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Fallout 3 oficijelni thread

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Hoću da prestanete da zvečite i krivite Bethesdu za sunovrat rol-plej žanra. Jel mnogo?

A zasto ? Ako je to stvarno tako, a koliko vidim i ti sam to uvidjas. Zasto ih toliko branis, jel ti daju kintu za to ? Ili ti je cilj samo da podjeb...
 
Brateeeeeee, ja sam dosao da pogledam da li ima nekih novih vesti o ff3 a vi se samo prepucavate ko je kriv, koja je igra bolja ... ljudi iskulirajte i drzite se teme pleaseee
 
generanop i ti smarash :) okachio sam linkove i delove tekstova u kojima se govori sta ce biti novo u fo3, prelistaj malo, nije ovo fallout3 rss

a vudu samo troluje i niko odgovoran da ga kazni :p , kada sam rekao pacova u groin to je bila *******cija (a ni ne znash sta je tu zabavno kada nisi ni igrao fallout) ali ti si nekad krajnje ogranichen
 
Nostalgija na kub :) , taj mesec opisani fall2, half-life i grim fanango, sada na pc-u i svim konzolama zajedno tako nesto ne izadje za godinu dana :crash:
 
ma da ne shirimo sa temama kako je nekad bilo bolje, a sadashnja omladina ... eheeej. . . pa ja se secam ....

zvucimo ko oni Mapetovci na balkonu :)

anyway, to sto danas nemam vremena da igram neku igru po 5-8 sati u kontinuitetu ne znachi da je necu ni igrati. zbog dinamike posla i zivota mogu da odvojim subotu i nedelju ujutru od 6h do 9h i nekoliko sati radnim danima. ali bi zato Fallout 3 (onakvu kako je ja zamisljam) igrao mesecima, a ne ko sada: instaliram igre, predjem malo, smorim se i uninstall. sve se nesto svodi na super-realno-3G-3D-multiplayer-counter ali glupooo da gluplje nemre da bude...

ustvari, nedostaje neki duh(ovnost) u igri da bi me zainteresovala, a Fallout 1&2 su imali to "nesto".

nisam igrao Oblivion i mislim da nisam spominjao tu igricu u mojim postovima - jer je tema Fallout3 - ali mislim da je nemoguce na forumu da se vodi normalna prica bez upliva moderatora. ko da gledam one kilometarske tekstove o PS3 i XBOXu gde se prepucavaju ljudi koji nisu ni videli konkurenciju.

zahvaljujem se G!!!-iu i ostalima zbog svih vesti i najava, ali me strasno opterecuju neki koji svojim komentarima totalno mashe temu topica.
 
pazi te, realno je da se spominje oblivion, jer zapravo 90% preview-ova kaze da oni koji ochekuju oblivion with gunz imaju sta da chekaju

NMA je prikupio do sada sve relevantne chinjenice na jedno mesto i napravio FAQ koji ce valjda updateovati redovno

http://www.nma-fallout.com/article.php?id=37329
 
Poslednja izmena:
Sta li znaci ovo
Are they doing a lot of things to make Fallout mainstream?
They’re “just doing what is cool”, they admitted that games today have a huge emphasis on graphics, but that they wanted to bring back some retro gaming features (ie - speech trees) (ref)
Cool?
Todd Howard, Bethesda: In Oblivion, we say, here's the good part of the game and here's the evil part. In Fallout we say, here's the situation. You deal with it in ways that feel natural to your character... Later on, we realised a lot of the quests we were making were morally grey, neither definably good nor evil. We asked, do they need to be clear? And decided, no, definitely not.
E ovo mi se svidja, no white and black, GRAY :D
Kyle Orland, Joystiq: There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous Fallout games.
Hahaha, moral issue. Cak i ja ne znam da li bi ovoga uopste trebalo biti, mislim da ne bi lol
Steve Butts, IGN: Your basic stats aren't going to change much during the game (except as a result of radiation poisoning), but you can collect bobble heads found throughout the game to bump them up a bit.
Uh, dobro je, nema nekog preteranog boosta statistika. Isto je bilo ranije sa raznim magazinima etc. Odlicno
Nekako se osecam mirnije posle citanja ovoga. Videcemo sta ce biti u buducnosti.
What's your opinion of the Fallout fanbase?
The response we've gotten from everyone has been incredible. It seems like almost every gamer and press guy is a fan of the original, and are really looking forward to what we're going to do with it, and really looking forward to seeing Fallout return to a new era of gaming.
I nesto o svih 30 Fallout fanova :)
 
Poslednja izmena:
Adanose, citas li ti to sto quotujes. Skupljanjem figurica ces da budzis statove. Cool, realistic, IMURSHION?
 
