe jednom iz deset puta, ali i teze primam koseve. Nastavicu da igram ovako, izgleda da mi vise odgovara :)
 
Dosadio mi myplayer, pa sam krenuo asocijaciju sa grizlijima. All star + sim. Skor za sada 6-6. Ista stvar kao i prethodnih godina. Pobedim dalas, sunse, boston, a izgubim od jadnih ekippa, i to me rasture.
Odmah sam po pokretanju doveo Rubija (koji iz nekog razloga ima crne ruke :D). Trejdovao sam dva krš igrača i pik sa drafta za Pjetrus-a. Oba su pun pogodak, pogotovo Pietrus. Rubio je očajan šuter, ali ima dobar layup i solidne ulaze.
Dajte neku preporuku za trejd Randolfa. Mnogo mu je velika plata, a ostala mu je još jedna godina.
 
Ja sa Nju Jorkom za sad skor 21-10 (all star + sim)... Zanimljivo je da sam do sad odigrao 2 utakmice protiv Chikaga i obe dobio 100:95.
 
Nju Orleans jako dobar u 2k11.
Utakmice i sansa da se igra u stara vremena sjajno. Animacije i pre svega dobar gameplay,definitivno najbolja kosarka ikad za PC.
Nego ima neko dobra podesavanja da bude prava simulacija?!
 
Izasao patch za PC.

GENERAL
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).

- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.


GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.

- Fixed a rare hang that would occur when intentionally fouling the inbounder.

- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

- Queued pass/shot commands are now deleted when a fumbled catch occurs.

- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

- Queuing a fake pass command when catching the ball will no longer result in a touch pass.

- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

- Users are no longer able to call a timeout when they are bobbling the ball.

- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

- Players boxing out their opponent should no longer be called for Over the Back fouls.

- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

- On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.


PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

- Users are now able to button through lengthy substitution overlays and get right back to gameplay.

- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.


ONLINE
- Users are no longer able to substitute in injured/fouled out players during Crew games.

- Opponents can no longer see Pick and Roll and Play Calling icons during online games.

- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

- Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.

- Offline Timeout and Substitution settings are now preserved during Online play.



ASSOCIATION
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

- Addressed an issue where Potential values weren’t being properly updated in the player progression system.

- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).



MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

- Addressed a hang that would sometimes occur when completing a game during the NBA time period.

- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

- The Rookie of the Year Milestone should now properly unlock when the conditions are met.

- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
 
Vrh Dno