Šta je novo?

S.T.A.L.K.E.R. — Clear Sky

Shteta shto je ovako mutan snimak, ali grafika deluje zaista dobro, koliko je moguyje razabrati:)

Zar nema neki zvanichan trejler ili tako neshto kvalitetno?
 
Shteta shto je ovako mutan snimak, ali grafika deluje zaista dobro, koliko je moguyje razabrati:)

Zar nema neki zvanichan trejler ili tako neshto kvalitetno?

Nema za sada. To bih i ja volio vidjeti.
 
Bogami,lepo im secka ova prezentacija.Cini se da ako se kamera malo brze pokrene ima sve da se ukoci...A mozda se 3pujem malo:p.
Slabo ja razumem ruski,rekose li koja je masina koriscena?
 
Efekti i fizika dima/pare deluju odlicno.
 
Nabijate mi bre komplexe sa tim 8800gt/9600gt:)
Al' hajde prvo da ovo chudo izadje pa da vidimo s' chime imamo posla...
Mada ako je zahtevno onoliko koliko izgleda dobro, bitje zahebato:p
 

Ovako je izgledao lobi moje osnovne skole kad sam polagao pionirsku zakletvu. Samo nismo imali projektor :D

Kako su jadni...uzas...Gledas one GDC i osale sajmove i onda ovu sovcijalu joooj.... (ne komentarisem igru vec prezentaciju)

@vdr1981:

meni nista nije seckalo

@socom:

pa brate, sa 2600xt zaboravi na igranje ovoga, kao sto si zaboravio i na igranje krize. Cini mi se da ni meni 9600gt nece biti neka uteha ;)
 
Poslednja izmena:
'Fala gx-x, sad mi je lakshe:p
Vetj vidim static lighting:(
 
'Fala gx-x, sad mi je lakshe:p
Vetj vidim static lighting:(

Ma,siguran sam da pod XP-om nece biti nista zahtevnija od SoC(ipak je to isti "materilal"),jos ako je dodata dual core podrska mozda bude radila i za nijansicu bolje,tako da ce se 8600GT/2600XT(pretpostavljam) lepo snaci u nekoj razumljivoj rezoluciji.

@GX-X,
Nisam mislio da secka kao Kriza nego,cini mi se da je FPS u demou negde oko 20-30,sto bas i nise sjajno za "prezentaciju".To je ovako odokativno,uopste ne mora da bude tacno...Sigurno nije 60+.
 
Poslednja izmena:
cekaj, ti si stvarno mislio da ce izaci u Aprilu ? :) Ako izadje u Avgustu bice dobro, tj. to je kraj Avgusta...Have patience joung Skywalker, patience !
 
Strpljenje je kljucna rec kad je u pitanju S.T.A.L.K.E.R....

Ovo verovatno znaci da su poceli rad na ClearSky.
:d
 
Neznam,nisu mi jasni...:trust:
Sa jedne strane prica kako je igra malte ne gotova a sad ovo,posle kazu "ne verujte glasinama"!
Iznenadjen sam ovom vescu jer mislim da ce Clear Sky biti SoC sa (kol'ko-tol'ko)ispravljenim bagovima,pridodatim "fensy" grafickim efektima i nekoliko novih mapa.E sad,pitanje je koliko te nove mape opravdavaju svoj epitet,licno misli da su one zaostavstina od "preambicioznog SoC-a,tako da mi ovo odlaganje mirise na neopravdano.Mada,ako je to cena dodatne optimizacije i misle da ce napraviti nesto sto je SoC trebao da bude onda OK, strpicemo se jos "malo"...
 
Nista cudno, jer GSC i Koch Media su vec ranije pregovarali o tom datumu.

@gx-x
Meni je ova prezentacija ista kao i skoro sve druge. A sajmovi su nesto sasvim drugo.

@vdr1981
CS ce biti puno vise od toga.
Ali nije mi jasno ovo za bugove? Stalker uopce nema puno bugova, a i vecina ih je ispravljena.
 
tebi je "ono" i ovo isto ? Pa oni koriste neki jadan projektor koji je dao jedva 2m sliku, koja je ukrivo btw.) iza njega je zavesa, a iza zavese verovatno pozornica...No nije to ni bitno, samo sam prokomentarisao "jad i cemer", do duse, nekako i pristaje uz STALKER atmosferu :)

Sto se datuma tice, pricalo se April/Maj, a ne kraj Avgusta, ali ni to nije bitno posto mi ne mozemo uticati na to.


