cc13
Slavan
- Učlanjen(a)
- 05.06.2006
- Poruke
- 1,369
- Poena
- 349
Poslednja izmena:
Bandits are a playable faction, military is not.
You can gain influence and power in a faction but can never be the leader of a faction.
It is possible to switch between factions but not be in multiple factions simultaneously.
There will be night spesific monsters that only apear at night and are damaged by light.
Anomolies are invisible and can only be detected by a detector or a bolt.
There will be anomalous fields where you need a detector and good armor to enter and find valuable artifacts.
Tasks can be given by any stalker not just designated ones like in SHOC "NPC can describe to you about that flowing purposes and the tasks, which interest its group, and if one considers that war it is clan it goes completely under control of the system of the simulation of life, then the number of possible situations and tasks is practically unlimited".
They introduced many new unique and interesting objects, weapons and suites as rewards and such.
You can ask stalkers to help you in your adventures? (translated using online translator).
Fast travel is not instant transportation but they reveal shorter paths through the zone that cannot normally be accessed; first you must find a guide, convince him to guide you (money helps) (its not compulsory, so they may say 'no').
New indoor levels and underground levels.
Each camp has a trader that can repair and upgrade weapons and suites: upgrade rate of fire and burn protection and stuff like that.
1. Do you have to have Shadow of Chernobyl to be able to play Clear Sky?
No, Clear Sky is a full independent game, not requiring the first part to be installed.
2. Will Clear Sky be as easy as Shadow of Chernobyl to make mods for?
The file system and structure of the game have in general remained unchanged.
3. In non-CIS versions of Shadow of Chernobyl, character speech was in Russian except for storyline-related dialogue. While necessary for gameplay reasons, this breaks the game's otherwise excellent immersion. Would it be feasible for Clear Sky to include an option to instead have all game dialogue in Russian with foreign-language subtitles?
We have thought about it many times, but have nevertheless come to the conclusion that besides the original voicing, which creates atmosphere, voicing in the player's language is necessary to help him understand the nature of the Zone, the reasons for its appearance, relationships between stalkers, and much more. Printed text is not enough. Voice and emotions of the speaker play a very large role.
4. In Shadow of Chernobyl, powerful artifacts were quite easy to come across (even on Master difficulty). One didn't need to complete any side quests in order to get hold of a powerful Soul artifact, for example. Will there be more unique, almost one-of-a-kind artifacts in Clear Sky, which are extremely difficult, nigh impossible to come across?
We have radically changed the whole approach to anomalies and artifacts. You will not be able to simply stumble upon an expensive artifact, but will have to go into anomalous fields, search for safe paths with the detector, look for protection against harmful effects. This makes the Zone and the gameplay truly tense, anomalous, really stalker-like.
5. Just how expansive will the weapon modification system be in Clear Sky? In Shadow of Chernobyl, the player could only modify a gun with one of three add-ons, but internal modifications such as those found in "unique weapons" (ex. Fast-shooting AK) were completely omitted. Will there be (much) more options to players in Clear Sky?
It is now possible to tune many weapon parameters, for example: shot grouping, trajectory flatness, rate of fire, clip volume, so that you will be able to create your own unique weapon and invest money into its upgrades. This also helps the economic aspect of the game. No all barrels and suits will be tunable, but only the rare, unique, expensive ones. Some weapons and suits will allow up to 16 upgrades!
6. Will there be an option for weapon repair in Clear Sky, by default? Or will someone have to mod that in? If there will be an option for it, will "repair kits" make an appearance, or will the player need to consult a trader / specialist for their services?
Yes, there will be weapon repair. There will be a person in almost every faction base, who will repair and upgrade weapons. For a price you will be able to keep your favourite weapons in good condition.
7. How destroyable will the environment be? Will it be possible to destroy tactical points for example to blow coverings?
We add destructible objects to the game, but they are primarily placed in key or interesting points, where they will produce maximum effect. We have not counted on making destructible objects a key gameplay element.
8. What about size of the levels? Before releasing SoC many people thought that single player maps will be really huge like the ones in Oblivion or even GTA but in fact there are not so huge. So, what can we expect from Clear Sky? Are they going to be larger or maybe the same?
On average, location sizes will be the same as in Shadow of Chernobyl, but there will also be incomparably larger locations. One should not equate levels in S.T.A.L.K.E.R. with levels in other games, since we have a very high level of detail, and levels are loaded whole.
9. Will there be also patches for S.T.A.L.K.E.R. Shadows Of Chernobyl? Or will you stop the support after the release of Clear Sky?
Shadow of Chernobyl, as well as Clear sky when it comes out this year, we will support with patches for as long as it will be necessary and worthwhile.
10. How did the developers approach creation of new characters (design, animation, personality, will there be new charismatic people in the game)?
First of all, characters in Clear Sky will be done using a new technology (I think everyone has seen the model renderers that have been posted at the official site), but this is only true for key or storyline characters. We have approached the problem of improving animation in the game seriously. To solve it, models have also been modified internally. We use soft ties of the model to the skeleton, and such. Of course, there will be new interesting characters. Wait only a little longer, and you will be able to meet each other!
Pa moguce je da ce biti DX10 elskluziva, jer M$ je sada tu upetljan? Mozda bude isti slucaj kao i sa Krizom?
nece, defered shading itd iz originalnog stalkera je max koji oni mogu da izvuku i to sasvim lepo radi pod XP-om. Njihov engine ne podrzava DX10. Akoim M$ ponudi neke pare da se odredjene opcije vide samo pod dx10 onda je jasno da ce to doziveti sudbinu kao kod crysisa...
S.T.A.L.K.E.R.: Clear Sky is a prequel to its survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl, bringing the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. Koch Media announced that its Deep Silver label will publish S.T.A.L.K.E.R.: Clear Sky worldwide, except for some Eastern European countries.
Sounds great!In Clear Sky you will see upgraded A-life system. And also, I want to pay your attention that in the Zone there is a war between fractions and each one of the group try to capture the main territory and to destroy the enemy`s base. The player can choose any fraction and help it, but, of cause, you can’t join Military and Monolith fractions because they are enemies of all stalkers. The player can talk to any stalker not only to NPC and he can give player the quests. Sometimes you will get messages from your friendly fraction where they ask for your help. On the fields of anomalies you will see stalkers who are searching and collecting artifacts.
Koliko sam ja razumeo ovo je isti endzin koji je koristila prethodna igra, zasto bi onda trebala da bude zahtevnija. Da li doslo do nekih promena na mapi ili je sve ostalo isto kao i u prvom delu?
Follow along with the video below to see how to install our site as a web app on your home screen.
Napomena: this_feature_currently_requires_accessing_site_using_safari