GoranM
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dere nvidia u svim segmentima
Psssss.... cuce te ovi iz susedne sobe
dere nvidia u svim segmentima
Cutanje je zlato....(goldi) .
...As you all may remember, it was a PC powered by three Fermi GTX 580 GPUs that ran the real-time demonstration of EPIC games Unreal Engine 3 based “Samaritan demo” back in 2011...
...A year later, the same demo was ran on not three flagship GPUs but a single Kepler GeForce GTX 680 which delivered the same level of visual quality and 60 FPS in the Samaritan demo...
Highlights of the “Infiltrator” demo are mentioned below:
- New material layering system, which provides unprecedented detail on characters and objects
- Dynamically lit particles, which can emit and receive light
- High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
- Thousands of dynamic lights with tiled deferred shading
- Adaptive detail levels with artist-programmable tessellation and displacement
- Millions of particles colliding with the environment using GPU simulation
- Realistic destructibles, such as walls and floors
- Physically based materials, lighting and shading
- Full-scene High Dynamic Range reflections with support for varying glossiness
- Illuminating Engineering Society (IES) profiles for realistic lighting distributions
Just take note that getting a “1” in OV (over voltage) Max Limit is a serious red flag. It means the ASIC is overly stressed, possibly leading to core damage so either the voltage or clock speeds should be dialed back as soon as possible.
Follow along with the video below to see how to install our site as a web app on your home screen.
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