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S.T.A.L.K.E.R. - Shadow of Chernobyl

Verovatno su ti .ltx fajlovi sa linka za neku stariju verziju igre.
Neko prostije resenje bi moglo da bude da nadjes neki mod koji je sigurno kompatibilan sa tvojom verzijom igre (1.0005) i koji ukljucuje ta dva fajla (verovatno ih vecina ima) i da ih editujes sam.


Ovo bi moglo da radi-
Skini ovo:

http://stalker.filefront.com/file/Endurance_Mod;77353x

I odradi ovo:

You will need to modify the current_server_entity_version in system.ltx or the game will crash every time you try to load.

Just open /database/config/system.ltx with notepad, find "current_server_entity_version" and set the value to 7 so it looks like this:

current_server_entity_version = 7

Quit and save.
 
Poslednja izmena:
Verovatno su ti .ltx fajlovi sa linka za neku stariju verziju igre.
Neko prostije resenje bi moglo da bude da nadjes neki mod koji je sigurno kompatibilan sa tvojom verzijom igre (1.0005) i koji ukljucuje ta dva fajla (verovatno ih vecina ima) i da ih editujes sam.


Ovo bi moglo da radi-
Skini ovo:

http://stalker.filefront.com/file/Endurance_Mod;77353x

I odradi ovo:

Mislim da nije to problem.Problem je što nije dobro objašnjen način instaliranja moda.U readme piše da se samo ubaci u folder gamedata ili nije tako.Treba da se ubaci u folder gamedata/config.Što znači treba da napravi jedan folder i da ga nazove gamedata, a u njemu novi folder i da ga nazove config.Znači u taj folder config se ubaci ovaj folder creatures i taj sistem.ltx.Ja mislim da će posle toga da radi bet obzira sa koji se patchom igra.Ja bar mislim da je tako, možda grešim.Inače taj mod ne koristim, ako hoću da nosim malo više onda menjam u outfit.ltx za pojedino odelo.
 
Opa, ovo stvarno ne radi, kao da je nešta corupted.Nešto tu nije kako treba.Probao sam na verziji 1.005 i stvarno izbacuje.našao sam jedan isto sitan modić i menja još neke stvari, nema degradacije odela, oružja, trader mod, znači svi tradei imaju sve da prodaju, a samo 120kb.I taj mod je izašao davne 2007 kad nije postojao 1.005 patch, ali kod mene radi bez problema.nema nikakve naznake za koju je verzju ali kod mene radi.Evo pošto je malen da ga okačim.
Težina maximalna je mislim 200kg, ali nije roblem promeniti , a ako hoćeš samo to , bez ostalo, jednostavno obrišeš sve osom ta dva .ltx fajla(sistem.ltx i actor.ltx)
 

Prilozi

  • Tony_s_Mods.rar
    120.9 KB · Pregleda: 45
Poslednja izmena:
Ajde probacu :) hvala na pomoci,javim sta uradim :)

Ovaj novi mod nedeluje tako lose :) ako radi zaista ono sto je napisano :p
A muzika u traileru je jako extra,moram ripovati.
 
Logicno ti da vuces 150kg opreme na sebi :)
A da vučeš 50kg odnosno 60kg je logično.Ja sam razmišljjo o nekom modu gde je nosivost 20,odnosno max, 30kg, ali ne da bi napravio mod koji bi bio hiper realističan, niti da je extremno težak, nego da se izblansira.Mislim pre svega na to da nema da se lova skupla na banalnosti kao što je oprema i oružje,na osnovu togaga, koliko možeš da poneseš, već da je lova u artafekrima i nekim retkim primercima oružja, a pre svega nagrade za obavljene zadatke.Da, pre svega najvećalova da se zgće na osnvu uspešno obavljenog zadatka.A ne kao u vanili, idi ubij tog i tog a nagrada, 2 flaže votke i par konzervi,karikiram.Mislim stvarno, jeste uZoni jeftin život, ali tako bescenje je....berscenje.Idi ubij nekog sale reprezenttive i dam ti za to soma rubalja i neznam šta, a za to možeš sebi da priuštiš jedan medic kit i par zavoja.Idi bre.
 
