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Killzone 3

Vec vidim trofej "launch jetpack trooper 100 meters" :) Kako je jaka scena dok pada ovaj ogromni nosac..
 
U FirstPlayu potvrdjeno da ce igra imati co-op za 2 igraca, kao i da se radi na posebnom rezimu za 4 igraca...

Ako neko zna nesto vise... :)
 
To su odlicne vesti, zaista je co-op falio u KZ2.
 
Što? Baš voliš da nerviraš?
 
Nije precizirano na sta se misli...

Receno je da se uz standardni co-op za 2 igraca radi i na specijalnom co-opu za 4 igraca. Ovo sugerise da se standardni co-op odnosi na kampanju, dok je za 4 igraca dodatni sadrzaj, poput spec-opsa.
 
Ne brini se, nece. :D

On-console PS3 show FirstPlay has issued a correction regarding this week's Killzone 3 preview.

It reads: "Unfortunately the Killzone 3 preview contains a piece of erroneous information about a four-player co-op mode which isn't present in the game. It was something that had been rumoured that we mistakenly picked up on as fact. Apologies for that, especially to Guerrilla for whom this has been an annoyance."

http://www.computerandvideogames.com/article.php?id=255888
 
http://www.killzone.com/kz/news.psml...e+3+-+Controls

Killzone 2 vs. Killzone 3 - Controls
Jul 15, 2010 - by Victor Zuylen
Category: Features

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game's first-person animations. It was also Killzone 2's most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can't wait for people to try it out."

http://www.ausgamers.com/features/read/2931206
Another thing that a lot of the hardcore fans commented on was controller lag is something that we are addressing as well. Obviously Killzone has it's own kind of scheme of how you move around, that all of the animations have a bit of "weight" to them. That's something that we want to keep but we want to make sure that when you press a button something happens on screen immediately. There shouldn't be any lag between you pressing a button and stuff happening on screen. So that's pretty much gone in the build that we have here already, but we're working it out to get rid of it completely.


Secate se rasprava oko boldovanih delova ;) ?
 
Poslednja izmena:
Mesali su lag i deadzone... Koje su eliminisane sa HP patchom.
 
Sto onda popravljaju stvari ako su vec resene ?
 
Ne popravljaju nista, vec sam objasnio kada su deadzone popravljene... Mozda ih dodatno smanjuju ili tako nesto, ali deadzone su vec blizu minimumu.
 
Cekaj, lik u qoute-ovano delu prica kako su se vratili na pocetak i sredili problem.
 
Ne znam sta ti je dead zone, ali igra je lagovala ko besna, padovi FPS, glupava akceleracija oruzja. Sve ovo je vremenom dopizdelo svima da igraju KZ2.
Videli su i sami da ljudi nece to, zato se i prica da ce KZ3 imati kontrole slicne ostalim FPS naslovima.
 
@shin
Da li si ti igrao KZ2 multiplayer sa HP kontrolama?
 
Par sati, nista posebno.
I meni je delovalo kao da sve bas tu ne stima.
Cudno mi je sto pricas kako je sve vec sredjeno, a dosta vas je odustalo od igre i lik iz GG sam kaze da je lag smanjen/deadzone sredjen.
 
Ja sam "odustao" posle samo 135 sati multiplayera. Nijedna online igra koju sam igrao na konzolama nije ni blizu po tom pitanju. A svi znamo da Killzone 2, realno, ima manje replay valuea od npr. Call of Dutya. Kontrole mi nikad nisu smetale... Probaj sa i bez HP-a, pa reci da li je "problem" u deadzonama.
 
Sve je to ok, ali mi je malo smesno da bolje poznajes igru od ljudi koji je prave ;).
 
Nastavi da citas PR izjave raznih devova, naucices vise iz njih nego od samog igranja odredjene igre.
 
Nastavi da citas PR izjave raznih devova, naucices vise iz njih nego od samog igranja odredjene igre.

Obrnuo sam SP nekoliko puta(nikako da stignem da predjem Elite) i probao sam MP.
Meni tu nesto nije stimalo i nisam jedini koji tako misli.
Uopste su misljenja oko KZ2 podeljena - nekima je HP odlican, nekima je krsh, dok neki pricaju kako je igra bila najbolja dok je bila u beta fazi.
 
Sta ti nije stimalo? Reci svoja misljenje, ne interesuje me sta "internet" misli.
 
Ne znam sta Ragnarok prica, kontrole jesu bile bolje, odnosno bolji je odziv bio posle tog HP patcha, ali je daleko to bilo od bilo koje druge igre.. Najbolji balans izmedju osecaja 'tezine' oruzja i udobnog igranja ima BC2.. ako je slicno, ili malo 'teze' u KZ3, onda super..
 
Cudno mi je sto pricas kako je sve vec sredjeno, a dosta vas je odustalo od igre

to su dva nezavisna dogadjaja ;)

edit:
hahaha, bc2 i osecaj tezine u istoj recenici? :D

daj ne pricaj svasta, nemoj da se samosvrstavas u istu grupu sa psihom :). niko ne spori da je mp u bc2 bolji i zanimljiviji od kz2, ali nemoj to mesati sa drugim stvarima.
 
Poslednja izmena:
Framerate je cesto umeo da opadne, cinilo mi se da postoji input lag, bilo je tesko nekoga pogoditi iz blizine, kamera postavljena u visini grudi je cinila da se osecam kao kepec(FOV je ocajan).
Nemoj pogresno da me razumes, igra mi se svidela, kupio sam je kao sto cu kupiti i KZ3, ali mesta za napredak ima.
 
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