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SteamOS

Nešto mi nije jasno kod DirectX-a.

DirectX jer MS proizvod, i radi samo pod WIN-on, e sad GameEngin-e koriste DX efekte, i kad se mi igramo pod Win-om sa odgovarajućom grafikom vidimo te efekte, to treba da je slučaj i na Xbox-u, e sad kakva je situacaija sa PS3(da li je Sony morao da plati licencu, ili jednstavno tamo toga nema) i kako će da radi sve to pod Linux-om.
To sve nadovezujem na GameEngin-e jer sve se vrti oko DX-a, naprodavaniji Engine je Unreal, i sad kad izadje Unreal 4, opet će da bude glavni, plus je pun novih DX efekata


EDIT

Evo pročitao sam da sve ostale platforme koriste OpenGL što sam i predpostavljao, ali me zanima kako su rešili efekte, koji su pravljeni pod DX-om, da li se oni vide(portuju ili šta već) na druge platforme, ili se za njih pravi posebno
 
Poslednja izmena:
Sony koristi BSD kao osnovu za Playstation OS. Igre komuniciraju sa hardverom kroz low level API kao što je Mantle ili direktno. Taj API je na bazi OpenGL-a ako se ne varam.

OpenGL 4.4 i DirectX 11.2 imaju istu funkcionalnost. Sve što može DX11 može i OGL 4.4, tako da ne moraš brinuti oko grafike. Samo u slučaju da se igra pravi za OGL3.2 (kao što je do sada bio slučaj), te igre bi zaostajale u odnosu na DX11 igre.

Edit: Članak iz decembra 2012. godine koji opisuje sve što se desilo prošlog meseca:

http://lucas.hardi.org/valve-is-coming-to-the-living-room/

Priča je da je Michael Abrash kreirao Steam Controller. Ko ne zna, u pitanju je čovek koji je sa Gejbom nekada davno radio u Majkrosoftu i koji je Valve došao pre dve godine. Jedno vreme je radio u id Software i zaslužan je za portovanje id igara na Windows platformu. Radio je i na prvom Xboxu. Takođe je radio na Larabee projektu.
 
Poslednja izmena:
Ima tu nešto drugo što se ne uklapa u moje viđenje čitave stvari. NVidia je ok pod Linuxom, ali koliko sam ukapirao AMD tu jako loše stoji. Sad, jedino ako AMD ne poradi malo na ovome dok ne iskoči Steam OS, što ih obrni okreni opet čeka ako misle da prodaju nešto gejmerima.

Naravno sve zavisi kojom brzinom će ljudi prihvatiti Steam OS.
 
Naravno da AMD radi sa Valve-om na SB-u:
VRZ: Valve has recently announced that the Steam Box is in beta. In Valve’s announcing press release, it said how Nvidia is a big stakeholder in the Steam Box. What is AMD doing to counter or compete against this?

There is no counter.

The reason is we are working just as closely with Valve. I think the difference is one side of that conversation is being more vocal than the other. If you go to Valve right now and ask them which hardware partners are going to be the partner of choice, they won’t pick one or the other. They are going to be agnostic. They mention that it’s an open ecosystem.

http://vr-zone.com/articles/mantling-alliances-ritchie-corpus-amd-interview/58215.html
 
Steam Machines - Prototype Details



Steam Machines - Prototype Details
4 OCTOBER - GREGORI
Hello from the Steam hardware bunker.

Thanks for joining the Steam Universe community group. As we get closer to shipping the prototype Steam Machines and controllers we talked about last week, we're going to be posting info here about what we're up to, and give you some insight into the work we’ve done to get to this point.

As we talked about last week, the Steam Machines available for sale next year will be made by a variety of companies. Some of those companies will be capable of meeting the demands of lots of Steam users very quickly, some will be more specialized and lower volume. The hardware specs of each of those machines will differ, in many cases substantially, from our prototype.

Valve didn't set out to create our own prototype hardware just for the sake of going it alone - we wanted to accomplish some specific design goals that in the past others weren't yet tackling. One of them was to combine high-end power with a living-room-friendly form factor. Another was to help us test living-room scenarios on a box that's as open as possible.