Koliko znam americki marinci nose oko 30 kg opreme na sebi, sto znaci da stalker malo "modifikovan" artefaktom i radijacijom moze 50. :)
 
Јел неко пробао овај 2009 графички мод.

http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html

Делује :zgran:
Ma kako nismo, jesmo, ima malo nazad komentara na temu tog moda.poenta je na nabudženij grafici i za njega treba malo moćnija mašina da bi se terao u full.Priča je 99% kao u original SoC ali je grafika kako neki kažu i ponekad bolja nego u Clear Sky.Nemam mašinu za teranje u full, ali i u minimumu je razlika drastična, u korist moda.
 
3945825724277597db38o.jpg

After being 1 year in development and 4 months since the last update, version 1.4 is finally ready! Check the new summary, download, and enjoy the journey!

This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R.: Shadow of Chernobyl from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, that was not the point. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.

This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.

What makes this mod different?

It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offers best possible atmospheric experience a S.T.A.L.K.E.R. game can have.

Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armour suites with manual bump editing, you will not believe it's even the same game.

Weather

Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industry. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:
* Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio.
* Vast distant views, creating large open world around player.
* New multi-phase moon design authored by our studio.
* Proper sun travel according to date (01.05.2012) and geo location (Ukraine).
* Enhanced High Dynamic Range lightning.
* Number of weather cycles multiplied.
* Different types of storms, from fast to slow.
* Wet surfaces during rain.
* High resolution star constellation map.
* Realistic sunsets and sunrises.
* Improved water animation.
* Sun effects ported from Clear Sky.
* Over 100 smaller improvements.

Graphics

This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:
* Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls.
* Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places.
* Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects.
* Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast.
* Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc.
* Water Shaders - improved water effects ported from Clear Sky.

Textures

Featuring "Photorealistic Zone", a total rework of every texture in game by Argus during a 9 months course, special attention has been paid to preserving the original look of materials while textures have been replaced with higher quality equivalents and manual bump edited files. Textures are heavily optimized to reduce performance drop:
* Locations - all textures replaced with higher quality photographs with partial use of original files and assets from Clear Sky.
* Living Creatures - now mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls.
* Vehicles - vehicles that been parked in the Zone for 20 years now look realistically rusty and abandoned.

Bug fixes

STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, which in addition adds numerous positive gameplay tweaks, like real weapons names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, the list is endless...

A.I.

Artificial Intelligence received major interworking:
New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also dress NPCs by dropping outfits near them and giving them a privacy to change.
Early detection - removed the ability for NPC's to notice you at unrealistically large distances.
Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius.
Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters).

Sound

Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality high bit rate equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.

Music

New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, NPCs will play harmonica.

Localization

STALKER is not the textbook example when it comes to localization. Misspelled words, typos, grammar, and humor lost in translation can be charming at times, given the context, yet hard to understand. Most text in this mod got a grammar-friendly rewrite, providing much improved English.

User interface

A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S, it works like quick-save, each time you hit it, it saves separate save file with level name, in-game date, and time, example: 01_escape_2012-05-01_0535.sav

Features

* Sleeping Bag - it's always in the inventory, lets actor sleep in game.
* Ragdoll Physics - natural death and hit animation, kills will no longer cause corpse ragdoll to fly backwards.
* Bulb tweak - now you can shoot the lights out!
* Gnomus' Scopes - high resolution scopes for widescreen and standard monitors.
* Repair Kit - a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this item is to loot it from a NPC's corpse.
* Repair Services - Bartrader and Screw now offer weapons and armor repair services.
* Chernobyl TV - replaced TV animation with actual footage about Chernobyl.
* Elite Nightvision - black & white nightvision based on the psy_antenna postprocess effect. This one really makes you see in the dark.
* Other features - authentic food and drinks skins, ability to drag dead creatures' bodies, ability to carry selected explosive fuel cans, barrels, and more.

Freeplay

After your journey ends with "good" ending, you'll get the dialog that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map.

There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required!

This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate textures, it performs better than Clear Sky, while providing similar, often better visuals, it's as good as DirectX 9 and X-Ray engine can do.

Oficijalni link
 
^ Vrhunski, pogotovo sto me je igra ostavila bez daha i nisam je presao kako valja.

Da ne bude zabune, to je "sredjen" original, dakle SoC?
 
da
 
znači i za nas koji nikad nismo igrali stalkera (a planiramo sve po redu :)), treba početi od ovog complete moda 1.4?

jel treba original da se patchuje na poslednju verziju pa onda ovaj mod ili kako?
 
Imas detaljno uputstvo za instalaciju u Read Me . . .

