Meni ova verzija ima mnogo vise smisla od prehodne bas zato sto je "deblje". Ne salju oni naucnike u borbu nego fizicki jako spremne ljude na to dodaj svu masineriju koja mora da se stavi na odelo i eto, dobijete bas ovo.
Prema pdf brošuri, N2 ima 20% veci kapacitet baterije a exoskelet je 30% jaci i duplo laksi :-devil-:
It's great to be here today and talk a little bit about Crysis 2. Development on the project is going great and we can't wait to share more of it with you in the near future.
When we first started the project, one of our biggest challenges was how to improve the nanosuit for Crysis 2. It's a very difficult thing to take what is the key and defining feature of your franchise and improve upon it, but the team was focused on doing exactly that. So, in order to build a bridge, game fiction or game universe, for Crysis world, we've spent a lot of time improving the fiction and the back story for Crysis universe. That brings us to Crynet Systems. Crynet Systems is the dominant technology provider to all the top military powers in our near-future world. It's easy to imagine, in the near future, how any top military power would be enticed and intrigued by any defense technology that would give you super-human strenght, increased agility or increased defensive capasity. You hear about stuff like this, sometimes, but you never hear about it on the news, but you know there are scientists all over the world researching similar technologies today. So, we took that approach when looking at what kind of features we would want to add to the nanosuit for Crysis 2. We asked ourselves: how would Crynet Systems, as a company, redefine their flagship product? How would they refine the suit modes, what defensive powers would they add? Could the suit itself move beyond just supporting the physical attributes of the soldier, and influence and possibly even control the soldier's mind. So, we did a lot of research on every feature we considered, and it starts to blur the line between science-fiction and reality, when you discover that, not only these technologies are plausible but they are also possible. So, with all that in mind, for the first time, we're really proud to reveal to all of you here in Cologne... Nanosuit 2.
[Nanosuit 2 trailer is shown]
So, believable science-fiction is one of the core values of Crysis 2, and hopefully today you guys will see how seriously we're taking this in the development of Crysis 2. Cevat has gone around behind stage and he should be over here at the sarcophagus which has a life-sized version of Nanosuit 2. So, I invite you all to go check out the nanosuit yourself. Go look at the attention to detail. Every line, every muscle, every bolt was heavily argued within the company and we're putting this kind of attention to detail in every aspect in the creation of Crysis 2. So, go check out the suit, visit the website crynetsystems.com, download the trailers we're releasing online today, get a copy of the brochure that we're handing out here and examine it for yourself.
Igra ne tera igraca da koristi bilo sta od svega toga (izuzev u delovima kad treba nesto da se preskoci). Ne moras koristiti nista od features-a u borbi, i igraj kako ti se svidja...Osim ako nekome smeta sto ne nosi havajsku kosulju?![]()
Crytek posle crysis 2 igre, mora da ponudi nesto potpuno drugacije da bi i dalje bili intersantni, dosta je vise dzungle i ostrva.
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