Šta je novo?

The Elder Scrolls V - Skyrim

E ljudi jel je tacno da se zadaci obnavljaju? Da bukvalno imas beskonacno zadataka da radis?

Hmmm ja u DB imam neverending guild quest - tj. stalno imam kontrakte za likvidaciju.....Ali to tek kada sam presao guild quest....
Inace igra nema klasicni gameover ;)
 
Hmmm ja u DB imam neverending guild quest - tj. stalno imam kontrakte za likvidaciju.....Ali to tek kada sam presao guild quest....
Inace igra nema klasicni gameover ;)

Meni se The Dark Brotherhood Forever zabagovao jer me 3 puta zaredom slao da ubijem jednog istog lika na Katlinoj farmi, 2 puta sam ga ubio, na kraju sam digao ruke...
 
Пробајте преко конзоле да подесите на ком сте тренутно делу квеста, ако се забагује.
 
@Vapor - Nisam imao taj problem, mada ja ih i ne radim nesto mnogo, stao sam na jednom thieves guild questu (crkla grafa :S: ).....
 
Jel neko možda stavio OVAJ mod, i jel može da mi kaže kako da nađem ključ od tih vrata?
 
svaka kuca ima trapdoor koja vode ka tom sklonistu, tako da ti treba bar jedna kupljena kuca da mozes da odes tamo i odatle mozes da odes u svaku drugu kucu za koju imas kljuc.
Mada svaka mu cast kako je ovo uspeo da uradi bez CK, jer se primecuje da neke stvari nisu bas postavljene kako treba.
I sa onu najvecu kucu nije dogovarajuci kljuc... i ako je imam.

Dobar mod ali jos nije siguran tako da za neki sledeci prelaz moze da odlicno posluzi.
 
Poslednja izmena:
Ispravke za sledeci patch koji bi trebalo da izadje sledece nedelje, verovatno kada i Creation Kit:

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES

* Skyrim launcher support for Steam Workshop (PC)

BUG FIXES

* General optimizations for memory and performance
* Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
* Improved compiler optimization settings (PC)
* Long term play optimizations for memory and performance (PS3)
* Memory optimizations related to scripting
* Fixed crashes related to pathing and AI
* Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
* Fixed rare crash with loading saved games
* Fixed issue with accented characters not displaying properly at the end of a line
* Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
* Fixed issue where dragon priest masks would not render correctly
* Fixed issue where quests would incorrectly progress after reloading a save
* Fixed issues with placing and removing books from bookshelves in the player’s home
* Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
* Fixed issue where the player house in Windhelm would not clean up properly
* Fixed crash related to giant attacks and absorb spells
* Fixed issue with ash piles not cleaning up properly
* Fixed occasional issue where overwriting an existing save would fail
* Fixed memory crash with container menu
* Fixed infinite loop with bookshelves
* Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
* Fixed issue where transforming back to human from werewolf would occasionally not fail
* Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

* The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
* In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
* Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
* Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
* Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
* In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
* In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
* Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
* In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
* “The White Phial” will now start properly if player already has a briar heart in their inventory
* Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
* Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
* In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
* In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
* “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
* Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
* “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
* Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
* In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
* Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
* Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
* “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
* Fixed rare issue where “Dampened Spirits” would not start properly
* Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
* Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
* Fixed numerous issues with “Blood on the Ice” not triggering properly
* In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
* In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
* Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
* Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
 
Brdo stvari ispravlja, valjda nece konflikt da pravi sa nekim od popularnih modova..
 
Da , i ja kapiram da nece biti problema po prelasku na novi patch, ovi momci koji prave modove vrlo brzo azuriraju svoje verzije, jedino ne znam za performance modove kako ce se ponasati jer ovde ovaj novi patch sredjuje dosta i performanse pa se mozda nesto ukrsti.
 
Jel imao ko problema sa questom ''Silenced Tongues''. Pokupim ona dva ceremonijalna oružja, stavim u vrata i ispiše mi da treba da ubijem nekog Kvenela. Vrata kao se otvore, ali neće da mi učita, ostanem ispred vrata i ne mogu da uđem. Probao sam i preko konzole kao da završim taj korak u kvestu međutim ništa.
 