Igra deluje DRASTICNO bolje nego vanila verzija , cak i u nekim slucajevima bolje od Clear Sky-a .

Morate imati instaliran 1.05 patch da bi ovaj mod radio .
 
tnx, znači da se ne zamlaćujem fabričkom verzijom nego da idem direkt na ovo :)
 
Moj prijedlog je da prvo odigras bez modova. Ako budes stavljao modove, stavljaj samo one sto mijenjaju grafiku.
 
pa pazi nema "prvo", ipak nisam toliko zaludan da više puta igram jednu igru :)
znači out of the box SoC vs complete mod, šta igrati?
 
Kolega, ja bih ga banovao posle ovakvog pitanja :D
 
Complete mod je u sustini graficki mod tako da ako stavis SoC Complete 2009 ces ujedno i poslusati starca.
 
Complete dodaje jos nekoliko manjih modova - koji su stvarno korisni . Tipa , produzenja vremena mnogih questova ( questove si morao da uradis u roku 24 casa ) , Bartender ti moze popravljati opremu ( pre nije bilo mogucnosti popravka opreme , pokvareno oruzje si mogao samo baciti ) , sleeping bag ( nema potrebe objasnjavati ) i nekoliko modifikacija oko AI-a ( ne mogu te videti sa 2-3 Km ) .

Znaci , od mene preporuka da krenes sa Complete 2009 (1.4 verzijom) .
 
S.T.A.L.K.E.R. Complete 2009

Jeste li probali ovo ?

Posto nisam odigrao original, bas me prijatno iznenadilo "renovirano" izdanje i opisi.
Stalker sa modernom grafikom i audio kozmetikom.

...kad vidim na stranom forumu - lik sa GTX280 ima 15-30fps ? Ubi me u pojam...:S:
 
Jeste dosta je zahtevniji i meni padne fps dosta. Probao sam mod izgleda lepo stvarno su se potrudili oko tekstura i svega, cak ce ti raditi i save iz originalne igre. Neke od stvari koje mi se svidjaju su recimo da imas vrecu za spavanje pa mozes da skipujes noc ako ti se nesvidja mozes da poneses do 60 kila, neka nova oruzija, open end igre, mozes da se za 20000 uclanis u freedom ili duty, itd itd.
Ali ono sto mi se nije svidelo i zbog cega sam uninstalirao jeste da su malo preterali
Prvo farbali su puske u razne boje iz nekog razloga,
Povecali su kontrast i dodali razne boje svemu i svacemu zbog cega mi je igra izgubila na originalnosti i onom sivilu cernobila, neki moj subjektivni utisak.

S obzirom da prvi put prelazim preci cu originalnu sa 1.5 petchom pa cu posle mozda pustiti mod.

Inace skini poslednju verziju mislim da je 1.4
 
Odličan mod.Upravo igram igru sa njim.
Veličina mu je oko 660mb,i zahteva osnovnu igru patchovanu mislim bar na v1.004 ili v1.005 - ja sam to uradio sa v1.006. Kada se pokreće instalacija mod nudi verzije za XP,Vistu,i Win7, i to i u 32bit i u 64bit obliku.
Zahtevnije je (ali ne baš mnogo), i lepše u odnosu na original, ima razlike u osvetljenju, i pojedinim modelima i texturama, kao i komentarima NPC-a (čak su i pesme pored vatrice sada drugačije i bolje).
Trava i ostalo rastinje su pretrpeli žešće izmene,na bolje.Dodata je vreća za spavanje u inventar,postoji repair tool.
Početak igre je sada po mraku.Lampa baca manje svetla,mračnije je i zeznutije, jer je napetije.I td, I td (detaljniji spisak svih izmena u drugom linku ispod).

U rezoluciji 1680x1050, sa svim podešavanjima i slajderima na high,isključenim AA, i AF na pola imam preko 25fps.Padne na 17fps na otvorenoj livadi po danu, gde "puca" vidik tj kada se gleda ka horizontu.Tu je zahtevno,i kada duva ona lokalna pojava kao vetar i diže prašinu (ne sećam se tačnog naziva te pojave/anomalije).Kada su eksplozije i vatra,nema problema sa opadanjem fps. Sve u svemu,izgleda baš super.

Kako to izgleda u praksi između moda i originala,evo ovde.

"It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments."

