Codemasters also noted to the following information in there release:
* Operation Flashpoint: Dragon Rising is being developed using an evolved variant of the EGO™ Engine, Codemasters Studios’ proprietary technology platform.
* EGO Engine has previously been used to great effect in the creation of award-winning titles Colin McRae: DiRT and Race Driver: GRID.
* “The advantage of our own technology is that we can custom-build major engine components specifically suited to each title
* The EGO Engine does aim to build the experience and tension of being in a serious conflict situation where one shot can kill.
o Using the engine’s rendering tech and customised audio systems, they aim to produce the danger and adrenaline rush of modern combat.
o The realism of the game and its artistic content they state goes along way towards that.
o They claim it will be however the driving tech, the detail and effects will give players a real sense of what it’s like to have a 80mm mortar shell land 30ft away.
From Helios:
Hi all,
Just wanted to let you know that there is a possibility that the updates will be split into two parts with the first releases coming tomorrow at 2pm GMT [9am EST] and the rest following on Friday.
This isn't confirmed yet but I just wanted to give you all a heads-up!
Makes a change being able to post that updates might be coming earlier than expected