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Grand Theft Auto VI

Jako interesantni patenti od strane rockstar-a, ne mora da znači da će biti korišćeni u igri ali po onome što su pokazali u trejlerima vrlo verovatno hoće.
 
Obidjem Circoloco povremeno, ovo sto si okacio je odlicno a promaklo mi.
Imaju neke pesme u GTA V koje u nazivu imaju "Circoloco Edit" sto je u prevodu verovatno znacilo Rckstar Edit.

Kazu da je ovo gameplay, zasnovano na Rockstarovim patentima koje smo spominjali ovde. Stavicu u spojler 10 patenta na osnovu kojih moze da se nasluti sta nas sve ceka u 6.

NPC driving

  1. Much more realistic NPC driving
NPC drivers will react intelligently: they’ll avoid obstacles, follow traffic lights, yield signs, and speed limits more accurately.

Car chases or escapes from dangerous events will feel believable (no more pointless crashes or ridiculous maneuvers).


2. Real-time dynamic routes

NPCs will no longer follow only preset paths: they’ll adapt their routes based on traffic, accidents, or dynamic events (e.g., gunfights).

They can improvise smart detours.


3. Traffic that responds to chaos

If you, as the player, cause an accident, cars will automatically reroute to avoid it.

In police chases, traffic may change behavior — slowing down or coming to a stop.


4. Vehicles keep moving even off-screen

If an NPC drives away from you, they won’t disappear anymore: they’ll keep driving to their destination as if the world is always active.

This enables long-distance tailing or NPCs realistically returning to town after leaving an area.

5. Smoother and more natural driving system

Improvements to AI allow cars to move more fluidly, avoiding sharp turns or jittery movements.

Lane changes will be realistic, with proper use of indicators and natural timing.


6. Advanced reactions to unexpected situations

A car might brake suddenly to avoid a pedestrian, change lanes to dodge an accident, or swerve if something falls into the road.

If there are gunshots, some cars may speed off or abandon the vehicle.


7. Shared pathing between NPCs

NPCs can coordinate in traffic, like in real life: if a taxi blocks the road, others will find alternative paths.

During chases or missions, groups of NPCs can move together as a team.


8. Complex routines tied to driving

An NPC might take their car to work, park realistically, then drive home in the evening.

All of this happens consistently, even if you're not directly following them.


9. Support for vehicle-related special events

Events like police convoys, parades, protests, or rush hour traffic can be managed dynamically.

Vehicles involved in these events will behave more realistically and in sync.

10. Direct impact on your driving experience

Traffic will react more smartly to you: if you drive against traffic, other drivers won’t just brake — some will flee, others will actively avoid you.

During chases, cars on the road will genuinely try to dodge or escape you.
  1. NPCs with realistic and continuous movement
NPCs will no longer “disappear” when you leave their area.

They can continue their actions and move coherently even outside your field of view.

Example: if an NPC enters a building or gets into a car, they will realistically continue on their path even if you're not watching.


2. Predictive navigation for NPCs

NPCs will be able to predict the best path based on traffic, obstacles, and in-game situations.

They might avoid dangerous roads, accidents, or even react better to police chases or dynamic events.


3. NPCs with memory and routines

The system allows NPCs to have complex daily routines (work, home, shopping, etc.).

These routines can be remembered and resumed even after many hours of gameplay.


4. Long-term consistent behavior

If, for example, you chase an NPC and they escape, you might find them hours later hiding or in another district, without being “reset.”

Characters react based on past experiences (e.g., fear, anger, suspicion).


5. Persistent game world

Events are not “erased” but continue over time.

A car crash or street fight can have consequences that unfold even after you’ve left the area (ambulance, police, etc.).


6. Smarter NPCs in traffic

Pedestrians and drivers will be able to search for alternate routes in case of traffic or roadblocks.

They can also interact with other NPCs (e.g., arguing, helping each other, talking).

7. Optimized navigation for vehicles

AI drivers will react more smoothly, avoiding obstacles, accidents, or absurd maneuvers.

Vehicles will adapt better to the environment (no more taxis getting stuck in walls).


8. Shared world between players (in GTA Online)

If used in GTA Online, the system will allow for synchronized NPC and traffic behavior across multiple players.

Everyone will see the same NPCs acting the same way in real time.


9. NPCs that interact with each other

The system allows NPCs to share information: for example, a pedestrian witnessing a crime might alert another NPC or call the police.

They can form groups or act as a crowd in a more organic way.


10. Support for realistic dynamic events

The world can adapt to complex events like disasters, blackouts, strikes, storms, etc.

NPCs react to these events in real time, changing their actions and paths accordingly.


11. Better performance and a larger world

The system uses fewer resources to manage navigation, allowing more NPCs to be active at the same time, even in distant areas.

This also enables a larger, more vibrant world.

NPC Awareness Innovations
 
Poslednja izmena:
Tesko mi je bilo da se sazivim sa onom trojicom iz petice ali ovo ce biti nemoguca misija, ovaj Logan Paul i J Lo wanabees su mi bliski ko Djani i Stoja. Getting old....
Igra se tranformisala sa GTAV, pogotovo online iz tog nekog crime movie story fazona u totalno americko seljacenje ala Fast and Furious ili NFS Underground, znaci igra za uzivaoce daddy yankee i cele te kulture u USA. A to mi ne prija.
 
Ma jasno, nego sam se nadao nastavku Vice City ili nekoj igri smeštenoj u 70-te a ne Majamiju Horejšija Kejna. Bukvalno je komitet odlučio temu igre, da se zadovolje široke američke mase i maksimizuje profit. Jedno je jasno, ovde satire neće biti.
 
Ma GTA se nikad nije igrao vanila. Umesto ovo dvoje vec vidim kako furam sa Kim Dzongom i Britni Spirs.
 
Ti stariji delovi su izlazili u neka ozbiljnija i prizemnija vremena. Danas su i precednici Amerike predmet sprdacine.
A i kada se pogledaju popularne igre danasnjice i sta se sve u njima servira, ovo u GTA6 trjlerima deluje poprilicno ozbiljno.
 
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