So for our own first prototype Steam Machine ( the one we're shipping to 300 Steam users ), we've chosen to build something special. The prototype machine is a high-end, high-performance box, built out of off-the-shelf PC parts. It is also fully upgradable, allowing any user to swap out the GPU, hard drive, CPU, even the motherboard if you really want to. Apart from the custom enclosure, anyone can go and build exactly the same machine by shopping for components and assembling it themselves. And we expect that at least a few people will do just that. (We'll also share the source CAD files for our enclosure, in case people want to replicate it as well.)

And to be clear, this design is not meant to serve the needs of all of the tens of millions of Steam users. It may, however, be the kind of machine that a significant percentage of Steam users would actually want to purchase - those who want plenty of performance in a high-end living room package. Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.

Here are the specifications for Valve's 300 prototypes.

The 300 prototype units will ship with the following components:
GPU: some units with NVidia Titan, some GTX780, some GTX760, and some GTX660
CPU: some boxes with Intel : i7-4770, some i5-4570, and some i3
RAM: 16GB DDR3-1600 (CPU), 3GB DDR5 (GPU)
Storage: 1TB/8GB Hybrid SSHD
Power Supply: Internal 450w 80Plus Gold
Dimensions: approx. 12 x 12.4 x 2.9 in high

As a hardware platform, the Steam ecosystem will change over time, so any upgrades will be at each user's discretion. In the future we'll talk about how Steam will help customers understand the differences between machines, hardware strengths and weaknesses, and upgrade decisions.

We aren't quite ready to post a picture of our prototype - just because they're not finished enough. Before they ship we'll let you know what the prototype looks like. And we expect people to redesign the machine, too. Both from a technical perspective, deciding on different components, and from an industrial design perspective, changing the enclosure in interesting ways.

So high-powered SteamOS living room machines are nice, and fun to play with, and will make many Steam customers happy. But there are a lot of other Steam customers who already have perfectly great gaming hardware at home in the form of a powerful PC. The prototype we're talking about here is not meant to replace that. Many of those users would like to have a way to bridge the gap into the living room without giving up their existing hardware and without spending lots of money. We think that's a great goal, and we're working on ways to use our in-home streaming technology to accomplish it - we'll talk more about that in the future.

Stay tuned for some closer looks at the Steam Controller.
 
Nigde se ne spominje AMD, ni u jednom obliku :trust:

16GB memorije je preterivanje kao i gtx780/titan al ajde ko misli da mu treba nek da pare.
 
titan? i7? ovde se možda obistini ona priča o tome da ćeš kao steam mašinu dobiti jeftinije komponente koje bi sam sklopio... što ja ne sačekah sa kupovinom novog kompa. mada za ove pare koje sam imao mogao sam samo ovu i3 kombinaciju da dobijem a moj fx6300 jede i3 za doručak kao ja prepržen pasulj od juče.
 
Nigde se ne spominje AMD, ni u jednom obliku :trust:

Ništa čudno, pogotovo što se tiče GPU, zbog one priče od ranije u vezi odlične saradnje nvidije i valvea što se tiče linuksa koja traje već skoro godinu dana. Sa druge strane očekujem amd, pre svega procesore u low end zvaničnim steambox konfiguracijama.
 
Poslednja izmena:
Meni se taj njihov prototip ne dopada. Očekivao sam da su malo dublje zagazili u celu priču u ovoj fazi. Ali dobro, ima još vremena da se sve to promeni. Pogotovo što su procurele glasine da Intela neće biti u celoj priči što navodi na zaključak da je neko iz Valvea otišao u radnju, kupio komponente i to zove prototipom SteamMachine. Nema šanse da to tako bude na launchu.

Ni Sony pre 7 meseci nije imao konzolu nego su puštali sa PC-ja. Pitanje je da li je ono što smo videli sa E3 sa konzole. Ništa dok ne dođe vreme da konzole odu u prodaju. Što se mene tiče one ne postoje kao gotov proizvod do tog momenta, ma šta oni pričali na konferencijama.
 