Adanose, citas li ti to sto quotujes. Skupljanjem figurica ces da budzis statove. Cool, realistic, IMURSHION?

Da naravno, pise UP A BIT - u slobodnom prevodu malkice vise.
Sad mi reci da toga nije bilo u prethodnim igrama.
Mozda ce imati i neko objasnjenje zasto abs figurice.
 
Poslednja izmena:
pa nije bilo sigurno da skupljash bilo shta da bi ti se povecao stat, mogao si preko power armora da povecash str, preko par enchantera speech i doctor skill, preko droga, i mogao si da ugradish odredjen chip da bi ti se povecao odredjen stat za 1 ali generalno to malte ne niko nije radio u prvom igranju jer niko nije znao kako ili sluchajno


drugo, koliko smisla ima nuklearno oruzje koje pored mini nuklearnih projektila (chija ce radijacija vremenom da ishcezava !?!!? wtf realnost imerzivnost !?!? kakve prazne priche pre bih rekao *****izam, kome je josh do ebene radijacije u onakvom okruzenju bre) moci da ispaljuje barbi glave ?!?! yay glupost na kvadrat.... to je toliko u duhu retro futurizma 50ih da sam ostao bez daha
 
Nikakvog budzenja statova preko nekih figurica nije bilo u Fallout-u 1 i 2.Kao sto je G! rekao mogao si da povecas statove ugradnjom chipova koje si nalazio tokom igre(a koji su se obicno nalazili na nekom skrivenom mestu),ugradnjom armor implanata(cime si povecavao otpornosti),boksom itd.Naravno ovo se odnosi na permanent povecanje,sa drogama su mogle da se privremeno povecaju statovi.
Ovo je dodatno doprinosilo vec odlicnoj atmosferi u Fallout-u,i ja sam razmisljao da ako ikad naprave nastavak da ce ovoga biti u jos vecoj meri.
Te decije figurice mogu slobodno da izbace,hocu chipove!
 
ko zna verovatno ce biti ako skupish par kondoma da cesh dobiti pristup specijalnim featureima kao sto su wallpaperi i screensveri :/

sto je najgore u velikom broju tekstova svaki tupavi editor koji spomene oblivion with gunz dobije erekciju, i uspe da spomene fallut fanove u negativnom kontekstu zbog toga sto imaju svoje misljenje i svoj ukus i sto su prave losh PR za bethesdu i fo3... nijedna picca ne sme da kaze nista negativno da ih bethesda ne bi blacklistovala i uskratila za novosti... i to se zovu "novinari"... meh
 
A šta, ljubitelji elder scrollsa nemaju svoj ukus i svoje mišljenje nego prvo provere spisak deset Bethesdinih zapovesti pre nego što prozbore bilo šta o igri? :) lol now you're talking funny.
 
Svi ljubitelji Elder Scrollsa koje znam u RL, znaci ljudi koji su ostavili dane i mesece u Dagerfallu i Morrowindu i i dalje ih hvale, su se zgrozili i razocarali Oblivionom. Toliko od mene o TES fanovima. A ti si covece fenomen!
 
on je dzon travolta... :D
 
Da, ja sam inače Morrowind igrao ukupno 10 minuta i ne znam ništa o ničemu, samo su zadrti Fallout ziloti najpametniji i sve znaju, od dizajniranja igara do biranja fudbalske selekcije.

Smarate za medalju. Za mene će Morrowind uvek biti mnogo bolja igra od Obliviona, ali me to nije sprečavalo da se odlično zabavljam i uz Oblivion. I tako ću se zabavljati i uz Fallout. A vi umesto da prihvatite da će ovo biti različita igra, ne, morate da whinujete ko najgore nolajferske strine. ***, sedi lepo, zamisli da se igra zove "Lutanje devastiranom pustinjom smrti III", i igraj umesto što samo kukaš u prazno. Ja kad sam prestao da upoređujem kvest log iz Morrowinda sa onim iz Obliviona, i inventar iz Morrowinda sa onim iz Obliviona, i dijaloge iz Morrowinda sa onim iz Obliviona, tad mi je postalo super. Samo što su to ipak preveliki misaoni dometi za prosečnog Fallout zilota, koji ne može da prihvati ni da neki nastavak igre može biti i u većoj rezoluciji nego original, a kamoli nešto žešće.

