Nije mi jasno koja je prednost to sto mogu da setam kilometrima dugackom mapom ako postoji samo jedan cilj tj. ako ne postoje neki sporedni zadaci?
Mozda ti kaze recimo idi NW i nadji bazu pa moras da tumaras sam i da je nadjes...A mozda i ne
Nije mi jasno koja je prednost to sto mogu da setam kilometrima dugackom mapom ako postoji samo jedan cilj tj. ako ne postoje neki sporedni zadaci?
Odlicno receno. Danas su klinci preplavljeni ponudom tako da ni ne mogu izgraditi ukus.
I meni ovo deluje mnogo zanimljivije od crysisa.
Mozda ti kaze recimo idi NW i nadji bazu pa moras da tumaras sam i da je nadjes...A mozda i ne![]()
Da. Samo da ne ubace monstrume i aliene neke i ne mogu da pogrese. Sem ako ne bude cilj bio da `lovis` lovokradice.![]()
Nisam se dobro izrazio. Naravno da je potreban izbor da bi se izgradio ukus. Problem je prevelike ponude. I prevelikog izbora. Klinci previse lako dolaze do svih mogucih i nemogucih naslova i pouzdano znam da svemu pristupaju suvise povrsno. Svako ko ima neke klince kojima nabavlja igrice zna o cemu govorim.KAkva je ovo glupost? Valjda se ukus ne moze izgraditi u nedostatku izbora?! Prosta llogika ...ccc:wall:
Nisam se dobro izrazio. Naravno da je potreban izbor da bi se izgradio ukus. Problem je prevelike ponude. I prevelikog izbora. Klinci previse lako dolaze do svih mogucih i nemogucih naslova i pouzdano znam da svemu pristupaju suvise povrsno. Svako ko ima neke klince kojima nabavlja igrice zna o cemu govorim.
Sorry na off-u.
Computer and Video Games has word from Far Cry 2 producer Louis-Pierre Pharand that the upcoming shooter sequel will offer "close to 50 hours" of gameplay. The lengthy campaign is the good news, the bad news was this information was offered as a reason gamers should not be disappointed that Far Cry 2 will not have a cooperative multiplayer component, an always demanded, but rarely delivered feature.
Ne znam baš. Klinci i dalje dohvate CS 1.6 i ne puštaju. Tako da im grafika iz 1999. ne smeta toliko mnogo.
Znaci da ce za mene biti 15 dana igranja.:d
Ubisoft is going for a realistic feel to the gunfight; the guns feel very authentic, and you won't want to stand around in the open. You can take a decent amount of damage before you go down, but you're not invulnerable. It's worth noting that the health system continues to evolve. When we first saw the game last year, the idea was that if you were hurt then you would need to perform some kind of first aid to get back to full health. For example, you might need to use a knife to gouge a bullet out of your flesh. However, this process took far too long if you had to do it over and over in a fight, so now there's a segmented health meter. If a segment of health drains partially, it will regenerate if you're not hit for a few seconds. If a segment is drained entirely, you'll need a first aid kit of some sort to restore it. If you're down to your last health segment and are about to die, you might have an NPC come to your rescue, just like in the movies. He'll run up, pick you up by the shoulder, and move you to safety. While he covers you, you can then perform the first aid animation to get back to full health. It's a very cinematic moment.
What is technically amazing about Far Cry 2 isn't just the impressive visuals, but it's the complex real-world environment that's being created. This means that your actions can and often will have inadvertent results. Dry grass can be set afire, either deliberately or accidentally by say an explosion. The fire will actually spread depending on the variable winds (there's a full weather system, as well as a day-and-night cycle). The fire can produce smoke that gets blown by the winds and can obscure visibility; not to mention, the fire itself can burn objects as people as it spreads.
Far Cry 2 is such an ambitious game that it's hard not to admire it; Ubisoft really wants to push the boundaries of what is often termed emergent gameplay. This looks to be an incredibly immersive game, though, and we're looking forward to unlocking more. It's going to launch simultaneously on the PC, Xbox 360, and PlayStation 3 later this year, and all three games are going to be identical in terms of content. The console versions should be extremely comparable to one another, as well.
Lepo .lepo ,nema sta ,narocito ono kad pali travu...Nisam u toku,kazite mi jel' vidjen ovaj engine u nekoj igri ili mu je ovo "premijera"?
Gejmplej trejler je predivan i potpuno sam očaran istim. Ovo će biti fenomenalna igra, možda i akcioni naslov godine. Nažalost, već se nerviram što ću slušati iste jadikovke kao i za Crysis, kako igra ne isporučuje ništa novo, kako nam treba nešto bolje, lepše, optimizovanije, neka ideja, lagaće da fizika nije ništa novo, kako su zapeli negde za travku i slično. Pa će svi kukati kako im secka, da bi potom dolazili u Konzole sobu i koristili intnezitet dima u pozadini i teksturu u režimu nekretanja sa sve 4xAA i 8xAF da dokažu kako konzole to ne mogu da prikazuju i slično. Konačno, doći će nam specijalni slučajevi koji će konstatovati kako se od Half Life-a nije odmaklo i da je Alpha Prime super, daleko igrivija od ovoga.
Ne boj se, ovo će izaći i za PS3 pa ćeš moći da igraš sa čuvenim ortakom, umesto da ti se i ovde gejmplej ne dopadne jer frejmova fali na "idealno sklopljenoj mašini po ovogodišnjim cenama" :d
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