Poslednja izmena:
Pa ovo je prototip samo za onih prvih 300 komada što će da šalju ljudima koje izvuku za testiranje. Naravno da će to biti daleko raznovrsnije kada bude došlo vreme za prodaju.
 
Mislim da AMD podrška linuxu nije ni blizu dovoljno dobra da se njihovo bilo šta sem čistog procesora uzme u obzir.
Kako iskoristiti AMD APU u jeftinoj mašini kad to jednostavno ne radi kako treba?
 
Hvala svima koji su me dodali! Nadam se da ce neko od nas da dobije...
 
About Steam Dev Days

Q:What is Steam Dev Days?
A:Steam Dev Days is a two-day game developer's conference for video game professionals to meet in a relaxed, off the record environment and share their design and industry expertise, participate in roundtable discussions and attend lectures by industry veterans on topics ranging from game economies to VR, Linux/OpenGL, user-generated content and more. Developers will also have direct access to Valve's Steam Team, and will be given a chance to test-drive and provide feedback on SteamOS, prototype Steam Machines and Steam Controllers.
Q:When will the Steam Dev Days schedule be posted?
A:Sessions, speakers and schedule will be announced soon.
We’ll update the website when this information is available.
Q:What hours will sessions be held?
A:From 9am to 6pm Pacific Time.
Q:Can I volunteer?
A:We are not currently accepting applications for volunteers.
Q:Will there be free WiFi?
A:YES! WiFi will be available in the Convention Center.
Q:I missed a session, will they be archived?
A:Yes, sessions will be recorded and available for your reference.
Registration

Q:Where can I register as press/media?
A:This is an off the record event.
Q:What is the cost of registration?
A:A per-registrant fee of $95(USD) is required to register.
Q:I’d like to be host a session at Steam Dev Days…
how do I go about doing this?
A:please let us know what topic you’d like to present by reaching out
to us at [email protected]
Q:I’ve registered. When & how do I receive my registration packet?
A:Registration packets will be mailed out around mid-December.
Q:I have a new email or have moved since registering.
How do I update my information?
A:Changes to registration information can be made through Eventbrite http://steamdevdays.eventbrite.com .
Q:My plans have changed and I cannot attend. How do I cancel?
A:If you need to cancel your registration you may do so for a full refund, until Friday, December 6th, 2013. You can request a refund through Eventbrite (http://steamdevdays.eventbrite.com).
Travel & Hotel

Q:What Hotels are available for booking? How do I get the group discount
on my hotel room?
A:To receive the group rate, make reservations online. For the Westin click here. For the Sheraton click here.
Q:What airport should I fly to?
A:The Seattle Tacoma International Airport. The airport code is SEA.
Q:I’m from outside the United States, will I need a VISA?
A:Yes, you may need a VISA.
Other

Q:Where can I park?
A:There are many parking garages for Washington State Convention Center.
A full list of suggested garages can be found at www.wsctc.com/about_us/event_parking.aspx.
Q:Who can I email if my question isn’t answered here?
A:You can email [email protected].

http://www.steamdevdays.com
 
Zaista fluidno deluje kontrola, ja sam zaista zadovoljan kako sve to deluje. Još kad se uzme u obzir da je ovo daleko od finalne verzije, neće omanuti :)
 
Portal i CS izgledaju odlicno :) iako je nisanjenje pomalo sporo, CIV izgleda bas lose, ali to se i ocekivalo.

Bas bih voleo da vidim na sta lici igranje Dote na ovom gamepadu :d, kao sto predlazu neki u komentarima.
 
i meni izgleda kao da radi na foru laptop touchpada... po meni je za strelicu to bolje nego pecurkica.
 
Da, ali Weapons Course... Što ne pokazuje puno.
 
Pa nije cilj ovog kontolera da ti budeš "profić" iz fotelje, već da igranje ovakvih igara iz fotelje učini jednostavnijim :)
 
Vrh Dno