jel zna neko sta treba da se uradi u onoj misiji "locate The Fox" nesto tako i onda provalim koji je on mi mazne nesto i pocne da bezi?
Gde se nalaze save fileovi?
Ne znam šta pre da igram hehe, da li AC2 ili BC2 ili Metro...
Nije preterano zahtevna, na 19x10 sve na high, AA na 8x imam od 40-60 fps... Sa smanjenim AA zakucano na 60...
Da da nije preterano zahtevna kad imas procesor od 160 eura i graficku od 250. Ti kao da bi hteo da imas 20 frejmova. Ne razumem takve komentare "nije preterano zahtevna" od ljudi koji imaju i vise nego solidan hardver. Jednostavno nema logike.
Ljudi mom drugu kad hoce da startuje pise: Internet connection is required to play this game!
Jel zna neko zasto? Hvala
Ista stvar i kod mene...I UKLJUCEN JE NET!!!
A sto je nestao DX10 iz AC2?![]()
Zato sto je sigurno mnogo dobro radio!![]()
PCGH: Can you explain why you removed support for DX10.1 in Assassin's Creed with the patch 1.02 although DX10.1 improved the quality of FSAA as well as the performance on Radeon cards? Is it really true that DX10.1 caused errors when calculating post processing? Will the renderer of Assassin's Creed 2 support DX10.1 or once again just DX10?
David Champagne: I personally didn't work on the first Assassin's Creed PC so it would be hard for me to answer this question. For Assassin's Creed II, we decided to stick to DX9. This allowed us to focus on a single version of the renderer and helped us to achieve the best possible performances.
http://www.pcgameshardware.com/aid,704779/Assassins-Creed-2-PC-is-DX9-only/News/PCGH: Assuming that Assassin's Creed 2 will support DX10 too, will the DX10 visualization differ substantially from the graphics that are rendered with DX9 hardware or will DX10 just speed up the rendering process? If there are special DX10 visuals, what are the graphical features that can only be rendered with shader model 4.0 hardware?
David Champagne: Assassin's Creed II has no specific support for DX10 (but the game still runs smoothly on both DX10 and DX11 systems).
PCGH: Will Assassin's Creed 2 support DX11?
David Champagne: No.
PCGH: Why do you decide against supporting DX11? Would the integration of the API into the renderer have consumed too much developing time? Are there any plans to patch in DX11 support later?
David Champagne: We are using the same rendering engine as the Xbox 360 version which is based on DX9. Integrating DX11 in our renderer would have definitely been too much time-consuming given our release date.
PCGH: Your Games does still support Windows XP and the DX9-API. When do you think game development will be at a juncture where it's more viable to put all the effort into one rendering-path using only DirectX 11 (with downlevel-paths) and drop support for XP?
David Champagne: I guess when most of the gamers will have switched to DX11.According to Steam HW Survey, 40% of the gamers are still playing under Windows XP. I think we'll have to wait a bit...
neke poteze morate da naucite. idite u vilu i u trening centar. tamo mozete izabrati ucenje najraznijih stvari. recimo borba kopljem i buzdovanom, jos neke poteze u borbi...
eto za ove sto se zale za hidden blade. neki potezi kostaju. nemojte skrtariti nakesu jer cete kasnije imati brdo sa kojim necete znati sta.
moj savet za kes je da svuda kupite mapu ka blagu i pronadjete ih sve. taj kes koristitie za obnovu vile. kako budete obnavljali, tako cete dobijati vise kesa, i otvarace vam se mogucnosti i putevi ka blagu tamo. relativno brzo cete sve obnoviti ako se tome posvetite. dzeparenje nema svrhe.
ko bas nema para a misli da mu treba, moe da ostavi igru ukljucenu nekoliko sati. pare se gomilaju vremenom iako nista ne radite.
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