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Starcraft 2

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Zatvorena za pisanje odgovora.
hahaha, Artosis extra happy sto neko prica engleski za intervju :D (Jinro)
 
Da, baš sam navijao za njega, i baš mi je drago da je on taj koji je davao intervju :).

Uglavnom sada će da igra RageQuit master idra :)
 
E iDra bash nema srece sa gsl om, bash bih voleo da jednom ode u quater finale da se malo motivishe L:p
 
LOL, nekako sam imao utisak da je Idra igrao 4 partije a ne 3... ne znam zasto, imao sam utisak da je druga bila "dve" ;)
 
Round of 16:

December 2 11:00 CET

IMNesTea vs. MakaPrime
ST_GgoBooGie vs. TSL_Rain
BitByBitPrime.WE vs. TSL_FruitDealer
TheBestfOu vs. HongUnPrime.WE

December 3 11:00 CET

MarinekingPrime.WE vs. LeenockfOu
oGsMC vs. ST_July
IMmvp vs. choyafOu
PoltPrime.WE vs. LiquidJinrO
 
Koji su datumi novih delova? Meni se kampanja baš svidela :D
 
Koji su datumi novih delova? Meni se kampanja baš svidela :D

Hearth of the Swarm nece izaci 2011 godine, pre ce biti Q2 2012, a za Legacy of the Void mozes i da predpostavis... ja tipujem kraj 2013, pocetak 2014 godine.
 
StarCraft II Players Banned

We recently issued a new round of account suspensions and bans to StarCraft II playerswho were in violation of the Battle.net Terms of Use for cheating and/or using hack programs while playing. In addition to undermining the spirit of fair competition that’s essential to play on Battle.net, cheating and hacking can lead to stability and performance issues with the service. As always, maintaining a stable, safe, and secure online-gaming experience for legitimate players is a top priority for us, and we'll be continuing to keep watch on Battle.net and take action as needed.
 
Da, Jinro je bash zasluzeno pobedio.
 
Poslednja izmena:
nema sta da tipujesh kada ce evo leaked blizz product slate release, njihov interni memo koji su pokazivali shareholderima, Znaci drugi deo sc2 u Q4 2011 a treci u Q1 2013

blizzardslate.jpg




Btw Titan je codename za novi IP koji spremaju, a blizz3rdparties je kada ce BattleNet postati kao steam i prodavati igre i od drugih companija a ocekuje se da to bude activision (jer su i sada Bizz-Activision) tipa black ops. itd. kao konkurencija ostalim online prodavnicama.
 
Poslednja izmena:
Prokleti da su vise! Jos godinu dana da cekam Diablo 3, pa preterali su preko svake granice tolerancije i strpljenja!
Bitno da su u planu 2 exp za D3.
Sta je SC2 Fenix ?!
 
A sta je to WOW movie? Prvi put cujem...jel lajv akšn film sa glumcima ili animacija?
 
nema sta da tipujesh kada ce evo leaked blizz product slate release, njihov interni memo koji su pokazivali shareholderima, Znaci drugi deo sc2 u Q4 2011 a treci u Q1 2013

blizzardslate.jpg




Btw Titan je codename za novi IP koji spremaju, a blizz3rdparties je kada ce BattleNet postati kao steam i prodavati igre i od drugih companija a ocekuje se da to bude activision (jer su i sada Bizz-Activision) tipa black ops. itd. kao konkurencija ostalim online prodavnicama.

Jos dve ekspanzije za WoW????!!! :zgran: Dakle, oni nisu normalni... Dokle misle da ga muzu?! :trust: Bas bih voleo da im GW2 i Old Republic malo pomrse racune pa pozure sa radom na novom MMO-u, jer ovo vise nema ni smisla ni poente...
 
Ako nekog zanima a ne moze da ceka GomTV daje besplatne VOD ove sezone (samo bash smaraju sa reklamama pre nego sto puste VOD) - SQ kvalitet i na korejskom je ali moze da se prati bez problema:
http://esports.gomtv.com/gsl/schedule/view.gom
Pa izaberite partiju, izklikcite na zute dugmice da instalira GomTV Player (nije isto kao onaj sto se ranije instalirao :D).

Smor - kazem ko ne moze da ceka a nije pogledao partije. Mene je bash interesovalo da vidim HungunPrime-ove partije.
 
