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- 13.09.2006
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GDC stream:
http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010
Trailer:
[YOUTUBE]W_QDv7DFfxk[/YOUTUBE]
Slike:
www.robertsspaceindustries.com
Info:
http://www.eurogamer.net/articles/2012-10-10-wing-commander-creator-returns-to-melt-your-pc-with-new-space-sim-star-citizen
http://www.gamespot.com/shows/gamespot-live/?event=roberts_space_industries_gdc_panel20121010
Trailer:
[YOUTUBE]W_QDv7DFfxk[/YOUTUBE]
Slike:





www.robertsspaceindustries.com
Info:
http://www.eurogamer.net/articles/2012-10-10-wing-commander-creator-returns-to-melt-your-pc-with-new-space-sim-star-citizen
Star Citizen is a PC exclusive that looks for all intents and purposes like a modern day Wing Commander sequel. Its debut trailer, built using in-game assets, is above.
He has alongside a small team worked on the creation of art assets, story elements and an extensive prototype of Star Citizen, a persistent online universe due out at some point in 2014.
Star Citizen features a dynamic economy and an open world. Roberts describes it as a mash up of Freelancer and Privateer, two of his previous games, and a Wing Commander game. The single-player mode can be played offline or co-op with friends in a similar fashion to the way players impact each other's games in Demon's Souls, he said.
The story revolves around a political drama inspired by the decline and fall of the Roman Empire. But players will be most concerned with Squadron 42, a sort of sci-fi French Foreign Legion. 42 has a reputation for always pulling through even during the most difficult of missions, and your goal is to get accepted into its ranks.
Roberts and his team are still fleshing out much of the game mechanics, but he did show Eurogamer a working demo, which included third-person pilot movement in a space carrier and space combat, switching between third-person and in cockpit views. Space ships operate under a procedural physics system, with thrusters generating forces on the rigid body of the craft for realistic motion.
Roberts will create Star Citizen without a publisher. He has private investment, but needs to do "an element" of crowd funding to raise between two and four million dollars and validate the private investors' valuation of the project. The game itself will cost between 12 million and 14 million dollars to create.
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