- Učlanjen(a)
- 20.10.2004
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Pa i ubacili su jos stosta pored dx11 teselacije i POM...?
• Added Contact Shadows
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
A za AA cemo da vidimo...FXAA najverovatnije, posto ce komanda r_PostMSAAEdgeFilterNV biti ponovo "aktivirana" u konzoli, ali to je samo moje nagadjanje
MaLDo's texture pack izasao, download: http://maldotex.blogspot.com/2011/06/first-version.html
• Added Contact Shadows
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
A za AA cemo da vidimo...FXAA najverovatnije, posto ce komanda r_PostMSAAEdgeFilterNV biti ponovo "aktivirana" u konzoli, ali to je samo moje nagadjanje
MaLDo's texture pack izasao, download: http://maldotex.blogspot.com/2011/06/first-version.html
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