Frame rate analysis on the released video? Yes, we’ve done it on the 340MB WMV issued by Crytek - an amazingly clean encode, by the way, requiring only a handful of tweaks to the frame analyser readout owing to macroblocking turning a few dupe frames into unique ones. All that being the case, we can say that as an average across the entire range of clips, frame rate on both systems is at 25.5fps give or take a 0.1fps variance.
You can surmise that the Xbox 360 version of the engine appears to be ahead in development compared to the PS3 rendition. You draw this conclusion simply from the fact that the majority of shots involving elements that really tax the engine (and thus incur frame loss) are using 360 video. So, early days yet, and I would be hoping for closer platform parity and a solid 30fps frame-rate on any game powered by this new engine, the first of which must surely be Crysis itself? Crytek needs a showcase game for its console technology, and why not a console rendition of one of the most beautiful-looking games ever made?
So there we go. What is clear is that both versions are running at native 720p, with anti-aliasing absent at this time - we’d be hoping at least for an EdgeAA solution in the final game, as used on the PC version. The trailer itself is a very intriguing teaser and it leaves us hungry for more information. We’re currently sorting out a technical Q+A with Crytek itself which is a hugely exciting opportunity, so look out for that soon.