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Indiana Jones and the Great Circle

Ja počeo, odigrao jedno sat vremena i odustao iako mi se igra dopada ali jednostavno nema Boga da se naviknem da igram iz prvog lica i da mi se pritom još i dopadne taj sistem.
 
Ja počeo, odigrao jedno sat vremena i odustao iako mi se igra dopada ali jednostavno nema Boga da se naviknem da igram iz prvog lica i da mi se pritom još i dopadne taj sistem.
Ja sam ekstremno ishejtovao odluku da bude first-person. Evo imam još sat vremena do kraja igre i konvertovali su me još dok sam u Vatikanu bio. Spektakularna igra, po meni. Poguraj se, navikne se čovek a onda posle bude i bolje zbog toga. Ja ovo rangiram iznad svih Uncharteda i Tomb Raidera.
 
Kako ložite vatru, a ostavio za jesen
Daleko ta jesen, ako mene pitaš! Ja nisam ni neki ogroman ljubitelj filmova i to, a u ovome uživam do te mere da me grize savest. Idem, skačem, šljepam fašiste bičem, udaram ih lopatama. Strašno šta su napravili. Sve mi prija, čak i nadprosečno glup AI jer mi daje iluziju da sam strašno vešt i relativno neuništiv. Brojim dane dok ne izađe DLC.
 

veteran76:​

Gde sa podesava RT nigde nisam nasao u podesvanjima ? Pise RT on u statistici, a dodatno me buni ovako visok FPS sa supreme podesavanjem bez DLSS. Cak je i zauzece memorije malo u odnosu na to sta se pise o ovoj igri, ili se to kasnije tokom igre povecava.

Radi ti pristojno jer je za kartice sa manje od 12GB VRAM onemogućeno podešavanje naprednih RT opcija kao i PT. Pogledaj moj post od 11.12.2024 ako hoćeš da dobiješ pristup full RT opcijama (sad vidim da ovo više ne uspeva na novijim verzijama igre, tada je moglo). Imaj u vidu da ćeš morati da smanjiš Texture Pool Size na Medium da ne bi prepunio VRAM, a i Hair Quality treba na Low, naravno sa DLSS, inače je neigrivo.
 
Poslednja izmena:
Update: ipak može da se natera da radi i na novijim verzijama, samo na malo drugačiji način :)

Open TheGreatCircle.exe in a hex editor like HxD.
Search for the value "11000". You'll find only one reference to it. It's represented in hex as 31 31 30 30 30. Change this to 31 30 30 30 30 (so just change the second 31 to 30). Save the file and launch.
 
Update: ipak može da se natera da radi i na novijim verzijama, samo na malo drugačiji način :)

Open TheGreatCircle.exe in a hex editor like HxD.
Search for the value "11000". You'll find only one reference to it. It's represented in hex as 31 31 30 30 30. Change this to 31 30 30 30 30 (so just change the second 31 to 30). Save the file and launch.
Hvala :) Hoci da probam da vidim kako to radi sa 3080.
 
@Jera
Probao sam ovo ne moze nista pametno da se napravi. Forsiranje RT nema puno smisla, igra izgleda odlicno i bez RT.
Primetio sam drugi problem ne znam da li se nekome ovo desvalo, da li je uopste neko primetio ovaj bag.
Rez 1440p sve na max DLSS na bilo koju vrednost a fps ocajan. Verovatno mi nista ne bi bilo sumnjivo jer znam da je igra zahtevna ali posto uvek pratim statistiku makar dok ne podesim igru vidim mali fps gpu usage 100% a potrosnja ispod 200w. Uspeo sam to da resim pomeranje DLSS na DLAA pa se vrati nazad na neku od DLSS vrednosti i tako par puta ako treba dok potrosnje ne dodje na normalnu vrednost a kada se to desi fps skoci na 100.

Indiana Jones And The Great Circle Screenshot 2025.04.30 - 18.05.05.33.png Indiana Jones And The Great Circle Screenshot 2025.04.30 - 18.06.00.71.png Indiana Jones And The Great Circle Screenshot 2025.04.30 - 18.21.03.61.png
 
Nisi uspeo da dobiješ podešavanje RT opcija? Evo, radi na najnovijoj verziji:

1746132349358.png

Koliko se sećam, baš u muzeju je jako velika razlika između default RT i full RT / PT, senke su jako loše na default RT.
Kod tebe je preveliko zauzeće VRAM, na granici si, možda zbog toga imaš jako velike oscilacije fps. Smanji malo Texture Pool Size pa probaj kako radi
 
Poslednja izmena:
@Jera
Ma uspeo sam to da sredim nego 144hz monitor znaci preko 90~100fps za ugodno igranje a od toga nema nista sa 3080 i ukljucenim RT, probao malo i batalio da se cimam, bolje da bez RT sve bude podeseno na max nego sa RT na low :p mada ovo je jedna od retkih igara u koj RT i sto bolja grafika bitno doprinose ukupnom utisku.
 