Ako neko 'oce da leti zmajcekom, i postane Toruk Makto: :D

How to become any monster in Skyrim
INSTRUCTIONS
~~~~~~~~~~~~
1. Find it (zmajceka).
2. Open the console by pressing (`) and click on it.
3. Type /tc.
4. close the command bar and go in third person
5. Type /tc again when you are ready to return back to your character.

P.S. Moze bilo koja zivuljka
 
Jel imao ko problema sa questom ''Silenced Tongues''. Pokupim ona dva ceremonijalna oružja, stavim u vrata i ispiše mi da treba da ubijem nekog Kvenela. Vrata kao se otvore, ali neće da mi učita, ostanem ispred vrata i ne mogu da uđem. Probao sam i preko konzole kao da završim taj korak u kvestu međutim ništa.

I ja sam imao slican problem ali sam ga na kraju nekako resio, to je izgleda neki bug u igri. Kad izadje ovaj 1.4 update, obavezno ga stavi jer resava gomilu bagova u kvestovima, mozda ipak resi i taj, ko zna.
 
Napravio sam Ebony, i Daedric aromor pa hocu sad da ga budzim enchantom. Jel onaj potion za enchant, budzi samo vec enchantovane iteme ili ga popijem prije nego sto radim enhante? Nemam isti, pa me zanima dal da ga ganjam po sopovima?
 
Popijes pa pravis....ali prvo smisli koji efekt ces da stavis i dje jer dok se razmisljas on prestane da djeluje iako si u enchant meniju
 
Malo sam precesljao temu pa sam vidio da bas ima nekoliko "caka" oko toga... Ukapirao sam uglavnom, hvala.
Odo danas da budzim Alchemy :)
 
Hehe, ne moras ni alhemy a ni enchat da budzis :D postoji jedan zesci exploint gde mozes da napravis opremu od koje igra pukne(prebacis maximalne vrednosti parametara).

Ali za posteni maximalni enchant treba ti najmanje 100 Enchanting ( i onaj perk na vrhu da mozes 2 da satavis enchanta) min 89 perkova (ili vise zavisi sta ti treba) , 100 Alchemy sa prekovima Alchemist (5lvl),Physician i Benefactor (sto je 7 perkova) ... ukupno minimum 15 lvl.
I lepo napravis 4 dela opreme sa + na Alchemy, (mozes sa time da napravis +Enchant potion i dalje da zbudzis opremu ali ima limit)
i 4 dela + na Smithing i potion za + Smithing dalje znas vec.

I onda postanes OP i igra postane dosadna :D.
 
Steam igraci sada mogu da probaju beta verziju 1.4 patcha.

blur-login.jpg


Be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.3).

To get the beta, you need to do the following:

1. Log into Steam
2. Click on Steam in the upper menu
3. Select Settings
4. Under the Account tab, go to the Beta Participation section and select Change.
5. A drop down menu will appear. Select Skyrim Beta.
6. Select OK.
7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.

If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.
 
Kako čitam na Beth forumu, Alexander Blade umalo nije odustao od razvoja SkyBoosta jer beta verzija najnovijeg patcha šije njegov booster za minimum 10-15% (čak i više)! :eek:

edit: Sa njegovog sajta:

As you may already noticed my last activity was associated with Skyrim, so all below is about Bethesda and Skyboost. The last one was started as a continuation of the project called Tesval by Arisu, he was the one who found out about huge bottlenecks in Skyrim, to be honest I couldn't even imagine that all that stuff which was the reason of bottlenecks can cause so huge performance drop. All that Bethesda developers should do was to add optimization flags to the compiler, if someone will say that something-in-the-code was incompatible with optimizations I'll answer that this is a bullshit because PS3 and X360 versions were built with turned on optimizations. Anyway let's assume that only PC code part was causing some troubles with optimization ... and what ? coding is always