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ArmA III

HUGE update No.1

FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.02 (Altis performance, AI tweaks, Fixathon)
SIZE: ~1 GB
CHANGELOG

DATA

Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it
Many small Altis object positioning tweaks and other terrain fixes
Fixed: Flipped moon texture
The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
The light reflected by the moon has been made more realistic
Added: New runway parts for left and right airstrip on Altis
Runway lights have new models and configuration
Fixed: Darker runway at a distance and with overcast weather
Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)
Fixed: Blinking resolution LODs on signs
Configured power line wires to be destroyed along with power line towers
Animals should be avoiding roads more now
Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
Player tank driver can turn out, while commander is turned in
Civilian (and FIA) trucks have been revamped
Added: Ability to mount Marshall driver position from right side
Fixed: Slammer recoil
Added: T-100 recoil animation for main gun
T-100 commander optics features in line with OPFOR tracked vehicles
T-100 back armor made thinner
Improved handling of terminal ballistics on armored vehicles
More realistic water fording ability for tracked armor
Added compass and additional radars for copilot seats
Removed magic disappearance of rotor blades for some helicopters
AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)
Adjusted position of Blackfoot pilot crosshair in HMD
Added stabilization for UAV optics
Fixed: Incorrect duplicate of get-in points for Speedboats
Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)
Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
Added missing backpacks for Mk6 weapon
Capacity tweaking for mortars, GMGs and HMGs (inventory)
Fixed: Animations of static weapons
Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
Fixed bombs of CAS UAVs
Re-balanced mine damage and overall mine usability
Tweaked: Pistol weights to match maximum soldier load count
Fixed: Negative friction of 120mm shells
Reticle materials for 3D scopes now glow in the dark
Fixed: Problem with 3D scope alpha sorting
Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.
Tweaked: Action menu priorities
Increased action priority for weapon assembly
Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
Fixed: Some groups spawned by Sites module had their skill set too high
Fixed: CAS bombing issues in Supports Module
Fixed: Rare occurrence of undefined variable for civilian randomization scripts
Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)
Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly
Fixed: Modules were not executed in the right order on server
Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.
Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist
Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)
Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)
Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer
Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)
Added: Delay before respawn menu is applied only when player is simulated
Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)
Fixed: Respawn display sometimes didn't close once player respawned
Fixed: Advanced hints save / load issue
Added: BIS_fnc_countdown - allows setting and managing countdown
Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
Fixed: Notifications are no longer displayed after player dies in singleplayer missions
Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing
BLUFOR soldiers are now able to switch textures via setObjectTexture
CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
Less pronounced character lip sync animations
Fixed: Several inventory capacity issues
Fixed: OPFOR pilots ammo load
Fixed: Guerrilla Rifleman AT backpack load out
Fixed: Guerrilla Engineer bag type
Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
Minor fix in BLUFOR repair specialist chest rig
Added: New icon for BLUFOR chest rig
Added: New icons for Guerrilla uniform types
Added side-specific textures and pictures for mortar bags
Introduced mass difference between normal and light helmets
Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
Rolling credits now end after finishing and a short timeout
Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor
Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
Fixed: Respawn position selection list was blinking
Fixed: Tile effects were interactive, stealing mouse focus
Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles
Removed: Showcase Night radio at the enemy camp
Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
Tweaked: Showcase Night boat driver now has a beanie hat
Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
Tweaked: Showcase Night enemies now play ambient animations
Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
Fixed: Showcase Night random patrols had skill of 1, now it's 0.4
Fixed: Showcase Night soldier leaning on the lighthouse was going through it
Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)
New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
Fixed: Defend Syrta character classes had wrong backpack
Fixed: Defend Syrta CSAT AA class had wrong backpack
Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
Tweaked: Civilian vehicles are now unlocked in MP scenarios
Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
Tweaked: Tanks should now only spawn on last zone (MP)
New: Added Spotter and Sniper load outs on the last objective (MP)
Changed: Defend Syrta now has disabled AI by default
Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally
Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
Music has been reorganized to new class names, old ones are kept for compatibility
Main menu music track fix (different version of same track)
British Radio Protocol voices added (1 x Jay Crowe 3 x Jayholder as data placeholder for future recordings)
Removed occasional animation glitch after Team Switch
Digital Deluxe Edition: Tactical Guide updated with various tweaks
Digital Deluxe Edition: Map updated with higher resolution