Kod tebe je preveliko zauzeće VRAM, na granici si, možda zbog toga imaš jako velike oscilacije fps. Smanji malo Texture Pool Size pa probaj kako radi
Da to je u pitanju hvala na sugestijama. Kada se igra startuje a memorija je na granci to se tako manifestuje fps 25 i nerealno mala potrosnja uz 100% zauzece gpu-a. Kada se spuste teksture fps i potrosnja gpu-a odmah od starta su kako treba. Znaci preveliko zauzece memorije stvara i taj efekat pored mnogih drugih koji su vec poznati.
 
Na dva računara imam isti slučaj.
1. 3080 + 12600K + 64GB RAM; 1440p
Texture pool size Very Ultra
Shadow quality High
Sve ostalo na max

2. 3080 + 5800X3D + 32Gb RAM; 1440p
Texture pool size Very Ultra
Shadow quality High
Sve ostalo na max

Nemam nikakvu RT opciju, kad uključim DLSS (Q ili B) imam supersecko od 20-30FPSa kad prebacim na Native TAA imam 110-120FPSa, ograničim FPS na 90 da se manje greje grafika. Međutim kad uradim alt tab iz nekog razloga i vratim se u igru, padnu frejmovi za pola i moram da restartujem igru. Ništa mi nije jasno.
 
Poslednja izmena:
Na dva računara imam isti slučaj.
1. 3080 + 12600K + 64GB RAM; 1440p
Texture pool size Very Ultra
Shadow quality High
Sve ostalo na max

2. 3080 + 5800X3D + 32Gb RAM; 1440p
Texture pool size Very Ultra
Shadow quality High
Sve ostalo na max

Nemam nikakvu RT opciju, kad uključim DLSS (Q ili B) imam supersecko od 20-30FPSa kad prebacim na Native TAA imam 110-120FPSa, ograničim FPS na 90 da se manje greje grafika. Međutim kad uradim alt tab iz nekog razloga i vratim se u igru, padnu frejmovi za pola i moram da restartujem igru. Ništa mi nije jasno.
Stavi tekstura na Ultra, DLSS na performance, ja sam samo to promenio, evo sad sam usao ponovo u igru da vidim sta se desava i normalno radi 120~144fpa. Tokom igre iskljuci sve sto radi u pozadini a ima potrebe za memorijom na grafickoj kartici, kao sto je recimo mozila.
 
Opet isto, čim uključim DLSS frejmovi roknu na sub 30 nivo. Na oba kompa je isto, i isti su drajveri, igra je iz Xbox PC pass kataloga. Neverovatno.
 
Smorio sam se od štelovanja, Geforce now, sve na max i uživancija.
 
Opet isto, čim uključim DLSS frejmovi roknu na sub 30 nivo. Na oba kompa je isto, i isti su drajveri, igra je iz Xbox PC pass kataloga. Neverovatno.
Nestalo VRAMa, DLSS i posebno frame gen troše VRAM. Nisam igrao Indijanu ali u HL2 Remix čim nestane VRAM kreće sideshow. Blago nama sa igrama koje u 1440p troše više od 10 GB VRAM. I sa nVidijom koja za 500 evra prodaje GPU sa 8 GB VRAM.

U poslednjih 12 meseci prvo su platili ceh modeli sa 8 GB VRAM najviše 3070, sada mi sa 3080 10 GB a uskoro će ekipa sa 12GB RAM da se nadje u toj situaciji. Kad nam AI sve programira, tako nam i treba...
 
Ekipa sa 12gb je vec u toj situaciji.
 
Indi sam ponovo pokrenuo nakon UPDATE :love: , vidim sad ima i FSR i FG... (nisam video stelovanja za RT?!) :unsure: .Tek sad radi kako treba, verzija 1.0.7 ako se ne varam. Mislim da cu uspeti da problem prvog lica resim uz pomoc atmosfere igre, jer ipak sam odrastao uz ove i sl. filmove :cool: Mada je moj problem poceo kada sam morao da predjem na gamepad, pre toga na MIT mi nije smetalo da igram FPS igre...
 
Poslednja izmena:
13h u igri i kako kolega rece - u fazonu sam daj još! :p Atmosfera ili odrastanje uz Indija - ne znam tacno sta je upalilo...Ne secam se da me neka skoro ovako "vozila"
(y) Cak sam promenio misljenje i mislim da su odabrali dobro da se igra iz prvog lica... Iz treceg bi licila na mnoge druge.
 
