Šta je novo?

Starcraft 2

Status
Zatvorena za pisanje odgovora.
@alfaunits & Bojan

Za taktiku koju je pomenuo alfaunits je potrebno dosta micro-a i dokonosti.

Kako sam ja pobio 3.300, na brutal:

Odmah 10-15 probe-ova na minerale, Forge (za dupli upgrade, jako bitno, prvo plasma shields)

Fokusirajte se da gradite Cannone za odbranu (150 minerala je 1, dzabe za tu misiju), cannoni vam stoje u prvom, drugom redu, a iza njih odma immortale, oni upijaju dosta damage-a, iza svega toga par colossusa, i tako na svakoj strani. Naravno u vazduhu rasporedite Carriere, void ray-eve itd. Ono sto bih jos preporucio je gradnja dodatnih phoenix-a jer mogu da dizu hibride u vazduh graviton beam-om, ovo je jako bitno. To se MORA raditi stalno.

Za kraj preporucujem izgradnju SAMO air jedinica, jer krecu masovno da se pojavljuju koruptori, brood lordovi i mutalisci.

Ovako sam ja pobio 3200-3300 otprilike, ne secam se tacno, a moze jos sigurno na kraju da se izvuce, barem 200-300.

Srecno!
 
Sta ce immortali da rade protiv light jedinica up-front i beam-ovanih hibrida?
Topovi su def. lakse resenje.
 
Patch 1.1.0 Now Live


StarCraft II: Wings of Liberty patch 1.1.0 is now live! This patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


General:

• The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
• A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
• A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
• A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
• Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
• (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
• Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D



Balance Changes:

• PROTOSS

• Zealot

• Build time increased from 33 to 38.
• Warp Gate cooldown increased from 23 to 28.


• TERRAN

• Battlecruiser

• Ground damage decreased from 10 to 8.

• Bunker

• Build time increased from 30 to 35.

• Reaper

• Build time increased from 40 to 45.

• Siege Tank

• Siege mode damage changed from 50 to 35 (+15 armored).
• Upgrade damage changed from +5 to +3 (+2 armored).

• ZERG

• Ultralisk

• Ram ability removed. Ultralisk will now use normal attack against buildings.
• Damage decreased from 15 (+25 armored) to 15 (+20 armored).

• Maps

• Desert Oasis

• Destructible Rocks have been added to make natural expansions easier to protect.
• Center Xel'Naga Tower area has been narrowed.



StarCraft II Editor Improvements:

• Added new requirement types: Odd, Divide, Mod, Multiply.
• Added a chance field to effect data.
• Added support for the Slider dialog control type.
• Added a trigger to deal damage from a unit.
• Added a trigger event response to provide the amount a player or unit property changes.
• Added a trigger event when an effect executes.
• New Trigger Editor functions:

• Save Data Conversation State Value (Action).
• Load Data Conversation State Value (Action).
• Players On Team (returns Player Group associated with teams in game lobby).
• Unit Owner Changes (Event).
• Old Unit Owner (returns player ID in response to Unit Owner Changes).
• New Unit Owner (returns player ID in response to Unit Owner Changes).

• XP, Level, and Bounty unit properties can now be modified by triggers.
• Banks now save/restore XP, learned abilities, and items.
• Message Window now includes a time stamp for each message.
• An actor event is now dispatched when a missile cannot hit its target.
• When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
• Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
• The Custom game variant is no longer automatically included when other non-default variants are defined.
• Increased the maximum recharge vital rate for heal effects.



Bug Fixes:

• Battle.net

• Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
• Fixed an issue where players would still receive toasts when their status was set to busy.

• Custom Games

• Default race in a game lobby is now properly set to Random.
• Players can now configure the lobby for 1v5 matches.
• The search functionality for map searches has been improved.
• Lobby hosts will now receive a toast when an invited player declines an invitation.
• Custom game lobbies will now remember the game mode chosen under a category.
• Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
• Fixed an issue where custom maps could not be reported from the map preview screen.

• Gameplay

• General

• If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
• Structures damaged during construction will no longer count towards structures lost.
• Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
• Fixed an issue with inventory drop range checks.
• Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

• Interface

• Queue tooltips now display information about what is in progress.
• Fixed an issue where the back button would not always return players to the score screen properly.

• Terran

• Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
• SCVs will now load into the closest Command Center if multiple are within range.

• Zerg

• Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

• StarCraft II Editor

• The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
• Loading screen progress bar option now works when using Melee loading screen type.
• Test Document now works properly on maps with Battle.net-only dependencies.
• Publishing a new file using Major revision will now properly set the document version to 1.0.
• Publish dialog now properly remembers the Show Real Name setting from previous publish.
• File preview panel now displays author's real name if that option was set during publishing.
• The Import module will now allow importing an override Assets.txt file.
• Undoing a terrain object modification will now also undo associated terrain changes.
• Editor will display document text from another locale if no text for the active locale exists.
• Copying points with custom models will display the model properly on the pasted point.
• It is no longer possible to have multiple default variants in the Game Variants dialog.
• Removed icon support for attribute and variant definitions, as Battle.net does not display these.
• Fixed issues with invalid map bounds when creating 32x32 maps.
• Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
• Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
• Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
• Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
• Fixed an issue with the Unit Manipulates Item trigger.
• Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
• Fixed preview panel display in Terrain Editor palettes.
• Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
• Fixed initial display of variables in the Trigger Debugging Window.
• Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
• Fixed action list when modifying a Custom Script action without sub-views enabled.
• Fixed loading map dependency data.
• Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.

