Geble
Slavan
- Učlanjen(a)
- 13.09.2006
- Poruke
- 1,642
- Poena
- 360
Trenutno samo par slika (desni klik pa view image za punu rezoluciju), valjda ce uskoro i ceo video da izbace. Inace uskoro bi i UDK zvanicno trebalo da dobije podrsku za DX11 (mada je jedan clan okacio i sliku teselacije sa Nov build-om).
I u kom grmu lezi zec. 😛
We were immediately introduced to a rain-spattered neon sign proclaiming “powered by Unreal technology.” The scene: a gritty, dilapidated cityscape. It’s night time, and the streets are slick with rain. All manner of signs and electrical lights are reflected in the gloomy mix of rain and atmosphere that’s pooled on the ground. Par for the course with modern games, though, right? Here’s the thing, though: all of it honestly, actually – no hyperbole – looks like CG.
I u kom grmu lezi zec. 😛
Also crucial: Rein noted that the demo was running on three Nvidia GTX 580s. For the non-technophiles among you, that’s off-the-shelf, readily available (albeit ultra high-end) hardware. You may very well own a similar configuration right now. Also, while the screens below are definitely indicative of what the demo looked like, they don’t do the fluidity of movement, animation, and physics justice at all. Again, this looked like a highly choreographed CG movie, but in reality, many of those things were being calculated by robust physics engines. The Epic staffers running the demo then proved that to us, replaying the demo and detaching the camera, zooming in and out, and showing us how things looked with physics turned on and off.
At the end of the day, though, this isn’t Unreal 4. It’s still definitely Unreal 3, Rein was quick to clarify. He added, however, that if this were to be given a number, it’d be Unreal 3.975. He also noted that this is a bigger leap than the one between Unreal 2 and Unreal 3 – and it shows. On top of that, it’s versatile as all get-out.
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