Ko vam daje lokacije shoutova?!?
Ja znam samo ove na koje sam slucajno nabasao
Meni je Morrowind delovao veci od Obliviona, iako je po povrsini manji.
Igra je totalni narkotik, uhvatio sam sebe kako jedva cekam da dodjem kuci i stalno gledam na sat kad ce kraj radnog vremena
Inace, igram stealth verziju, lvl.37 sam i malo me raozocarava sto mogu da se prisunjam zmaju/dzinu i da ga bodezom ubijem iz prve
Da li je to moguce i na najtezem nivou ili ne ?
Izgleda da ima nekih problema sa 1.2 update-om
Skyrim's 1.2 update rolled out yesterday on PS3 (and should be on Xbox 360 and PC sometime today), and the word from the front is that things aren't going well. The frequently reported PS3 framerate issue is apparently still a problem, but now there's a whole laundry list of new and old bugs at the party.
The new issues include amusing things like dragons flying backwards, and decidedly non-funny Bethesda bugs like the game becoming unable to recognize magic resistance.
http://www.youtube.com/watch?feature=player_embedded&v=CkdJbXgqLj8
E sad pitanje je da li je ovo samo problem za PS3 ili generalno
Izašao je 1.2 patch za PC.
Da li ga je neko instalirao, kakvi su utisci?
P.S. Da li je još neko sem mene instalirao najnovije Catalyst 11.11b drajvere za AMD grafičke kartice ? Ja imam grafiku iz potpisa i mogu reći da mi uopšte više ne secka kao kad sam imao 11.8 drajvere.
Ko vam daje lokacije shoutova?!?
Ja znam samo ove na koje sam slucajno nabasao
U jednom od ranijih ciscenja pecina pokupio sam neku knjigu koju nisam mogao da izbacim iz inventara jer je quest item. Sad mi trazi da resim taj quest i navodi me do lokacije gde sam je i bio uzeo, samo u tom sanduku je naravno vise nema i ne mogu da resim quest iako mi je knjiga u inventaru. Ovo je fantasticno!!
EDIT: Sva sreca te moze preko konzole da se knjiga baci na zemlju i ponovo pokupi. Tek tad moze kvest da se nastavi.
Jel moze nekako rollback patcha da se uradi?
As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
Daj u spoiler komandu, vucaram tu glupu knjigu od pocetka :d
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