Zanimljiva je varijanta gde ce graficka sa DUAL GPU-om uptrebiti jedan za fiziku mislim da bi se tu video najznacajniji dobitak na performansama i mislim da je to bolje resenje od dodatne kartice koja bi morala da ide na PCI slot i imala pi podosta sporiju magistralu.
Drugo pitanje koje me muci:Gde je ATi u svemu ovom?
Evo jos nesto:
I don't think it will be better than Ageias solution, but I think it is a smarter solution. You don't need SLI to take advantage of Havoks Havok FX engine, you can have any single GPU plugged into the system, and although high end would be better, all high end cards start at about $300 now, which is better than $200 on a midrange card and $250 on a PPU for the same performance.
Havok FX will produce visual physics effects using idle ALUs in a SM3.0 pixel pipeline, while Havoks HydraCore will use a multicore processor for interactive physics effects. Here's a link if you're interested in learning more.
The only games I've even heard of that support Ageias PhysX solution are UT2007, Crysis, and like 3 other games I'm not really interested in. And though UT2007 utilizes the PhysX engine, the Unreal Engine 3 is open for developers to choose which physics engine they want to use, which was what Tim Sweeney said.
The PhysX API is also multithreaded, which means it will run better when you have more CPU cores. And from what I've heard about the Geometry Shaders in Shader Model 4 hardware, physics effects can be calculated by the GPU using the GSs. With quad core CPUs, D3D 10 video cards, and HavokFX, it's possible the PPU will become obsolete 6 months to a year after its release.
Unless the PPU can do more than what a normal quad core CPU can do for 5 games, then I really don't see the point in getting one. The PhysX API, on the other hand, might still serve a purpose, and if they can rewrite it to take advantage of GPUs, it could be some major competition to HavokFX.