Fini mecevi za sada.
Artosis opet sav happy sto neko govori nesto engleski :D (MC "he this, me that, he that, me this" :D)
 
Mislim da je ovaj prvi od domacih igraca koji je rekao nesto vise od "thank you" na engleskom :D (bar sto sam ja gledao).
 
Ne postoji (native) Korejanac/Korejanka koji savrseno govore engleski ;) Dobro - mozda ;)
 
Uskoro bi trebao da se pojavi patch 1.2. Trenutno je na testiranju (Public Test Region) tj. njegova instalacija je opciona. Lista izmena je ogromna a jedna od glavnih novina su Chat Channels.

Evo izmena bez map editora.

StarCraft II Patch 1.2.0 - PTR Notes
General

Battle.net

• Battle.net Chat Channels have been added:

-- Players can now join others in both public and private channels.

-- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.

• Added a Battle.net option to auto-join previous private channels.

• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.

Custom Maps

• Map makers can now use custom UI layout files to create new UI or override existing game UI.

Gameplay

• Stalemate Detection has been added:

-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

-- A countdown timer will now appear when the game detects this scenario.

• Several help dialogue and tech tree improvements have been made:

-- In-game help is now available in Battle.net.

-- The help dialog’s tech tree has been improved.

-- Unit information in the help dialog now displays abilities and upgrades.

• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.

• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.

Graphics

• An Extreme graphics option has been added:

-- Players can now configure screen space ambient occlusion.

-- Unit information in the help dialog now displays abilities and upgrades.

Interface

• Customizable Hotkey Support has been added.

• Mouse buttons can now be bound to the Push-To-Talk hotkey.

• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.

Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).

• Added a toggle button to the in-game replay panel to show or hide duration information.

• Added a hotkey indicator option to show the primary hotkey on top of command buttons.

• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.

Leagues and Ladders

• A new Master League has been added.

-- This league now represents the highest tier of ladder players.

Replays

• Several Save/Replay File dialogue improvements have been made:

-- Prints current directory name above file list.

-- Added sort order icons to Name and Date columns.

-- Added the ability to rename.

-- Added filters for Autosave and Unsaved.

-- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.

• Camera following behavior for observers and replays has been improved.

Balance

• PROTOSS

-- Hallucination research time decreased from 110 to 80.

-- Observer

Cost decreased from 50/100 to 25/75.

-- Phoenix
Build time decreased from 45 to 35.

-- Void Ray

Now deals 20% more damage to massive targets.

Flux Vanes speed upgrade removed.

• TERRAN

-- Bunker

Build time decreased from 35 to 30.

This is only a temporary change for the patch 1.2.0 PTR.

-- SCV

Repairing SCVs now assume the same threat priority as the unit they’re repairing.

SCV construction movement made more consistent.

• ZERG

-- Infestor

Fungal Growth no longer affects air units.

Bug Fixes

General

• Harvest orders will no longer end if an order is queued while waiting to return cargo.

• Harvesting units no longer avoid enemy units.

• Fixed an issue with units trying to get out of the way so buildings can be constructed.

• Hold position units no longer automatically move out of the way when placing a building.

• Fixed an issue with harvesting units bypassing force fields.

• Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

• Fixed an issue where larva would not wander around.

• Fixed an issue where loading a saved challenge could improperly overwrite the best score.

• Fixed an issue where animation stutters when flying units are separating.

• Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.

• Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.

• Enemy units no longer show passive buttons in the command card.

• Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).

• Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.

• Missiles are no longer affected by Vortex.

• Autocast repair will now charge the player requesting autocast functionality.

• Autocast state for abilities is reset to the default state when unit ownership is permanently changed.

• Repair will now clear its autocast state if the owning player leaves the game.

• Actors with a large number of create events no longer crash the map.

• Text tags are now paused when the game is paused.


Protoss


• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.

• Mass Recall can no longer target larva or eggs.

• Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.

• Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.

Terran

• Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.

• Fixed nuke dot not being visible all the time.

• Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.

• Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.

• Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.

• Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.

Zerg

• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.

• Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.

• The Burrow and Cancel Neural Parasite buttons have been moved on the command card.

• Creep will now spread evenly in all directions.

• Fixed an issue where Larva could produce units by holding down hotkeys.
 
Poslednja izmena:
Custom Hotkey Support :banana:



Zerg igraci vec kukaju zbog fungal growth nerf-a :p
 
Poslednja izmena:
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Zatvorena za pisanje odgovora.
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