ENGINE

Many AI tweaks and fixes
Enabled blood when Korean language is selected
Improved: Tank collisions / flipping
epeImpulseDamageCoef parameter can now be changed for any vehicle
AI drivers are now better able to navigate out of obstacle and unstuck themselves
New possibility to turn off adaptive crosshair in options
Fixed: Favorite sessions in LAN view
Increased the limit of shown servers in the server browser from 500 to 10000
Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them
Fixed: Country detection in MP
Crouch (toggle) now works correctly for launchers
Fixed: Aiming while holding 'sprint' key and not moving
Removed zoom warp (by using sprint while in optics)
Fixed: More strange zoom while sprinting with fatigue removed
NRemoved strange zoom when aiming while trying to sprint with high fatigue
Improved: Helicopter dropping like a stone when AA hits them
Fixed: Crash when player engages in conversation and has no topic
Added: Random angular velocity for dropped weapons in ragdoll
Fixed: DnD with container on soldier's container tab caused wrong behavior
Fixed: DnD with container on soldier's linked backpack caused wrong behavior
Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
Fixed: Bag disappearance and duplication
Fixed: Gear shows no magazines except handguns
removeWeapon can also unlink assigned items now
Fixed: Command removeBackpack
Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)
Fixed: Action Drop Backpack was not working
The Men category is now properly sorted in the unit dialog in editor
Fixed: saveStatus and loadStatus commands did not work
Fixed: CheckCursorActionTarget performance
Skybox lighting is now done per-pixel
New scripting commands for getting and setting identity parameters
New scripting command for getting fog parameters (fogParams)
Added parameter turretCanSee config parameter to distinguish usability of compass for copilots
 
[YOUTUBE]QrxRlCJ9EaM[/YOUTUBE]
 
Piatnje:dali se može nečija misija otvorit u editoru....da vidim kako šljaka,i još jedno pitanje,dali treba pisat skripte u editor...i kako?
 




 
Dobro je sto se kuce mogu demolirati, ali to meni jos uvek izgleda kao razbijanje buradi i kutija koje vidimo u svakoj drugoj igri... Mozda bi se trebalo okrenuti pravoj fizici, tj. gustini, tezini i obliku materijala, pa bi se tako zid od cigle ili blokova drugacije rusio od onog sastavljenog od ploca ili dasaka.
 
Pa dobro biće i to u nekoj narednoj verziji, trenutno je malo prejak zalogaj sve sa klipova gore imati na jednom mestu. Inače nije ARMAIII u pitanju nego derivat igre na istom endžinu za potrebe vojske, Virtual Battlespace. Nadam se da će nešto iz VBS3 završiti u ARMAIII jer VBS3 ne postoji u piratskom izdanju a licenca po čoveku košta više od hiljadu dolara.
 
... mislim da si bas ti kacio demo klip nekog engina u kojem kao da je sve bilo sastavljeno od sitnih cestica, kao pesak. Kontam da kad bi od takvih cestica pravili modele, razlicite gustine, tezine, oblika, da bi uspeli dosta dobro da simuliraju razlicite materijale u igri... onda bi cigla bila cigla i zid bi uglavnom pucao na spojevima, tj. tamo gde je malter.
 
Mislis na ovo?



Zanimljivo je kako ovaj engine niko nije koristio...
 
Taj, ali bilo je jos par klipova pa mi se izgleda pomesalo. Bio je jedan bas sa interakcijom sa takvom okolinom... mislim da je bio neki sa kamionom kako ide po pesku pa se zaglavi...
Ali na to sam mislio. Kamen prave od cestica jedne gustine i tezine, drvo ne tako gusto i tesko, metal jos gusce i teze od kamena, itd.
 
Da li neko zna neki website gde mogu da pazarim Arma III kod, a da ne placam Steam cenu? Nasao sam ih bezbroj, ali ne znam da li su "posteni"
 
Da ne otvaram novu temu, stavit ću ovdje pa neka prati koga zanima.
2017 - Post-Apocalyptic Extreme Survival Horror, total-conversion za ArmA3 (još nije izašao)

http://2017mod.com/

 
gori trailer u zivotu nisam video :p
 
Mislis na ovo?



Zanimljivo je kako ovaj engine niko nije koristio...


Zato sto taj "engine" je u stvari sarena laza. Moram priznati da sam i ja bio nahajpovan na prvu loptu kada se ovaj klip pojavio ali kasnije je isplivala na povrsinu jedna ocigledna i ujedno ogromna mana ovog sistema - radi efikasno samo za staticne objekte.
Zamisli da moras da animiras objekat sacinjen od miliona i miliona voxela ili jos grdje da racunas neku fiziku sudara takvih objekata u real-time... Apsolutno neizvodivo na danasnjim kucnim racunarima, dakle za igre - nije.