Ukratko,spisak izmena sa linka iznad:
* Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio.
* Vast distant views, creating large open world around player.
* New multi-phase moon design authored by our studio.
* Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
* Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
* Number of weather cycles multiplied.
* Different types of storms, fast and slow.
* Wet surfaces during rain.
* High resolution star constellation map.
* Improved water animations.

* Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls.
* Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places.
* Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects.
* Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast.
* Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc.
* Water Shaders - improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
* Fire Dynamic Lighting - fire illuminates the surroundings, casting dynamic shadows.

* Locations - all textures replaced with higher quality photographs with partial use of original files and assets from S.T.A.L.K.E.R. Clear Sky.
* Living Creatures - mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in Zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls.
* Vehicles - 20 year old vehicles in the Zone now appear realistically rusty and abandoned.

* New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them a privacy to change, they may not accept it based on preferences, if they do, they will use new stuff.
* Early detection - removed the ability for NPC's to notice you at unrealistically large distances.
* Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius.
* Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters).

Ragdoll Physics - natural death and hit animation, kills will no longer cause corpse ragdoll to fly backwards.

Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.

New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction.
 
Poslednja izmena:
660MB? Ja sam skinuo neki od 390MB. Mada, mozda ti mislis u nekompresovanom formatu. Ako ne mislis na nekompresovanu datoteku, onda bih bio zahvalan ako bi postavio link za download
 
Hvala vam ozraceni mutanti... ;)

- deki21: razumem te, ali bar kontrast mozes da regulises driver / ekran

- draske73: ako je tako guras na grafi iz potpisa... GTX275 bi trebao da je drzi iznad 30 fps. Osim ako ukrainska mozgalica nije "CPU krmaca"... :crash:
 
Naravno,na mašini iz potpisa.Da je neka druga,naglasio bih to ;)

660MB? Ja sam skinuo neki od 390MB. Mada, mozda ti mislis u nekompresovanom formatu. Ako ne mislis na nekompresovanu datoteku, onda bih bio zahvalan ako bi postavio link za download
Download imaš na drugom linku koji sam postavio,i nije ništa kompresovano već .exe tj STALKER Complete 2009 1.4.3 .exe (recommended) koji je od Oct 10, 2009.
Evo i ovako: http://www.moddb.com/mods/stalker-complete-2009/downloads/stalker-complete-2009-14-exe-installer
 
Poslednja izmena:
Ne znam šta je to i u čemu je razlika,ali ovo što sam stavio je kao zadnja "zvanična" STALKER Complete 2009 Version 1.4.3 by artistpavel (660MB).
Full Version Date:Oct 10th, 2009
"Here I post my art, mods, and other things I find interesting or inspiring."
 
Ko završi igru sa ovim modom,čega ga veliko i prijatno iznenađenje na kraju ;)
Upravo sam je završio i prosto me je oduvalo sa stolice:
Posle najpozitivnijeg/najsrećnijeg kraja, mod vam poklanja da nastavite igru dalje,sa lutanjem i obavljanjem raznih quests na tenane :)
Tako da sam posle toga otišao i na zvanični sajt da vidim šta kažu o ovoj "anomaliji":
"After your journey ends with "good" ending, you'll get the dialog that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map or by clicking Freeplay and "equip for level" to start from the first map."
 
Dobro, to je OK, ali nije to previše novo.Možda to ima draži da biraš nivo na koji ćeš da se teleprtuješ.Onako kako je urađeno u OL modu, a posle dorađeno u SMP modu, to je prvi doživljaj.Posle pravog kraja , nađeš se dole na sred NPP,nema radijacije, ali zato vrvi od mutanata.Dok dođeš do onog mesta gde si izašao posle uništenja onih kugli u onoj sobi , ima da se prilično namučiš.I onda ponovo kroz NPP,gde ima gomila Burera, Krvopaija i Kontrolora.Kad to sve potamaniš i dođeš do teleporta koji te prebaci ispred NPP (tamo gde si ušao), napolje te čeka priličan broj vojnika sa "dobrodošlicom".Zadatak ti je da se probiješ do Bara.I kad napokon stigneš do Pripjata, na onaj stadion , tu te čeka jedan helikopter koji te ladi dok trepneš.Noćna mora od helikoptera...Do Bara se probijaš kroz horde mutanata , zombija i svakakve gamadi.Avantura je pravo dobra.
 
Poslednja izmena:
Vrh Dno