• Technical Issues

• Fixed an issue where unplugging headphones could cause the game to freeze.
• Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
 
• Fixed an issue where unplugging headphones could cause the game to freeze.
• Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

WTF???????? LOL!
(sta uopste znaci Unicode characters enabled, jel' to opcija u igri za kineski?)
 
Patch je sada live. :) 13.1mb
Valjda ce da resi i problem sa FPS drpom kod GTX460.

Inace primetio sam da SC2 bolje radi sa ovim beta driverima, 260.63. Zadnja misija ne pada ispod 45FPS-a na ultra.
 
Poslednja izmena:
Izvinjavam se, stvarno ne mogu da pretražujem 190 stranica teme.

Jurimo ortaku za rođendan Collectors Edition. Zna li neko gde se trenutno može naći u Beogradu?
 
Izvinjavam se, stvarno ne mogu da pretražujem 190 stranica teme.

Jurimo ortaku za rođendan Collectors Edition. Zna li neko gde se trenutno može naći u Beogradu?

Nema nigde, i ja sam hteo da kupim, ali kasno.
Uvezeno je svega 9kom. :(
 
Idem u Bec za nekih mesec dana i drugar planira da kupi igru, e ja sam njemu rekao sledece ja dam 60 e, on da 40 e. Njemu ide samo key sve ostalo ostaje meni, da li mi se isplati. Btw. vec imam igru. Ako sadrzaj unutra bude bio na Nemackom nisam lud da kupim igru ipak :).

Pozdrav!
 
Ja i ortak igramo sad 2vs2 i neki luzer rokne pauzu i to traje vec 3min min!
Kako je moguce da je to dozvoljeno !?
Sad moramo da se predamo jer pppp nece da nastavi igru !! Koji *****izam ne verujem !! :mad::mad::mad::mad:
 
Ja i ortak igramo sad 2vs2 i neki luzer rokne pauzu i to traje vec 3min min!
Kako je moguce da je to dozvoljeno !?
Sad moramo da se predamo jer pppp nece da nastavi igru !! Koji *****izam ne verujem !! :mad::mad::mad::mad:

Cim prodje nekih akademskih 2-3 min, zvekni resume i dovidjenja. Ko ga sisa.
 
*** mi izasli, nisam ni znao da mogu ja resume. Grrrrr

Inace proximity rush je mama, dobija se 2/3 meceva glatko 2vs2
Svaki put kad idemo na mass izgubimo.
 
Vidi se da nisi igrao RTS-ove u multiju jedno 10-ak godina :D

Igrao sam zadnje CoH pre 3 godine sa ortakom u LAN-u, pre toga BFME 1&2, i naravno Warcraft 3. :)
*** ne mogu da povatam sve cake, dosta me kkk ovi zergovi. :d
 
Igrao si War3 i ne znas da mozes ti resume? :D LOL! newb! :D

Inace, JBN je nezgodno igrati sa wireless misem!!!!!!!!!!
 
Igrao si War3 i ne znas da mozes ti resume? :D LOL! newb! :D

Inace, JBN je nezgodno igrati sa wireless misem!!!!!!!!!!

Jel ratujes ti tamo sa S. Korejom ? :p
Pa igrao sam W3, ali ono zayebancija po igraonicama, nista iole ozbiljnije. SC2 je prvi RTS kome se malo ozbiljnije posvecujem.
 
Zar nisu rekli da ce ostali delovi trilogije izaci na po 18 meseci od WoL ?
Mislim bolje ako ce na 12, to je prihvatljiv period cekanja.
 
WTF, ste prsli ?

Pozdrav!

Sto ? Ide ovako za sad.
Teran+Protoss i odma rush.

Nego koji program koristiti za voice chat u SC2 ? Posto nikako da se cujemo, a radi mic 1000%.
Team Speak 3 ili nesto drugo ?
 
...

Sto ? Ide ovako za sad.
Teran+Protoss i odma rush.

Nego koji program koristiti za voice chat u SC2 ? Posto nikako da se cujemo, a radi mic 1000%.
Team Speak 3 ili nesto drugo ?

Pokusaj da namestis chat u igri (ja jos to nisam uspeo znam jednog koji jeste :)). Inace ako to nece koristi Google Talk sa drugarom, neces primetiti nikakvu razliku u ping-u sa voice chatom i bez njega.

Lep je taj rush, ali to protiv 2 zerga nikako ne prolazi :). Btw. pod tim ste prsli :) sam mislio dal ste normalni da izadjete, ja licno ziv ne bih izasao iz game-a da nekoga kidam, taman cekao 2 sata :). Od sada F10/Resume :).

Pozdrav!
 
Status
Zatvorena za pisanje odgovora.
Nazad
Vrh Dno