The level starts with the player very high up in a building, I’d say about 20 stories up. Nomad is given some brief directions by his commander, because it’s hard to pay attention as Nathan pans around from this high vantage point. Crysis 2 on an early 360 development build months away from release is, regardless of platform, flat out the most visually stunning game in history. Period. I cannot adequately describe the richness, depth of detail, and the pure sensation that you are in a Nanosuit 2 bustling about New York City. I had a flashback to the very first time I walked out of the bunker and into the tropical paradise in the first level Far Cry. There aren’t enough superlatives to put his correctly on paper.
Nathan turns on tactical mode, pans down and to the left of him, and you begin to hear chatter from your newest human enemies. They’re wearing a Nanosuit that’s darker than Nomad’s, looks like it has a gas mask on the helmet, with daunting blue eyes. Nathan switches to armor mode and jumps down from his perch. I was upset he had to come down, but my anger quickly subsides as Nathan switches to power mode and jumps to the next building and the immediately goes into “maximum stealth”. He creeps up on an unsuspecting enemy and grabs him. Unlike the first game where it was by the neck, he actually palms his head like a basketball. He is palming and dragging this guy for a few steps and then squeezes his head crushing it like a grape. I can’t help myself and audibly say “NICE” quite loudly. He then switches to armor and takes out an enemy and quickly reverts to stealth mode. A nearby enemy goes behind some wooden structure in front of Nomad for cover. The enemy is still on his radar from being tagged in tactical mode, so Nathan positions himself on the opposite side of the structure. He switches to the shotgun, turns on armor mode and blasts away. The wood splinters fly everywhere as round after round takes the structure and enemy down at the same time. He works his way towards a brick wall for cover and being a good player knows that there’s a sniper rifle conveniently right there. He scopes, zooms and snipes an enemy that is on the rooftop of the building directly across the street. His companion with a rocket launcher gets a bead on Nomad from the sound of the shot and fires away.
What happens next is the next “oh shit” moment. As the rocket zooms towards Nomad and hits the brick wall in front of him, the bricks correctly hurl towards Nomad partially destroying a correct proportion of the wall. It was not the entire wall or a pre-baked hole. The engine correctly estimated the size of damage from the explosion and rendered it in real time. As the bricks settled and the dust flew up, I couldn’t help but ask myself “did I just see that”? I didn’t care that he was in god-mode and should have died. Amazing. I hardly had time to recover from seeing that when he starts panning for more rooftop enemies. He spots a few more, walks over to a machine gun mounted on the rooftop and picks it up. Much like the video of the first Crysis game when he fires the Hurricane into the trees, Nathan turns on armor mode and proceeds to lay waste to anything and everything in front of him. Again, I didn’t care that he should have died like five times. The sheer amount of carnage in front of the machine gun more than made up for the lack of any sort of tactics.
I didn’t even think of it at the time, but now writing this, it also showed the raw power of the new engine. Even with all the destruction going on, the visual feedbacks from taking damage (screen edges, blur, etc.), and intense amount of audio, the game did not hiccup one bit. Nathan proceeded to mop up the few extras that wisely ran for as much cover as possible and heads to the checkpoint. The level fades and a VERY loud applause ensues. I’m in complete awe of what I just saw.
Multiplatform.... Nijedna multiplatform igra nije toliko zahtevna bez obzira na grafiku, GTA 4 na konzolama je manje detaljna nego na PC-u, sve konzolaske igre imaju grafiku punu nedostataka, view distance, teksture...
Uopste ne mora da znaci da ce ova igra biti najzahtevnija jer je Crysis prvi deo bio.... Ali videcemo.
Inace, crysis 1 se ocajno prodavao bas zato sto ljudi nisu mogli domacinski da ga puste u high rezoluciji (a mnogi to ne mogu ni danas) i crytek je naucio lekciju. Ocigledno zele ovaj put da imaju i neku prodaju a ne da prave neoptimizovanu, prezahtevnu igru koju nece mocu danasnji hardver da izgura na maxu, kao sto je to bilo kod crysisa.
Sto se dvojke tice, verujem da ce izgledati bolje, pa mozda cak i raditi bolje od prvog dela.
Crysis nije najoptimizovanija igra (a koja jeste), ali definitivno nije neoptimizovana i zahtevna je manje-vise onoliko koliko dobro izgleda na odredjenim podesavanjima. Neoptimizovane igre su Metro 2033, GTA IV,...?
Sto se dvojke tice, verujem da ce izgledati bolje, pa mozda cak i raditi bolje od prvog dela. Za ove tri godine imali i vise nego dovoljno vremena da debelo napumpaju i ispeglaju CE2 i zalepe mu CE3 etiketu.
Da si probao i malo izmjeniti Crysis cfg. postavke, pricao bi drugacije. Ja sam za sat vremena, dok sam pohvatao sta je sta, odradio neke promjene i dobio 10-ak frejmova vise. A igra i dalje izgleda fenomenalno.
Medju prvima sam petljao po cfg fajlovima, sto sam i okacio u zvanicnoj temi, tako da znam o cemu pricas.Da si probao i malo izmjeniti Crysis cfg. postavke, pricao bi drugacije. Ja sam za sat vremena, dok sam pohvatao sta je sta, odradio neke promjene i dobio 10-ak frejmova vise. A igra i dalje izgleda fenomenalno.
To je prilicno robustan nacin. Crytek tim to moze odraditi daleko bolje. Levat se hvalio kako ce trebati dvije godine da se Kriza igra na maks. Pa valjda je cilj napraviti igru koja odlicno izgleda i dobro radi.
Mogli su oni povecati zahtjevnost i vise, pa bi cekali 3 godine.
Ne razumem, sto osim ako nV ne umesa prste?
Nego meni bude muka kad pomislim da moram da menjam konfu zbog ove igre krajem godine ( a i vecina ljudi sa foruma )
Zar vam nije muka vise od davanja solidnih para na graficke kartice, memoriju, procesore na godisnjem nivou? Ovo nije lose za posebnu temu.......umesto na gaming moze da se pametnije potrose pare smatram.
Iako ovo sve govorim najverovatnije cu i ja zajahati talas menjanja hardvera:wall:
Zar su zaista svi ljudi toliko sujetni da moraju da igraju igru na maksimumu detalja odmah?
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