Naravno, kvalitet igre (ozloglasenost izdavaca itd.) ne igra nikakvu ulogu jel' da?...
Izvini ali ne kapiram sta ja to treba sebi da objasnim?
Ako pricamo o kvalitetu, tu je DAI ispred u skoro svemu.
Objasni sebi kako to da se krekovana igra daleko bolje prodala od ne-krekovane, ili dosta kasnije krekovane. Ne mogu se uopste porediti po tom pitanju.
Kakva piraterija!?
Evo PC gameplay i ultra detalji. I ovo meni izgleda odlicno, cak i ovako sa losom kvalitetom videa.
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Ako pricamo o kvalitetu, tu je DAI ispred u skoro svemu.
Objasni sebi kako to da se krekovana igra daleko bolje prodala od ne-krekovane, ili dosta kasnije krekovane. Ne mogu se uopste porediti po tom pitanju.
Kakva piraterija!?
Da nema neke veze to sto je Skyrim najizmodovanija igra na planeti slucajno? ...
What CD project succeeds in achieving is not a beautiful world, but a believable eco system. Not a single NPC, beast or an animal seems to be placed just for the sake of it. The beauty is in, how the life interacts with the world. Take the example of a village.
If u arrive to a village at night, you will find it empty except for a few guards patrolling it. You might wonder why…. The villagers are off to their homes and are sleeping. Come morning, most of them are out of their houses. Some women assemble together to wash clothes and share some gossip. Some people go to the fields to work. The kids come out and play on the streets. Around noon, you can expect them to go home for lunch. And if in case it rains, people will run off to find a shelter. Wait till the evening and you will see that many villagers are off to the village tavern to catch a mug of rye. A lot of parallels can be drawn from the world of Skyrim, when it comes to this. Witcher 3 has done to only better.
The monsters in the wild hunt are varied and ample. What’s amazing is that these monsters just don’t exist to be killed. Every monster affects the area around it. The villagers and other NPCs are aware of the creatures. Some of the creatures have a definite history associated with the area. Don’t be surprised if one of the monsters in the nearby forest is worshipped as the local god by the villagers. It is this interactivity between the beasts and the world that makes the Witcher 3 shine. The only game that ever came this close to designing a believable world was Witcher 2. Skyrim did a fantastic job as well, but the giants and the mammoths roaming around the city of Whiterun never really had an impact on it. They were just there.
Now coming to the geography of the world, to put it in simple terms, imagine Skyrim multiplied by 5. The Witcher 3 has sprawling cities, open fields, dense forests, number of villages, abandoned forts and other places, Snowcapped mountains, beautiful valleys, huge marshlands, caves, dungeons, plain grass fields, islands, sea shores, ports, cliffs, battle torn areas, rivers, lakes, ocean and number of other small areas. Though Skyrim had more CITIES, Witcher’s Novigrad is much bigger than Whiterun, Solitude, Windhelm and Markarth combined. Some of the villages in Velen have population more than the city of Whiterun in Skyrim. You can imagine how big the scale is.
I am familiar with the recent controversy of downgrade and stuff. But believe me, Witcher 3 is beautiful! Downgrade or not, what CD project has achieved here is outstanding.
Da nema neke veze to sto je Skyrim najizmodovanija igra na planeti slucajno? ...
Samo starac rece da se u prvoj sedmici prodala vise nego ova druga za godinu dana (nemam pojma da li je ovo tacno samo skrecem paznju na timeline). Nesto ne verujem da je imala brdo modova u toj prvoj nedelji.
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http://www.gamersyde.com/download_the_witcher_3_wild_hunt_a_night_to_remember-34647_en.html
Stvarno je lep upgrade dobila krčma, svaka čast![]()
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