Sto se bagova u SoC tice, ima ih kolko oces, evo i sad kad sam drugi put obrtao igru sa patchevima sam ih nalazaio (do duse manje) ali neki su ostali ne ispravljeni jos iz originalne verzije (pomozi da se odbrani junkjard stalno dobijam da sam to uradio i da se vratim po nagradu iako nisam ni bio tamo (sem prvi put), isto to za trainyard. Pusku Duty-evca i dalje ne mogu da nadjem...bla bla, ima ih...nije strasno al su tu, ovi pobrojani su tu jos od 1.000)
 
tebi je "ono" i ovo isto ? Pa oni koriste neki jadan projektor koji je dao jedva 2m sliku, koja je ukrivo btw.) iza njega je zavesa, a iza zavese verovatno pozornica...No nije to ni bitno, samo sam prokomentarisao "jad i cemer", do duse, nekako i pristaje uz STALKER atmosferu :)

Sto se datuma tice, pricalo se April/Maj, a ne kraj Avgusta, ali ni to nije bitno posto mi ne mozemo uticati na to.


Sto se bagova u SoC tice, ima ih kolko oces, evo i sad kad sam drugi put obrtao igru sa patchevima sam ih nalazaio (do duse manje) ali neki su ostali ne ispravljeni jos iz originalne verzije (pomozi da se odbrani junkjard stalno dobijam da sam to uradio i da se vratim po nagradu iako nisam ni bio tamo (sem prvi put), isto to za trainyard. Pusku Duty-evca i dalje ne mogu da nadjem...bla bla, ima ih...nije strasno al su tu, ovi pobrojani su tu jos od 1.000)

Pa gledao sam ranije Crysis i UE3 prezentaciju, i nista bolje to ne izgleda od ove. Ljudi se potrpaju u jednu prostoriju i prezentira se igra, engine i sl. I nije projektor postavljen krivo, vec kamera koja prati prezentaciju je pod drugacijim uglom.

Da, pricalo se za April, no to nije bilo zvanicno. Ovo sad je zvanicno.

Ne sjecam se da sam imao takav bug? Zadatak da odbranim junkjard sam dobijao vise puta, i kada to ne bih uradio, dobio bih informaciju da je misija propala. Za ovakve tipove igara Stalker ima i premalo bugova, a nema niti jedan zbog kojeg se igra nebi mogla proci.
 
ako tebi 20 lcd montora veznih u jednu sliku ne izgledaju bolje nego jedan obican matori projektor sa mutnom 240p slikom uzgledaju isto onda nemamo o cemu dalje da pricamo o tome...
 
E bio si tamo pa znas i kakav projektor koriste!? Slika je mutna jer je video losijeg kvaliteta. I mora li biti 20 lcd monitora da bi se prezentirala igra? Ne mora!
 

Prilozi

  • 32e57ad5b1b79d7807.jpg
    32e57ad5b1b79d7807.jpg
    35.3 KB · Pregleda: 102
  • 2cce4268393aac3ae7.jpg
    2cce4268393aac3ae7.jpg
    86.8 KB · Pregleda: 114
  • 9b55accdd01e468d92.jpg
    9b55accdd01e468d92.jpg
    63.4 KB · Pregleda: 100
  • a31d0725c7db82eb1d.jpg
    a31d0725c7db82eb1d.jpg
    62.9 KB · Pregleda: 101
  • f66b7493802c31f662.jpg
    f66b7493802c31f662.jpg
    68.8 KB · Pregleda: 98
all the new graphical features have caught NVIDIA's attention. It would like STALKER to be a launch title for a new graphics chip.
Ova izjava sada ima smisla. Clear Sky ce izaci u Augustu, a GT200 je "najavljen" za Juli.
 
Zar ne bi bilo bolje obrnuto?
Vidish da CS shtuca, kad ono bash za mesec dana izlazi GT200.
 
