^Pa dobro, razmenjujemo misljenja, i ti si rekao da sam nerazumno bice, doduse ne direktno 😀
po meni sam samo pojasnio zasto nisam, ne znam cemu nejednaki kriterijumi prema sebi i meni?
dakle, zasto ne bi moglo da se uporedi?
Nisam rekao da si ti nerazumno bice, ni direktno niti indirektno. Rekao sam da onaj ko nema koncept kako starcraft funkcionishe ce porediti 1 zealota sa 4 zerglinga.
Ako si se ti pronashao tu onda ***, ja nisam ciljao na tebe.
Naravno da ce 4 zerglinga da ubiju jednog zealota. Zerg je i napravljen da se brzhe razvija nego protoss, necesh sigurno da idesh da radish rush sa 3 zealota u zerg bazi.
Protoss ako zna da igra protiv zerga, pravi 1 gateway umesto 2, i forge, pa napravish par cannona sprechish rash i mikrujesh da ti ochi ispadaju. To se tako radi, 1,2 zealota i dovedesh radilice ako treba, pravish 1,2 cannona chisto da te ne bi smarao.
Posle shtancujesh zealote ili ostale jedinice kako vec si planirao ako si protoss.
I onda zavisi koja je mapa, kakav je zerg, koliko je agresivan, kako cesh ti da tekujesh itd.
Stvar je daleko kompleksnija od prostih brojeva druzhe.
The Zerg have the fastest rush in the game and depending on the map being played, you may find yourself being overwhelmed before your first Zealot is produced. By the time a rush like that hits, you should at least have one Pylon and a Gateway up with a Zealot beginning production, and in that case gather up all your Probes and lead the Zerglings on a chase around and around until your Zealot is produced. At that point, use the Zealot to attack and use your Probes to help it finish off the offending Zerglings. Once the Zerglings are dead, you'll want to recommence with your resource production as soon as possible. Note that a rush like this, this early in the game will severely hamper a Zerg player's resource production and the key to winning lies in making sure that you can out-resource and out-produce your opponent. At most they will be able to send another wave or two of Zerglings but by that time you should have a few Zealots out and able to defend without too many problems.
Getting Photon Cannons can help you out immensely in the early game against Zerglings and if you feel that your foe means to press the advantage of a Zergling Rush, you'll want to get them as soon as possible to help support your Zealots. Shield Batteries can also be extremely useful when defending.
If your opponent fails to pull off a Zergling Rush before you get your first Zealot, you shouldn't have too much to worry about in the early game. One Zealot can take 2-3 Zerglings by itself and once you begin Zealot production you should be ok. The only situation to watch out for in Zealot vs. Zergling encounters is overwhelming Zerglings numbers (more than 5:1 ratio of Zerglings to Zealots). This can easily happen if your Zerg foe builds multiple Hatcheries and builds only Zerglings and in such cases, you'll need to block up choke points with Zealots and Pylons and be well supported by Photon Cannons to fend off such numbers.
Josh u SC2 imash nullifiere ili kako se vec zovu koji prave force field i to se mozhe techovati jako brzo.
Sad, ne pricham ti ja ovo da bih napravio poentu da je protoss bolji od zerga, naprotiv svaka rasa ima svoje kvalitete, samo nije sve u brojevima.
Nadam se da sam dovoljno elaborirao.