 

Indiana Jones and the Great Circle™ Update 5 Patch Notes:​


New Features

  • This update enables compatibility with The Order of Giants DLC, available for purchase separately now
  • We’ve added a new “Very Light” action experience difficulty for players who prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging
  • This update adds support for RTX Hair on 50-series Nvidia RTX GPUs. This is a high-end rendering feature to enable ray-tracing on character’s hair for a more realistic appearance. We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more. You can find the option for “Ray Traced Hair” in the “Advanced Video Settings” menu.
  • New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from the around the game’s world.
  • We’ve added information to the Quick Inventory to let you know which of your outfits and disguises are safe or restricted in the current area you find yourself in

Bug Fixes & Game Updates

Please note that these can provide minor spoilers for the game!

General

  • Fixed an issue where fast-travel signposts may become unusable if player died while the combat timer was cooling down. Restarting a checkpoint will make the signposts usable again now.
  • Fixed issue where markers for the Open Season and Sleight of Hand adventure books may not appear if the player had already purchased the Vatican Books map before installing Update 4 of the game
  • Fixed an issue where, if you have the Punch Out II ability, the controls could get locked if you died in the middle of doing a stealth takedown on an enemy
  • Fixed an issue where mantling/vaulting at the same time as you’re placing an object down might cause the object to disappear or cause controls to get stuck
  • Fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru, or during the last stage of the final fight with Voss
  • Fixed a slight animation snap that occurred if tapping the button to raise your candle
  • Indy’s hand now animates when collecting coins from a coin purse
Missions & Quests

The Vatican

  • Fixed an issue where you could block yourself in the Necropolis by throwing the Antique Bust (needed to open a gate) into an unreachable location
  • Fixed an issue where the “Secret of Giants” inscription number counter may not be correct if revisiting the Vatican using a savegame made using Update 3
Gizeh
  • Fixed an issue where the player may be blocked from entering Nawal’s tent if they had died while in combat nearby to the tent
  • Fixed an issue where Gina may not follow you through to the last scorpion room in the Sanctuary of the Guardians mission if you run through the level quickly
  • Fixed an issue where revisiting Gizeh might result in the player appearing in the “buried in sand” scorpion fight once more, but not able to complete it
  • Indy will now give a voice clue about needing to burn objects if trying to pass through the first Stelae tomb before having purchased the Lighter
  • Fixed a crash that might occur in rare circumstances while escaping from the Nazi Compound with Gina
  • Fixed an issue where you may not be able to talk to Professor Savage at the Gizeh Village market in certain circumstances
  • Fixed an issue where the game might crash in rare circumstances if revisiting Gizeh with a savegame that was made while playing the Update 3 version of the game
Nepal
  • Improved Gina’s enter and exit into and from wall-presses, so she doesn’t appear to be making unnatural sidesteps
Sukhothai
  • Fixed an issue where Indy’s whip might detach itself from a branch in the spiral staircase leading down to the “leech room” in the Blessed Pearl mission
  • Fixed camera shaking issue if player tried to dive in shallow water during the first visit to the Sukhothai village at night
Iraq
  • Fixed an issue where the clouds during the end credits appeared in very low detail if you were not using the Higher Resolution Texture Pack (which is not installed on Xbox Series S unless the player chooses to)
UI
  • Fixed an issue where the “continue” button might appear visually corrupted if pausing during a level load
  • Fixed the description of the “Performance Metrics” menu option
Accessibility
  • The in-game Manual text now adjusts to match the player’s choice of enabling/disabling control toggles
Audio
  • Fixed an issue where the sound of plane propellers might be heard persistently in other levels after revisiting Shanghai
  • Gina’s voice lines when using the boat radio in Sukhothai are now radio-processed correctly
PC
  • Fixed an issue where switching between Native TAA and other upscalers (DLSS, XeSS or FSR) might cause a crash on some systems
  • Fixed an issue where Frame Generation might disable when skipping cutscenes or restarting checkpoints
  • Fixed an issue where the glass on Clerical Doors appeared incorrectly when using DLSS Ray Reconstruction
  • Fixed an issue where water caustic reflection effects may not appear on walls when DLSS Ray Reconstruction is used
  • Fixed an issue where applying some ray tracing options while in the Shanghai level may have caused a crash in certain situations
  • Fixed an issue where, if you linked your Steam version saves to your Xbox account, you could temporarily corrupt your saves on one of your devices if quitting a play session before any progress was made in that session
Xbox
  • Fixed an issue where subtitles might briefly flicker between camera cuts in cutscenes
Steam Deck
  • Fixed issue where there may be a black screen for a long while generating shader pipelines during the first launch
Localization
  • Additional one-liners from Indy when finishing combat are now available in non-English languages too
  • Fixed an issue where controller input was reversed in the Arabic localization on the “Apply Video Settings” confirmation menu
  • When playing in the Russian language, based on community feedback, the keyboard bindings now always use Latin alphabet characters rather than Cyrillic
 
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