Da ne bude trol, evo nekih korisnih informacija koje je Dži okačio negde, ali ne i ovde:

NMA has posted an indirect Q&A with Critical Hits editor Bartoneus. He elaborates on some things that didn't quite make it into their previews.

VATS. Ok, so I can pause to aim. Does that mean where I aim in RT doesn't matter, i.e. if I click on the head I'd still hit the torso, in RT? Also, when in VATS, can any actions be taken, or is it just cuing actions to happen?

Correct that VATS is a pause to aim idea, but from what I saw and heard at the event the Realtime play is like any other realtime game with shooting, if you aim and actually hit the head the same effects would apply as a called shot. Again, I'm not certain, and anything about that is conjecture based on the gameplay that was shown. From what I can tell, VATS is purely a system for queuing actions and that is all, we did not get to see if your inventory can be accessed/used while paused or if that would use action points also.

Shooting in RT slows down AP recharging. What about moving or other actions?

Not sure about this one, honestly in the demo Todd was pausing every time he really wanted to fight and only a few times did he have to run'n'gun in realtime and that seemed like just when a Mutant got the jump on him. He had modified the system a bit to help the demo along faster so I don't know how much of this was final mechanics and how much was for demonstration purposes.

Viewpoint. A bit unclear on drawing back the camera. Does it allow the camera to be drawn back far enough to be roughly the same bird's eye isometric as Fallout 1 had?

It looked (roughly) the same as the view from Fallout 1, and the graphics engine looked as if it stood up perfectly to the zooming in/out.

I attempted to stress it in my original commentary, but the entire graphical presentation of this game is stunning. Whether in first person view or over the shoulder you literally FEEL the destruction of the environment, the desolation, the abandoned ruins of small towns and junky shanty towns of the survivors. I seriously doubt many people, even die-hard purists who play the game, will end up using the isometric view very often because it simply looks too damn good in the other views (over the shoulder especially). The roleplaying aspects of the game will be improved incredibly by the immersive environments and feel of the interface. The first time a group of giant Rad Insects jump out at you and start chasing you, you'll begin to feel what I'm talking about (if not before that). If you don't think a franchise can stand a technical transition into first person and retain the qualities of the original, you clearly haven't played Metroid Prime.

Dialogue. Matt Miller caused a stir on this with his remark that "the tree is closer to Oblivion." So how does it look (visually, like Oblivion)? The PC has full lines or keywords? Any sign of long NPC replies? Any hint (probably too short a demo) of expansive branching dialogue?

This really tests my memory on the specifics of the demo shown, but I'll try my best to remember exactly. Looking back at Oblivion your choices in dialogue were things like "rumors, cathedral, Glarthir, etc." The visual look of dialogue is similar to Oblivion in how it zooms in on the NPC's face and where the text is displayed, but from the short bits we viewed it looks like PC respones will be phrases much like from Fallout 1, and typically it looked as if there were serious answers, angry answers, and funny answers all mixed in. The dialogue trees definitely looked like they had longer NPC replies also, and there was definitely a HINT of expansive / branching dialogue but really with the demo not enough was shown to say. From how Emil and Todd talked about it, I imagine the level of depth and detail shown throughout the demo expands to every part of the game.

I got a very good sense of "Fallout" from the dialogue shown, and strongly feel that this is one thing the people at Bethsoft are putting a lot of effort towards getting right.

Guns. Do they use schematics to construct?

One example we were given was the lunchbox explosive: you combine the lunchbox with some explosives (C4? something else?) and fill the rest of the lunchbox with bottle-caps and you'd have yourself a regular claymore shrapnel device. As far as schematics/instructions I don't know, but that makes the most sense.

Bobbleheads. How do they work?

This was not looked at in-depth for the demo, just mentioned in passing. It seems to be more of a side-game / additive element then a primary focus of the gameplay.

BoS. Was any explanation offered for their presence?

