- Učlanjen(a)
- 26.05.2006
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Taman sam hteo da pitam koja je muzika iz trejlera. 
Mirror's Edge remains a beautiful game, and graphics hounds will definitely prefer the PC version over the console versions. Even on low settings it was a beauty to behold. Little has changed in the environments, so they remain relatively empty and sterile compared to the grit and grime you'll find in a place like Grand Theft Auto's Liberty City. The PC version also implemented Nvidia's PhysX technology to add cloth effects, fog effects, and wind. The effects are subtle, and you may not notice a curtain billowing beautifully in the wind as a police helicopter rains down gunfire upon you, but the PhysX effects are certainly an improvement.....Overall, the PC version appears to be the best of the bunch, with options to crank up resolution and textures to mind-blowing levels. Even on lower settings, the only settings our lowly machines can handle, the game is at least on par with the console versions.
Pa naravno, nije nesto da kazes wow, ali u svakom slucaju uvertira za nesto sto sledi u bliskoj i daljoj buducnosti. Mora ipak prvo neka predigra, pre glavne stvari a ne o'ma na suvo:d
Evo poredjenja physx off i on. Mislim da to jos nije niko okachio...
http://www.gametrailers.com/player/43552.html
Our system included a Core 2 Quad 2.4 GHz processor, GeForce 8800 GTX 768 MB, 2 GB of RAM on Vista 32-bit. The videos were captured at 1920 x 1080, V-Sync on, texture detail and graphics quality set to high, 4X anti-aliasing, and PhysX support on.
The nine Time Trial maps, due to arrive in late January, will cost 800 Microsoft Points from Xbox Live (GBP 6.80 / EUR 9.60), or USD 10 (GBP 7) from the PlayStation Store. The UK price is likely to be cheaper than that, but there's no specific word yet.
The Time Trial Map Pack will be available in late January for the PS3, Xbox 360, and the PC version of the game, which ships on January 13th in North America.
Our system included a Core 2 Quad 2.4 GHz processor, GeForce 8800 GTX 768 MB, 2 GB of RAM on Vista 32-bit. The videos were captured at 1920 x 1080, V-Sync on, texture detail and graphics quality set to high, 4X anti-aliasing, and PhysX support on.
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