The Witcher 3 on the PC makes an excellent figure. The optics are against all downgrade discussions very presentable, the foresight is high, the many details and the living, dynamic world and the chic lighting and the beautiful, partly hyper realistic looking day-night cycle create a great overall picture. Fortunately, the performance is very good, both Radeon GPUs and GeForce graphics cards provide very good frame rates. Also pleasing: For Ultra-Details and Full HD it takes is a fleet middle-class graphics card as a GTX 770 or R9 280X. Impressive: Despite very pleasing graphics and, in most cases considerable and varied texturing draw up The Witcher 3 in Full HD with 2 GiByte graphics memory satisfied. As we had already suspected before we could allude The Witcher 3, CD a lot of effort has obviously put in the project to optimize the PC version, to the Red Engine 3 designed primarily to efficiency and streaming. CD project in-house engine uses for The Witcher 3 Direct X 11 and a Forward + renderer, texture blending and LoD system by Umbra 3 middleware save power and memory. The landscape was tessellated cautiously, additional polygons come but only put to use where an advantage. Despite apparently extensive optimization and excellent utilization of resources The Witcher 3 is but by no means boring. The varied and highly dynamic fantasy landscape shows off very many details. Looking at the chic look, the eye is also talk again, here at the toll-drawn by a nice animation along the way, there by the dense undergrowth scurrying wildlife or a very credible designed Flock evening sky. Those who still wants more details, taking a look at the configuration file. There are many additional settings, for example, for longer range, higher resolution or a larger shadow texture budget. Once we can deal with the finished version closer, we plan with a high quality PCGH preset for graphics enthusiasts with high-end GPUs.
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The Witcher 3 - first impressions on the performance of the PC version
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The support of multi-core processors is excellent. On our computer, a i7-4790K, the load is distributed very evenly across all threads, even the logical cores are utilized properly - very nice. This exemplary use of resources allows us even to disable hyperthreading and to overclock the processor to 2GHz and still achieve exceptionally smooth frame rates with ultra details. The utilization of the remaining and additional gehandicapten calculators rockets in this scenario, to 100%. Assuming you have a reasonably current quad-core at around 3 GHz and a good middle-class GPU with 2 GiByte memory, you can look forward not only to the best looking version of The Witcher 3, but also to the most liquid after our previous findings so. Kudos, CD Projekt.