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Street Fighter IV

SSFIV Season's Beatings Results
1. GamerBee (Adon)
2. Momochi (Ken, Akuma)
3. EG Justin Wong (Makato, Rufus, Cammy, Balrog)
4. Arturo "Sabin" Sanchez (Dhalsim, Rose)
5. EMP Sanford Kelly (Sagat, C. Viper)
5. Mike Ross (E. Honda)

Ala igra ovaj Tajvanac.
Drago mi je sto je Marn izbacio Daiga :).
 
Stigla mi je PS3 verzija. PSN ID-ove na sunce, pa od nedelje da se mlatimo :)
 
shinbojan, od sutra sam u Srbiji, pa me dodaj.
 
K, dodacu vas pa da igramo cim dovrsim stick. Treba da ofarbam i onda povezujem zice. Za 3-4 dana nadam se.
 
Malo izmena u arkadnoj verziji SSF-a

Ryu
• Far Standing Medium Punch is now Special Cancelable.
• Close Standing Medium Kick damage increased. This took off 70 life in SSF4.
• Close Standing Hard Kick has more frame advantage on hit and block. You can Link into a Shoryuken now with it.
• Decreased Crouching Medium Kick's active frames.
• Towards + Hard Punch (Dash Punch) damage decreased. This took off 120 life in SSF4.
• Jump arc nerfed on his Air Hurricane Kick. It's more difficult to run away with this, but crossups with it will be more ambiguous.
• EX Air Hurricane Kick will no longer miss last few hits.

Balrog
• Damage for Close Standing Medium Punch was decreased slightly. It now forces opponent to stand on hit, and is Special Cancelable. This move took off 80 life in SSF4.
• Far Standing Light Punch will now miss crouching opponents.
• Damage on Headbutt was decreased and it now has more recovery frames. This took off 100/120/140/150 for the Light, Medium, Hard and EX versions in SSF4.
• Ultra 2 (Dirty Bull) motion changed from a 720 to two half-circle backs + 3x Punch.

C. Viper
• Ultra 2's hitbox size increased.

Cammy
• Close and Far Standing Light Punch recovery time decreased.
• Close Standing Medium and Hard Punch recovery time decreased.
• Crouching Light and Medium Punch and recovery time decreased.
• These changes give Cammy more frame advantage with her Normals.
• Cannon Spike flies less distance away after connecting, making it easier to punish, this is on block and hit.
• Regular version of Cammy's Cannon Strike (Dive Kick) cannot be done as low to the ground as before. The EX version was unaffected.

Guy
• Crouching Light Kick damage decreased. Has a 3 frame startup now, it was 4 before and took off 30 damage.
• Far Standing Medium Kick has faster startup time and less recovery.
• Far Standing Medium Punch hitbox improved.
• Towards + Medium Punch (Overhead) is two hits now and no longer leaves you at a frame disadvantage on hit.
• EX Run timing for followups is the same as the regular version now.
• EX Run Stop follow up has Super Armor.
• EX Run Slide follow up has projectile invincibility.
• Super does more damage, and fixed some problems with it not connecting after a combo.
 
Da li jos neko ima problem sa zakucavanjem igre na summary screen-u posle ranked meca?
Ponekad moram da cekam i po minut da se igra nastavi.
 
^^ Šmajs mi reče da je to normalno, pošto je i meni baš to zapalo za oko kad sam igrao kod njega.



SSF4 Alternate 2 Costume Pack (Makoto, Dudley Hakan, Guy, Dee Jay)

[YOUTUBE]UKHl9xaex1o[/YOUTUBE]
 
Poslednja izmena:
Poslednja izmena:
Changes, changes..

Fei Long:

Normals
- Close and Far stand jab are have an extra frame of advantage (now +6)
- Close forward has a 4-frame startup
- Additional frame advantage on many moves

Specials
- Less recovery on EX Rekka on hit and on guard
- No invincibility with HK Chicken Wing

Other
- Is considered to be mid-air right after the invincibility frames of his backdash end

CLAW

Normals
- cr.MK start up is now 6 frames (2 frames faster)
- Less damage on cr.MP and cr.MK

Unique Attacks
- More recovery for Cosmic Heel on block

Specials
- Less recovery on EX roll
- You can now combo cr.MP from EX roll

Ultra
- U2 has slightly more startup

Other
- Is considered to be mid-air right after the invincibility frames of his backdash end

