Neki ovde to izgleda jesu, i oni temi definitivno ne doprinose niti sa onima koji se sa njima ne slažu žele normalno komunicirati, već se spuštaju na vređanje, trollovanje, ponižavanje...Ocigledno je neko deriste ili neki nedoprcani student.
Čovek hteo neki hibrid ACa i Mirrors Edgea, a dobio Thief igru.😀 Zato sam rekao da recenzije pažljivo čitate i gledate ko su autori, mnogi stealth igre jednostavno ne poznaju i očekivali su nešto drugo.Things start out promisingly, as Garrett follows his young protégé Erin on a breathless race across the rooftops of The City. You run by holding down the left trigger, which much like an Assassin's Creedgame prompts Garrett to automatically climb, mantle and leap from wall to window to rooftop. There at the beginning, I felt like I was catching sight of what Thief should have been—a first-person Assassin's Creed-meets-Mirror's Edge stealth game, all leaping and diving from rooftop to rooftop, flitting through the shadows like a panther set free.
Verujte mi da se većina vas ne razlikuje od njega, on tvrdi da igra razbija, veći deo vas da je smeće, a jedine argumenti i jednima i drugima su negativne ili pozitivne recenzije sa sajtova. Ovde bi dobra metra trebala i ostalo bi na kraju samo 3-4 strane...
Igra se upravo pojavila u apotekama.
Navalite sad pa da čujemo i utiske iz prve ruke...
Neka vam ovo budu smernice za dalju diskusiju u temi / na forumu.
Ja mislim da ovaj kellhus je u pravu, jer da ova igra nije toliko dobra kao sto kaze vecina, vidim da ste ja bas ocrnili, nebi sam mantle bio pravljen za ovo cudo? Ispravite me ako gresim?
Thief is about waiting. But not waiting for a gap in patrols, or an opportunity to silently knock out a guard. It’s about waiting for the next three rooms of the level to stream into RAM, as you mash X to jimmy open a window. Waiting for the camera to fly back into Garrett’s head after it swooped down to street level to show you something was happening. Waiting for first-person animations to play out as Garrett slides open all five drawers of a table, one-by-one. Waiting for each cutscene to throw the story further into disarray with nonsense plot mechanics delivered through poorly written dialogue.
We’ve been waiting over five years for Eidos Montreal to deliver its reboot, but upon playing it we discovered we were just waiting for it to be over.
Thief is a disaster the likes of which we could not fathom. There is no easy way to say it; we just did not think the game would be this bad. So we must ask: how did this happen? Is the game’s five years in development, with multiple restarts and lead creative churn, the key factor here? Is Eidos Montreal misguided in its attempt to focus on narrative when Thief’s story is this flimsy? Has the developer’s attempt to cater to as many players as possible resulted in mechanics that work against the core experience of the series? Does the developer possess a completely different concept of immersion to us – theirs one of regular cutscenes, full animation and high detail visuals, and ours the more abstract sense of place that arises from the creation of whole and consistent locations? Does Eidos Montreal simply not understand what made the original Thief trilogy the masterpieces that they are?
The answer, unfortunately, is all of the above.
Ljudi na čeu projekta su različiti, ali rekao bih da je većina tima koje je na Thiefu radila i DEHR pravila. Ne zavisi sve od tih ključnih ljudi, ne prave one celu igru dok ostatak zapolenih samo stoji.🙂Dokle ce ljudi vise da pricaju kako su ovo isti oni ljudi koji su napravili Deus Ex: HR?! U pitanju je isti studio, istog naziva, ali glavni ljudi koji su radili na HR nisu radili na ovom Thiefu. Znaci kljucni ljudi nisu tu, od pisaca, direktora, koncept umjetnika, producenata, kompozitora...
Ljudi na čeu projekta su različiti, ali rekao bih da je većina tima koje je na Thiefu radila i DEHR pravila. Ne zavisi sve od tih ključnih ljudi, ne prave one celu igru dok ostatak zapolenih samo stoji.🙂
Odličan opis, i veoma pozitivan. Gledajući ga čovek bi veću ocenu na kraju očekivao. Podseća me ovo na situaciju sa Hitman Absolution, odlična igra koja je isto mnogo šetica i sedmica dobila ali čitajući recenzije stekao bi se utisak da su autori mnogo bolje mišljenje o njoj imali nego što se iz ocena čini.Evo kratak i jasan opis. Obratite praznju na 2:17. :S:
http://www.gametrailers.com/reviews/t1u5jf/thief-review
To sa AIem jeste razočaranje, izgleda nije napredovao od Deadly Shadowsa gde je isto mnogo puta "ćorav" bio.
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