The game's need to stay true to realism is starkly contrasted by the combat, which proves strikingly shallow and glitchy. Just to give you an idea, we were able to slaughter the entire town of Trelis by repeatedly clicking the left mouse button to kill an opponent with sword swings, running and hiding behind a wall, and then repeating. Pressing and holding LMB allows for a power swing, parrying with a weapon or shield is accomplished by holding the RMB, and from there a quick strike can be initiated with a LMB click. Even with these options, nothing remains as effective as jamming LMB. The game automatically directs you to an opponent should there be a group around, and you can switch up targets if you like by turning your character around. While locked in, nobody else will attack you unless they're firing arrows or magic blasts. As a result, you can stand in a group, target one foe, and initiate a barrage of LMB strikes, taking down one opponent after another. A humanoid's general reaction is to block, a beast's general reaction is to back up. As long as you continue to hit LMB, you'll occasionally pierce their flesh with your weapon. Though this method proves amazingly effective, opponents humanoid and beast alike will occasionally unleash a practically unblockable series of attacks that more often than not kill your character. This seemed to be especially true of beasts. Either way, combat is reduced to a trivial affair where you jam LMB, run and heal, run back in, jam LMB, and win. If this game is trying to mimic how a real world functions, how does it fit that one man is able to take down an entire town by doing figure-eight's with a bladed weapon?
Magic and bow options are available as well, and both can do big amounts of damage. However, both require you to be at a distance from your opponents. This seemed to be possible with beasts as they tended to move more slowly. With speedy humanoids combat quickly moves to close range, requiring you to switch to melee and start up another brainless LMB click-fest. Regardless of who you're fighting, you can count on numerous bouts of retaliation attacks that can't be anticipated, resulting in your death and a game reload.