G!!!
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da vas ne bi samo opti gnjavio sa novostima evo i ja malo 
kako Bethesda pompezno najavljuje svoj naslov u pitanju ce biti RPG sledece generacije koji ce izaci i za PC i za konzole...
ko moze nek kupi oktobarski broj Game Informera (http://www.gameinformer.com/default.htm) u kome ce biti clanak na 12 strana o ovoj igri... igra se inache razvija od 2002. godine i trebala bi da predstavlja poslednji deo u elder scrolls serijalu (tako je bar branije bilo najavljivano)
naslovan strana GameInformera koja ujedno predstavlja in-game art (shta god im to znachilo, ako ce shotke biti ovakve to ce biti pravo chudo) :
GameInformer Cover
naishao sam i na komentar jednog od developera iz bethesde
"It is a shot using real in-game assets. The guy on the cover is actually the "player character" who we use most often when we're playing the game right now. Obviously he has been posed by hand for purposes of the cover, but there is no graphics magic or sleight-of-hand going on. It is not a high-poly render or something that we're only using for cutscenes or anything like that. That is how his armor will look when you play the game. The same for the horse, his face, and the castle in the background - all in-game assets that are rendered in real time by our engine."
kako Bethesda pompezno najavljuje svoj naslov u pitanju ce biti RPG sledece generacije koji ce izaci i za PC i za konzole...
ko moze nek kupi oktobarski broj Game Informera (http://www.gameinformer.com/default.htm) u kome ce biti clanak na 12 strana o ovoj igri... igra se inache razvija od 2002. godine i trebala bi da predstavlja poslednji deo u elder scrolls serijalu (tako je bar branije bilo najavljivano)
naslovan strana GameInformera koja ujedno predstavlja in-game art (shta god im to znachilo, ako ce shotke biti ovakve to ce biti pravo chudo) :
GameInformer Cover
naishao sam i na komentar jednog od developera iz bethesde
"It is a shot using real in-game assets. The guy on the cover is actually the "player character" who we use most often when we're playing the game right now. Obviously he has been posed by hand for purposes of the cover, but there is no graphics magic or sleight-of-hand going on. It is not a high-poly render or something that we're only using for cutscenes or anything like that. That is how his armor will look when you play the game. The same for the horse, his face, and the castle in the background - all in-game assets that are rendered in real time by our engine."
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