KEN

Normals
-Less recovery on cr.MP, can now combo cr.MP into cr.MK
-Improved hit box for cl.LP and target combo (assuming this to mean more range)

Special
- LP Shoryu has 2 extra frames of recovery, but does 120 damage
- EX Hado can juggle twice in the air, so you can get full juggle off LP Shoryu > EX Hado
- EX Air Tatsu is no longer an overhead

Other
- Is considered to be mid-air right after the invincibility frames of his backdash end

RUFUS

Specials
- Anti-air U2 does not give you the full hits
- EX Messiah does less damage

Other
Is considered to be mid-air right after the invincibility frames of his backdash end

JURI

Specials
-Her fireball charge kick knocks the opponent higher
-You now combo Fireball charge > Pinwheel, for example
-Less stun and damage on charge kick

Ultra
No changes to U1, but because of the changes to the charge kick, it's easier to score knockdowns

Other
Faster walk speed (both foward and back)
Improvements to hitbox, EX FA (Not sure about this one, take with a grain of salt)


Kao i novi lik za Arcade Edition :)

36099047.jpg


Meni se cini da je to Urien.
 
Ne verujem da je Urien. Urien = Seth.

Moje mišljenje, Alex ili Elena (Afrika stejdž!?). A možda i Ono troluje pa je ono zapravo Chun :D
 
Nisu bas slicni Urien i Seth

Alex ili Elena nisu jer su rekli da ih ne ubacuju.
 
^^ Koliko je ovaj čardžovao udarac, minut?


Nisu bas slicni Urien i Seth

Alex ili Elena nisu jer su rekli da ih ne ubacuju.

Nisam mislio 1:1 kopija.
Ovo drugo ja nisam pročitao nigde.

[YOUTUBE]oiKpRNK-iCE[/YOUTUBE]
 
Dovoljno razliciti da mogu da budu u igri. Kad ima toliko likova sa shoryukenom i hadokenom :d

Reflector dovoljna razlika :D
 
Chun-Li
• Stun damage reduced on Crouching Hard Kick. Damage reduced on Standing Medium Punch. Both moves have the same hit properties.
• Her Focus Attack is now easier for opponents to hit. Assumption on what this means: Chun-Li would step back when she started her Focus Attack animation, some moves would miss her because of this. It sounds like this will no longer be the case in Arcade Edition.
• Down-Toward + Light Kick comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.
• No changes to her Special Moves.

El Fuerte
• Far Light Punch and Crouching Light Punch now have a 4 frame start up (these moves had a 5 frame start up in SSFIV), but also have additional active frames, making them easier to connect.
• Crouching Light Punch can now be Chain Canceled.
• More recovery on Quacamole Slew (Air Grab) on landing, which includes the EX version, making this easier to punish.
• Tortilla Propeller (Run away, press Hard Punch) lost invincibility, can be countered more easily.
• More startup frames on El Fuerte's Ultra 2 and the damage was also reduced. The size of the hitbox changes with movement (?), making it harder to hit overall.

Sakura
• Close Medium Punch has less recovery.
• Crouching Medium Punch and Kick can combo from a hit confirm.
• Far Standing Medium Punch can be Canceled, just like Ryu.
• Vulnerable hitbox on far Standing Medium Kick reduced, making it harder to hit her out of it.
• Air Arcing Hurricane Kick can get more airborne hits.
• Recovery time on her Fireball reduced.
• Other various adjustments on making hitboxes bigger, damage, and recovery done to make her stronger.

Cody
• Crouching Light Kick now has a 3 frame start up, it was 4 frames in SSFIV. Frame advantage on hit is still the same. Should be a better low poke, with reach, now.
• Toward + Hard Kick has more ability to juggle after connecting it. Until now, on a grounded opponent, the first hits of EX Criminal Upper didn't connect, but now they will.
• The range at which Cody can pick up the knife has been increased.

Svidja mi se ovo(sem sto je Fuerte oslabljen bez razloga).
 
Mago ubija.
Bas mi je drago sto ga pobedi ovaj lik sa Balrogom.
 
Gleda neko Canada cup ?
Kako samo igra JSMaster, ladno je pobedio i Aira i Maga i Daiga.
 
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