Prvo crysis pa dve generacije HW:p
Shta je gore, grozdje kiselo pa kiselo:)
 
Novi - In Depth Clear Sky Preview - http://rutube.ru/tracks/567676.html?v=db107dac Video traje 47 minuta, a preveden je tek manji dio, odnosno 9 minuta.

GSC Game World, face to face.

As you all know, Clear Sky will be a prequel to the original game. In other words, it will reveal events that happened before the events of Shadow of Chernobyl. Overall, the gameplay will remain unchanged. As before, it is still a first-person-shooter with RPG elements with some Survival Horror mixed in. We still have to wander around the Zone in search of stashes, artifacts, exploring the place in general, avoiding anomalies, competing with other Stalkers, and earning cash for better gear. But when it comes to the small details, many many new additions and changes will come.

Guy in front of PC

"As opposed to the original game, we decided to make the storyline a bit deeper, if you will. The storyline of the original did not feel too important, if a little tacked-on. In this game, the storyline will be expanded, but with more free room in between it. Other than that, we added more eye-candy. Better graphical effects, made the game more aesthetically pleasing along with the way weapons and NPC's are rendered. We wanted to make this into a game that will be remembered. Other than that, the storyline is a bit more cinematographic, if you will, with more events and action. It will also depend somewhat on the player's preference how he wants to approch some situations.

Anton Bolshakov - Project Director

"We wanted to also go back to Stalker's roots, bring back many features that were either cut due to time, bugs, or other reasons. We still have many unfinished features that we were unable to implement from way back in 2003, 2004. We want to try to bring them back because to this day, some of them have not been done by anyone else."

Oleg Yavorskiy - PR Manager (I KNOW HIM!! )

"This game has really moved forward in its imagery, features, game elements, and gameplay from the last game. The project now has a somewhat different main storyline, new main character, and in general we just tried to move this game forward into the same exact concept we had when we first began. This concept was apparently too ambituous, but now we have learned from past mistakes. This will be the Stalker that many have waited and for and not gotten, for those that complain that not everything that was promised was delivered, those who were disappointed by the end product. "

Bolshakov

"This project is intended mainly for the already existing fans of Stalker and those that weren't satisfied by the first game. We analyzed what many said made Stalker great and tried to improve on that, we looked at people's reactions to some features and design decisions, what was generally liked and disliked, the fans really played a large role in the direction we are going with this project."

Yavorskiy

"In this project we decided to listen more to the opinions of the players (unfortunately this was our downfall with the first game seeing as how the excitement of the fans made us excited and ambituous as well, which led to the project becoming too big and forced to be cut down), we changed what was most disliked and improved on what was liked such as the balance, economy. We worked really hard on all the features we changed, and its really proving to be an interesting project for us. "

One of the largest changes from the last game is the non-scripted global war of factions that will go one parallel to the main storyline of the game. If in the original the only thing that the player was able to do is wander around, earning cash and stocking up on ungodly amounts of weapons and items, then in Clear Sky will arise the oppertunity to actually affect the whole world of the game. In other words, to pick the best side and clear the entire zone of competition.

Bolshakov

"This time we put alot of effort into the missions, making sure they were different and interesting. We also made sure that you don't get assignments just from a certain group of people or a certain individual. You can meet a squad passing by you and they can give you an assignment that will coincide with what this squad set out to achieve or retrieve."

Man in Green

"Each grouping in the Zone has its own general objective. For example, Duty hates Freedom, they have different ideologies and outlooks on what is happening in the Zone, so their objective is to eradicate them. Each faction has its ineterests and tries to conquer important resources or territories. For example, a faction can try to take control of a hge anomalous area, this area is essentially a resource point since large anomalous fields contain resources, in other words, artifacts. Other than that, there are also scientific points."

Yavorskiy

"Generally, there are 3 types of points. Territory, resources, and scientific points of interest in which discoveries can be made and utilized in some cases to make new gear and equipment, in other words, something very new and very interesting technology-wise."

Man in Green

"There are certain points in the Zone that interest all factions. If you meet someone from a certain faction in a certain zone, he can give you a mission or some insight as to what interests the faction in this territory, for example a mission such as "help us capture that factory" or "reclaim that territory with our help."