about glitches and troubles, Bethesda could make the fix easily. But they didn't 'til got punched with Skyboost, Tesval and tons of reports from users that two guyz are making things which Beth coders couldn't. I can't believe that so skilled programmers as Bethesda has just forgot to turn on so life critical thing as optimization and only for PC builds since 2006 when Skyrim development started. So the question is why they didn't ignore X360 and PS3 optimizations and give a damn to PC version, for me this becomes pretty obvious when you see that profit from console version almost for every new game is significantly larger than profit from PC, thats my theory, I have no other explanation of what happened. Without Tesval and Skyboost this wasn't even possible, this projects forced Bethesda to do in patch 1.4.15.0 what they must did along time ago. Also Fallout3 and Fallout: New Vegas have the same problem - PC version optimizations were turned off. Anyway I'm not stopping the development of *boost project.
Jel probao neko betu?
 
Poslednja izmena:
Probao sam nakratko i mi fps deluje stabilniji i veci nego pre. Ne mogu da uporedim sa vanilla jer sam vec natrpao modove, a sada ne stojim bas sa vremenom da detaljnije istestiram.
 
NEW FEATURES

Skyrim launcher support for Steam Workshop (PC)
BUG FIXES

General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Ovo je beta patch za steam. Cim izadje final,eto ga za scenska izdanja. I izgleda da tek sada konacno moze normalno da se igra igra :)
 
Zasto svaki sword po defaultu ima slabiji dmg od mace i axe? (mislim na jednorucne). Zar nije logicno da svi one hand od recimo daedric imaju isti dmg?
 
Poslednja izmena:
Pa pazi ovako - imaju isti DPS...

Sword pravi najmanje stete ali i najbrze udara. Axe je malo sporiji ali pravi malo veci dmg. A Mace je najsporiji, i pravi najvise stete. Ali u osnovi - DPS im je isti.
 
Na to nisam obracao paznju. Vidim da je dmg drugaciji, a o dps nisam ni razmisljao.
 
Elem, uradim ono o cemu sam citao ovdje, onaj fazon sa potion i set za alchemy, budzenje itd.. Medjutim Alchemy mi nije razvijen (smithing i enchanting mi je 100), pa mi je upgrade 72% smithing i enchant 18% (za sad). Uglavnom imam neky Ebony set u kovcegu (mrzilo me da pravim dragon i daedric), nabudzim ga + oruzja i dobijem negdje oko 680armora i oko 520(-260)dps sa 2x Ebony waraxe (imam sve perkove za dual). Popalim se i pobijem citav Whiterun :) Naravno posle load :) Mnogo dobra igra, dotjerao sam do lev 42. Ali nisam uradio ni jedan quest sa DB, Companionse, Theif, Daedric.... Tek me ceka massacre :)
 
Poslednja izmena:
Zasto svaki sword po defaultu ima slabiji dmg od mace i axe? (mislim na jednorucne). Zar nije logicno da svi one hand od recimo daedric imaju isti dmg?

Па мач је бржи од буздована. Логично је да ће свако одабрати мач, уколико има исти дмг као и секира рецимо, а удара брже. Овако бираш, бржи или јачи ударац .
 
Ukapirao sam.
@edit dmg mi je 734 :D
 
Kako čitam na Beth forumu, Alexander Blade umalo nije odustao od razvoja SkyBoosta jer beta verzija najnovijeg patcha šije njegov booster za minimum 10-15% (čak i više)! :eek:

Jel probao neko betu?

Evo ja, malopre sam prebacio steam da može da preuzima i beta updates, skinuo je 191.5 MB, i ušao sam u igru da proverim na jednom mestu gde sam ranije imao najniži fps.

Pozicija je na stepenicama kada se silazi od Dragonsreach, i pogled ka drvetu u Whiterun. Tu sam pre imao 28-29 fps, sada 42, izgleda da su dosta dobro optimizovali performanse.

Rezolucija 1920x1080, sve odvrnuto na maksimalno, 8AA/16AF.

mXR2I.jpg
 
Nazad
Vrh Dno