Njihov Unlimited Detail Technology je nasao primenu u drugim sferama poput nekih geo 3d mapiranja gde mogu skoro da fotorealisticno rekonstruisu neki deo grada ili zemljista kao i da te ogromne kolicine podataka jako brzo i efikasno prenose preko mreze i kao takav je apsolutno brilijantan.

[YOUTUBE]Irf-HJ4fBls[/YOUTUBE]
 
Poslednja izmena:
Danas sam počeo da igram Battle Royal mod za ARMA3 i oduševljen sam. Svi igrači na početku meča iskaču iz aviona koji ekspolodira bez ikakve opreme i oružja. Cilj je što pre naći opremu i ostati zadnji preživeli na kraju. Prvi meč koji sam odigrao ispao sam kao treći pred kraj i to u CC napucavanju sa preostalom dvojicom igrača koji su igrali kao tim. Zato me interesuje da li ima zainteresovanih igrača da odigramo neku partiju kao tim?
 

Auu navuko sam se, odigrao sam večeras jedno 10 partija. Što više igram sve sam neoprezniji odnosno lakše ginem. Zavisno od setovanja servera totalno je drugačiji doživljaj svaka partija, počev od realnosti pa do količine loot-a (na nekom "elite" serveru sam tražio pušku jedno 30 min).
Daj steamid da te dodam pa će da se organizujemo. Ima solidan broj ljudi koji igraju timski i uglavnom oni pobeđuju.
 


:d
 
Zar to nije arma 2 mod?
 
Na klipu je ArmA 2 ali isti mod postoji i za ArmA 3. Nazalost, nisam uspeo naci jednako dobar video za ArmA 3 Life.

http://www.arma3-life.com
 
Jel zna neko gde ima ovo najjeftinije?
 
Za ARMA-u 3 je najpopularniji Altis Life mod/mission file/šta li je već. Ako nekoga uopšte zanima. :)

@Gdin_M

Gledao sam pre mesec dana poslednji put i nisam video ništa jeftino. Oko 40e se sve kreće u principu.
 
Poslednja izmena:
Bilo je skoro za 7 evra na poljskom CDP sajtu. Vise nema za ispod 30 evra.
 
Ako je ono čudo sa VPN-om iz Rusije... onda bolje preskočiti. :)
 
Probaj na poljskim sajtovima. Može se naći za oko 15 eura.
Na ovom https://cdp.pl/arma3, čuo sam da je neki dan bila 7 eura na akciji.
Na gore navedenom linku imaš u dnu stranice shopove u Poljskoj.
Ja nisam kupovao na tim stranicama, samo sam čuo da se na tim poljskim online-shopovima može naći jeftinije.
 
Vidim ima za 15-16 evra. Btw, koja verzija je tamo u pitanju, nesto region locked ili?
 
Izgleda da jeste. Pazi izbor zemalja... i mi bi trebali tu upasti ali nismo na karti sveta.

Officially bought, retail box games. After payment you get the scanned Steam card from the box with the key.
These copies are region locked for Poland, Hungary, Romania és Bulgaria.
Just money interesting by PayPal. The price is 10€ and it's firm.
Add me if you accept it.
Update: Last one have!
 
Zasto Rusku verziju preskakti? Radi kao sat!

Ja imam A3 vec nekih godinu dana, kupio sam je cim se pojavila u alfa verziji. Imam drugare na steamu koji imaju rusku veriiju i koju su platili 13e. Sada ima da se nadje za 15e.

Igra radi najnormalnije. Jedino ti u steamu pise da je "non steam igra", ali to je totalno ne bitna stvar, da ne napominjem da ima engleski jezik bez ikakvog budzenja. Igra se preko vpn-a samo aktivira na steamu, posle sve ide sa vase konekcije.

Ko oce da bude "dzek" moze da plati igru 30e i da ima region free...

Evo vam sajt koji poredi cene svih vecih prodavaca key-eva za A3:
http://www.allkeyshop.com/blog/buy-arma-3-cd-key-digital-download-best-price/

Najpopularniji i najzanimljiviji mod je Wasteland, ali ako nemate svoju ekipu od 4-5 ljudi relano zna biti dosadan, tako da kontam da ga mnogi nisu igrali...ako neko hoce Wasteland neka se javi, mi igramo uvece od 19h pa na dalje...

Evo upravo je nas 4 zavrsilo igranje partije Wastelanda gde smo imali 3 helija, 4 oklopna vozila, nas tim je bio najbolji na serveru, najvise smo novca imali... Igrali smo na UK #2 na kom je konstatno bilo 70 igraca.
 
Postoji li neki exyu/balkan server za Altis Life.. Vidim brdo nemackih, francuskih servera, nemoguce da nema ni jedan "nas"?
 
Vrh Dno