@Kudithex, ma mozes da imas kakav god zelis princip gledanja screenshotova(za ovu rec nemamo prevod na srpskom?), po ova 4 komada, se vidi da su oni vec dosta otisli u izradi igre, i ne verujem da jos daleko mogu da odmaknu po pitanju poboljsanja iste, verovao ne verovao, bice to bezveze igra, koja ce da ima pocetnu igrivost kao i Oblivion, dok posle 2-3 dana se ne zapitas what am I doing?
Desavalo se kod igara da pocetni shotovi nisu nesto da kako napreduje pravljenje igre da tako napreduju i screensi, i da tako i napreduje ta igra, ali ovde stvarno nema sta da se ocekuje samim tim sto ce da bude kamera ista kao u Oblivionu i identican tip treceg lica, koji nece moci da se koristi zbog lose animacije, vec ce morati prvo lice da se koristi. A pridobijaces sagovornike da ti daju informacije tako sto ces da vrtis onaj ringispil levo ili desno od njihove glave, a kada izadjes van grada braces pustinjske kaktuse i kidati iglicasto lisce Joshua drveca, od kojih ces posle moci da pravis specijalne napitke, nevidljivost i slicno.
SPECIAL Game System Design By
Timothy Cain, Jess Heinig, Christopher Taylor, Feargus Urquhart
Original Game Design By
Jason D. Anderson, Leonard Boyarsky, Timothy Cain, Scott Campbell, Jason Taylor
Ma vidiš da je samo izvukao credits listu iz Fallouta, kaže "neki od ovih ljudi"... Chris Taylor je imao pametnija posla oko Supreme Commandera i sada oko Demigoda, baš će da ide okolo i moljaka za saradnju na projektu diskutabilne budućnosti...
Dajte ljudi čitajte temeljnije postove pre odgovaranja, ja znam da Falloutovci tripuju da su pametniji od prosečnog igrača al neki od postova na ovoj temi govore potpuno suprotno, da se čovek prekrsti...
Ma vidiš da je samo izvukao credits listu iz Fallouta, kaže "neki od ovih ljudi"... Chris Taylor je imao pametnija posla oko Supreme Commandera i sada oko Demigoda, baš će da ide okolo i moljaka za saradnju na projektu diskutabilne budućnosti...
Ma vidiš da je samo izvukao credits listu iz Fallouta, kaže "neki od ovih ljudi"... Chris Taylor je imao pametnija posla oko Supreme Commandera i sada oko Demigoda, baš će da ide okolo i moljaka za saradnju na projektu diskutabilne budućnosti...
Dajte ljudi čitajte temeljnije postove pre odgovaranja, ja znam da Falloutovci tripuju da su pametniji od prosečnog igrača al neki od postova na ovoj temi govore potpuno suprotno, da se čovek prekrsti...
...i tako dalje...Welcome Back to Fallout
Todd Howard
Executive Producer
Bethesda
When we started Fallout 3 in 2004, we obviously had big ideas of what we could do with it, and I talked to a lot of outside people, from ex-developers to press folks to fans. What made it special? What are the key things you'd want out of a new one? The opinions, and I'll put this mildly…varied. A lot. But they would all end the same, like a stern father, pausing for affect – "but do not…screw it up." Gulp. Let me write that last one down a few times.
I'm going to assume that if you're reading this, you've probably read between 1 and 50 previews of Fallout 3 already. There's already too much info out there, in different forms and in conflicting ways, for me to cover or correct it all here. If there's one thing I've learned over the years, it's that the information never gets out 100% correctly, and you will certainly never be quoted correctly. For the record, I never compared the violence in Fallout to Jackass, I compared it to Kill Bill…big difference. I also never said "fantasy is riding a horse and killing things," but oh well. Ultimately the game speaks for itself (certainly better than I do). The other thing to keep in mind is that preview comments often circle around the small-footprint sensational elements (Fat Man, toilet drinking, bobbleheads, etc), while sometimes missing the key points of the hour-long demo we give, which are: player choice, consequence, sacrifice, and survival.
Survival is a key theme of the game, not just for you, but for the characters living in the world. The no-longer-simple act of survival, and the uniqueness of it, gives each character special meaning. What has each one sacrificed to do so? You have to find water sources to drink from, and balance your health and radiation levels. There are countless sources of water. Yes, the game has toilets (just like…the real world), and if you want, you can drink out of them. That's a better solution than saying, "sorry player, you can drink all water types but this one." Don't confuse a preview mentioning toilets with what we're focused on.
I hope over the next year you'll come to see this website as a good place to get information on the game, right from us. Please know it's going to be a slow trickle all the way up to release for a few reasons, 1) the game is a long way off yet, and 2) we mess with the game until it's done. If something big changes that we've already discussed, we'll do our best to let you know. Suffice it to say, you should have more then enough info when the game hits the shelves to decide for yourself if Fallout 3 is worth your time and money.
The massive expectations of what this game means to everyone who loved Fallout, RPGs, and gaming-in-general is not lost on us. It's impossible to discuss the game with anyone without them referencing Oblivion and/or the Fallout legacy. In many ways, it's the sequel to both games. It's our "next" RPG after Oblivion while also being the sequel to one of the greatest games in the history of electronics. No pressure. We hear from everybody. If you have an opinion on what/how the game should be done, I guarantee we've heard it. From "don't change a thing, make it exactly like the others" to "I don't care as long as it has mutants," and every permutation in between.
If you know us, you know we work by a few key philosophies, and "reinvention" is one of them. I've seen too many things I once loved fall down the hole of numbing repetition, missing the innovation and flair the 1st one had. We tear down The Elder Scrolls each time and rebuild it, trying to find new ways of presenting the ultimate-fantasy-world-do-whatever-you-want-sandbox game each time. I guess I'm a product of Ultima 4 through 7, where I was at my "I can play games all day" period of my life. I saw Richard Garriott reinvent that game each time, from the interface to the combat to everything else. If any game is going to have the same impact it had years before, it must use new ways of doing it, because time changes not just the technology, but most importantly, the person viewing it.
And that's how we approach Fallout - find its spirit, the feelings it left you with, the impact it had when you first played it, and make that happen again…ten years later.
Obviously we had the old games to look at, and Fallout 1 became our main model and inspiration. I always preferred the tone of it, and it's the one we focused our time on dissecting. We also went through all the original source material, as well as the "Fallout Bible," put together by Chris Avellone, whose work is always fantastic. But one of my favorite sources, when we received everything (yes, everything) from Interplay, is the original "Fallout Vision Statement", back when it was called "Fallout: A GURPS Post Nuclear Adventure." This is the document detailing what Fallout was to be, and is a 14-point bulleted list.
Izvor:Kada je u pitanju pojavljivanje igre Fallout 3 postoji određena konfuzija. Iako se ovaj naslov već dugo očekuje za sada nema tačnih informacija kada bi mogao da se nađe pred igračima. Sa jedne strane GameStop i EB Gamse najavljuju da bi se igra mogla pojaviti 9. septembra ove godine, kompanija Amazon najavljuje dolazeću RPG kompanije Bethesda za 28. septembar. Bilo kako bilo ova dva termina nisu naročito daleka pa prema tome za igrače koji već dovoljno dugo očekuju ovaj naslov tih dvadesetak dana neće mnogo značiti. Dok ne stigne igra pogledajte neki od trejlera koji najavljuju ovaj naslov.
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