When Todd finally entered the city, he encountered a group of super mutants and was quickly saved by a unit of them (i believe that's who they were). I didn't catch if it mentioned exactly why they were there, but they help protect the player through what would otherwise be a tougher part of the city. Short answer: Not that I know of, no explanation yet.

Are bottle caps in as a currency?

As mentioned above, they were discussed as being used in the 'lunchbox explosive' so I figure they will be in the game as currency as well.
 
A šta, ljubitelji elder scrollsa nemaju svoj ukus i svoje mišljenje nego prvo provere spisak deset Bethesdinih zapovesti pre nego što prozbore bilo šta o igri? :) lol now you're talking funny.

ako malo bolje pogledash ti si jedini koji na to implicira

ovde nije rech o oblivionu (za kojeg fanovi prethodnih elfers scroll zele da se nije ni desio) i njegovim fanovima vec prvenstveno o falloutu i njegovim fanaticima. oblivion se spominje samo kao refenrenca koliko ce igra biti drugachija (neko kaze loshija, neko kaze bolja) od prethodnika, a ti to stalno prihvatash lichno kao najgori nolifer :p

oo jeeee baby burrrrrn


Correct that VATS is a pause to aim idea, but from what I saw and heard at the event the Realtime play is like any other realtime game with shooting, if you aim and actually hit the head the same effects would apply as a called shot. Again, I'm not certain, and anything about that is conjecture based on the gameplay that was shown. From what I can tell, VATS is purely a system for queuing actions and that is all, we did not get to see if your inventory can be accessed/used while paused or if that would use action points also.


kako je bajan taj PR, ubede tupave novinare da je vasljivi vats zapravo unapredjeni turn bas a u stvari rech o obichnom real time sa pauzom, i ovi onda samo hajpuju kako je Bethesda omg neverovatna, ponovo je napravila brainstorming !!!1 ubacuju nesto i za stare i za nove fanove ( starim fanovima ostaje odzumiran pogled koji je neupotrebljiv, i vasljivi vats) meh

Inache zanimljivo kako "novinari" tek sada uvidjaju kako su questovi i dijalog sistem bili loshi u oblivionu, tek kada su sami iz bethesde priznali u par intervjua o fo3 da nisu zadovoljni istim. pre toga niko nije smo ni da pisne o tome... licemeri :)
 
ovde nije rech o oblivionu (za kojeg fanovi prethodnih elfers scroll zele da se nije ni desio)
Jel ovo onaj fazon "milion puta ponovljena laž postaje istina" ili kako? :) Pa evo ti Agilni i Filipenko odavde koji su prešli Vardenfell uzduž i popreko, a opet su igrali Oblivion ko blesavi. A i za Silverglidera se nešto ne sećam da se naročito žalio. Prema tome, quit lying.

Bottom line, FO3 ima sve predispozicije da bude odlična igra, naravno ako ispoštuju to što su rekli za dijaloge (da neće biti bezličnih rumorsa), custom made oružje, vats kombat (onako kako su ga opisali, a ne kako ste ga vi pogrešno interpretirali) i ako te bablhedove svedu na nivo opcione zezalice sa strane kao što je npr. pazaak u Kotoru.
 
pazi mislish da su ta tri fana toliko relevantna? prelistaj bethesdine forume pa ce ti biti jasnija slika :) mada generalno sam ja preterao malo, ali to je podbadanje u tvom stilu

pa bice dobra igra sa danashnje pojmove nema sumnje, samo mu ne treba ona trojka u nazivu ama uopste, samo da ubace sistem dijaloga iz fallouta (a ti i dalje ne znash kako on funkcionise :)), promene borbu i eto mozda ne bude loshe :p

steta sto ce biti los rpg ;)
 
Smarate za medalju. Za mene će Morrowind uvek biti mnogo bolja igra od Obliviona, ali me to nije sprečavalo da se odlično zabavljam i uz Oblivion. I tako ću se zabavljati i uz Fallout.

