bethesda nije nezavisna, njihov vlasnik je Zenimax Media od '99. samo oni zapravo odluchuju sta ce se raditi u bethesdi... valjda je i njima jasno koliki su dupeglavci u Bethesdi i da im je kreativnost slabija strana, te su shvatili koliki je rizik dati njima da kreiraju nesto originalno, pa su odluchili da keshiraju toliki novac za FO licencu koja im apsolutno nije bila potrebna. Jednostavno znaju da je ta licenca cist zicer, da ima razgradjeno gotovo sve pricu, zaplet, okruzenje samo je potrebno to prilagoditi trendu i pruziti svakom da odigra
Par utisaka iz jednog francuskog chasopisa...
"Fade to black and you're now at your tenth birthday, ready to get your Pipboy3000, "the indispensable companion of the modern man". This scene introduces your first social interactions.
You'll go then from a little flirt with a girl your age through the confrontation with a little bully desiring to strip you from your birthday cake, to a surrealist discussion with a schizophrenic Mr Handy.
And there, I feel reassured. The dialogs and the argument with the dumbfuck in the making come right into the series spirit. During your conversation with the little scum, the game offers you ten different dialog options: immediate cowardly capitulation, insult leading to a brawl, lies, [...] spitting on the cake before offering it to him. The list is more than satisfying.
(...)
While I was expecting an outright treason of the Fallout setting, more because of ineptitude than vice, I have the feeling the game is spot on. The ambiance, scenery and lighting of the Vault seem perfectly faithful to the series, with just the right dose of rust to enhance claustrophobia.
(...)
Now here's the point where things get messy. We're going to get onto the thorny problem of the combat. [...] We'll note that the developers repeated ad nauseam that the efficiency of your shots depend on your statistics and that the FPS skills of the player don't have any importance, and that all shots fired in real-time mode will be automatically aimed to the torso. [Here goes a lengthy description of the VATS system]
The idea seems to stand theoretically, but in facts I'm far from convinced. Firstly, during the presentation, either he was wearing a Power Armor and holding a Gatling gun and fighting hordes of super mutants armed with heavy machine guns, bakookas and supersledges or fighting ghouls with a 9mm and wearing just a leather armor, the demonstrator was just standing there, shooting long bursts without using any kind of tactics.
Besides, aimed shots, possible even with a minigun, looked far less effective to me than just "run right next to the baddy and empty my magazine in one burst".
(...)
Regarding monster design, I'm afraid they are completely off the mark. Forget about quirky, clumsy supermutants or weird ghouls with tree branches sticking out their skulls. All you'll get is overmuscular, overarmed orcs and undeads Oblivion style. But that was expected"
edit:
lol ovaj filip bash voli monologe
nema ko sta da mrzi bethesdu, korporativni dronovi kontorlisani marketinshkim postulatima prema takvima mozes biti smao indifirentan a smejati se rezultatima njihovog rada jer shvatish kuda sve to vodi na kraju... takvi kao sto su oni smanjuju svakodnevno kvalitet igara ... ono sto boli je sto uz pomoc novca/pr-a/lazi postaju kvazi trend seteri, pa tako recimo nece cuditi da posle izlaska fo3 real time sa pauzom svi odjednom nazovu next gen turn based borbom, lol

(sto dalje uslovljava da mnoge stavke koje oni reinventuju neki balavi developeri dalje preuzimaju misleci da je to put do uspeha, a ne biti marketinshki mag) ...banalan primer koji oslikava dosta toga i tu mozesh samo da se smejesh dokle ljudska glupost moze da dosegne i da proguta sve to...