Yavorskiy

"Truth be told, we tried to depart from the not-too-good and simple side-missions from the fisrt game. It was very difficult to converse or socialize with others, no motivation to trade, and the missions were not good if an NPC even gave you one. Now such opportunities will exist, there will be many many more of them, we are fully developing the A-Life system and just making what we had before in the beginning and what we set out to do back then which we didn't accomplish with the first game. This system in STALKER is completely new to gaming in general and I feel it has alot of potential."

Guy in front of PC

"*most of it is unintelligible*

Now they can defend in groups, cooperate with each other."

Man in Green

"Now we've also introduced something known as "group AI." It affects factions and their interests, it determines their course of action in certain situations, what they want, what they need, what needs to be captured, and how their goals will be achieved. All of this happens "in simulation," in other words, it's not scripted, it's purely the AI calculating and determining what should be done and what is the right course of action. If in the first game, only some pre-determined particular characters could give you quests, for examp,e, everyone knows Nimble that you need to save from the Bandits, then now practically every member of a group can give you a mission, he will give you a sort of "list of interests" of his faction at the moment. You just walk up and ask "what interests this faction at the moment and how can I help."

Yavosrkiy

"Now factions by themselves fight for these three main things. If the player get involved in this war, he helps his brothers capture and claim territories or pieces of a territory from other clans, and in conclusion it might all end with a massive raid on the main base of the enemy faction. It won't be something like let's say Medal Of Honor, here in Chernobyl, conflicts of that mangnitude cannot happen. Clashes here are more local, let's say 10-on-10 or more characters can fight."

Man in Green

"Thanks to the A-life system, everything is random, nothing can happen the same way playthrough after playthrough. It's all unscripted, which points are captured by which factions, it's all different each playthrough."

Yavorskiy

"Bases will all live their own lives independently and in full-time. There will be normal grunts that you can join to go on missions with, you can get a randomly generated mission generated by the A-Life system, in other words they are generated depending on the situation and dynamically. "

Man in Green

"Now factions will periodically send out squads on missions, and these will be real squads. They will sometimes go to capture a territory, etc. You can of course go along with them. The player will also notice if he clears a territory full of mutants that was generally avoided by Stalkers due to the infestation. Afterwards Stalkers might start enetering or passing through this area that was once infested by mutants. Now that the area's safer, it will be used more often. It is a more "living" system than before when the player can actually see results brought fourth from his actions. The size of the territories will also determine how many free spaces are available for STALKER to enter, like in an RTS. A space frees up, and room for new units is created. "

If before the quantity of factions that had their own full-fledged bases was only two, then now that quantity will increase substantially. Their structures and organization will also change.

Man in Green

"All factions that were in the first part plus a few new ones. Let's say the Military which is hostile towards everything by default...it might even be possible to join the Bandits. These groupings they are all living in this world, all have their goals, you can join them and help out by capturing points, carrying out missions."

To be continued.
 
Poslednja izmena od urednika:
Mnjaaaa...a danas je prvi april.Ko da ce neko i da im poveruje :D

A mene najvise zanima hoce li IKAKO ubaciti neki zenski lik.Mnogo je bre gej ovako :d
 
Poslednja izmena:
Gej i to kako, a shta bi ti? Trosise ukrajinke i ko zna shta josh?
:p:p:p
 
Pa evo, mogli bi da stave "upstairs" nivo u Baru, gde bi jelte, mogli da upoznamo te Ukrajinke, oni nista...mnogo bre prazno :D
I sta bi im falilo da ubace frakciju stalkerki, tj stalkerusha? :d Mislim, bio bi red :p
 
ti bi moldavke a ? :) Sasvim dobar nacin da se potrose one stotine hiljada akumuliranih rubalja :D

inace, cisto da cimnem malo starca za nogu, ono sto je nabrojano kao "you will do the same things you did in SoC" kao npr "competing with other stalkers" (to mi zapalo za oko) ja se ne secam da sam tako nesto radio radio u SoC, bila je ona lista koja mi nista nije znacila. Posle X18 ili kako se zvase, ja sam bio na vrhu nje, (kao i svi koji su igrali igru), a nismo se nesto ni znojili zar ne ?!
 
:d
 

Prilozi

  • ScreenShot185.jpg
    ScreenShot185.jpg
    26.4 KB · Pregleda: 160
Nazad
Vrh Dno