Morrowind je stvarno dobar, mnogo bolji od Obliviona... ali Fallout je top 5 igra ;) - da nije onako graficki koncipiran i dizajniran ne bi bio ni upola tako dobar - bio bi dzaba i nacin igre i pravila i prica...
 
da ne bude da neosnovano moje baljezganje koliki uticaj bethesda daje PRu (ne daj boze da su ta sredstva usmerili na igru :)) , i na koji nachin danas stvaraju trendovi u game industriji, najbolji je dokaz chlanak iz Washington Post-a, verovali ili ne bash na tu temu

"Mike Musgrove of the Washington Post has put up a fascinating tidbit on how the gaming companies try to court game reviewers to friendship and positive reviews of their games. One of his prime examples? Fallout 3.

A little validation from Masson, a writer for the French game magazine PC Jeux, and others like him can help tip the scales in the competitive game industry, where a cutting-edge title takes many years and millions of dollars to develop. That's why game designers, like movie studios, have learned to lavishly court such tastemakers, the guys who write for the major blogs and magazines and play a key role in today's big-bucks video game industry.
(...)
The company flew Masson and about 60 other writers in from as far away as Australia and Japan to give them an early look at the company's Fallout 3, scheduled for release late next year.

In addition to an hour-long demo and chats with the game's designers, the trip included a two-night stay in downtown's swank Helix Hotel, dinner at Logan Tavern and a private party at a nightclub in Adams Morgan. Airfare, hotel, food, drinks and shuttle bus were provided, courtesy of Bethesda Softworks. Although a few attendees paid their own way, most did not.

"What we're trying to accomplish with an event like this is to have the undivided attention of the important people in our industry, that cover the industry," said Pete Hines, vice president of marketing at Bethesda Softworks, whose Fallout 3 will be set in a version of Washington that's been scorched by war. "There are a lot of titles out there competing for attention."

It looks like Bethesda Softworks is getting that attention: Fallout 3 is scheduled to soon grace the covers of 20 gamer magazines, largely as a result of the event.

Bethesda Softworks' parent company, ZeniMax, is privately held and won't disclose the game's budget, but it's not uncommon for the budgets of cutting-edge titles like Fallout 3 to exceed $20 million, including marketing costs."

http://www.msnbc.msn.com/id/19573617/

zapita se chovek onda zasto su svi ti prewievovi viewovi tako pozitivni, bez i jednog trachka sumnje na neki aspekt igre, ista shema kao i sa oblivionom, koji su uspeli da kritikuju tek toliko koliko im se kaze da sme... dodjavola previshe sam ushao u ovu celu prichu :d smuchice mi se i ovo malo igara
 
Poslednja izmena:
Bethesda Softworks' parent company, ZeniMax, is privately held and won't disclose the game's budget, but it's not uncommon for the budgets of cutting-edge titles like Fallout 3 to exceed $20 million, including marketing costs."

Za ove pare bi Uwe Boll mogo da snimi i film Fallout a mozda i hoce ko zna:d
 
Hahahahahahahaha pa ce ovaj put da prodje savrseno kod kriticara zbog svoje nabudzene harizme rofl ili zbog nadimka Razjareni bik :)
 
Morrowind je mnogo bolji od Obliviona
Vrlo opasna teza koju permanentno potencira skup zaluđenika koji idu po sistemu "što zaje*anije to bolje", pri čemu to dolazi sa svih strana, uključujući i neke Elder Scrolls fanove. Oblivion je miljama ispred Morrowinda kao igra. Dalje se neću raspravljati oko toga, već smo u velikom tredu o Oblivionu obrazlagali Agilni i ja zašto, idući zamerku po zamerku i stavku po stavku zašto su to gluposti i koja je prednost pristupa u Oblivionu u odnosu na pristup u Morrowindu, pa ko hoće neka čita. I mene su inicijalno nervirale neke stvari, a posle sam skapirao koliko je to nevažno.
 
sto *******ije to bolje? pa naravno, ne treba svaka igra da bude limunada ;)
 
@filipenko
koliko je nevazno sto igru mozes obrnuti za sat vremena, bukvalno?! koliko je nevazno da niko ne moze da te ubije!? molim te ne lupaj... ako se tebi svidja... po stranu...
 
Nemojte tako ostro iskljucivati fanove TESS-a, valjda oni znaju sta je koji deo doneo u toj fransizi. Oni to mogu isto da govore za nas, fanove Fallouta. Dokle god je rasprava konstruktivna moze nesto dobro da donese.
 
da bre, budimo civilizovani :)
 
I tako pokleknuse svi Fallout fanovi a tema ode na drugu stranu :D
 
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