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Race Driver: GRID

Ma moze to i mnooogo bolje :)
 
Jeste li propadali kroz teksturu na San Francisko mapi, u multiplejeru (na onoj uzbrdici) :D
Luda stvar skroz...letenje kroz oblivion brzinom ~500 km/h :p
 
Da, u SP mi se nijednom nije desilo...
A cudna stvar je da mi se to dogodi kad mi je propisno nalupan auto :p...i posle restarta igre, sve bude u redu, bez tog bug-a...
Mada, s obzirom da je demo tek izasao, i da ga dosta ljudi igra, ovo je zanemarivo...ocekivao sam puno problema, ali ipak MP radi fino...
 

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Ustvari evo ovako, pa se mucite :smoke:
 

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Idi begaj, ja sam danas prvi put dohvatio 950k, morace da se vezba vise :type:
 
Wooohooo, American muscle! :-devil-: Steta samo sto si tako skrljao tog Mustanga... :( Bilo bi lepo i da si ukljucio da se cuje zvuk motora, taj V8 je muzika za usi. :d

P.S. Kako se zove pesma koja ide u pozadini?

Ne bi bilo interesantno da ga nisam treskao:)...a pesma je Kasabian - Club Foot.
 
@Nenad22

A te milione što si skupio, jel to sve od pomoći na off ili sve na on? Ako je sve na on onda se ne važi :p
 
Sve je na off sem throttle control, preko tastature. Nisam probao sa pomocima, mozda je jos teze sa njima... Bitno je samo kupiti one bonuse kada se pojavi zastavica i doci do nekih 10x i eto ga milion...
 
Evo sinoć probah prvi put da snimam FRAPS-om. Zanimljiva stvarčica, svašta bi moglo da se uradi sa time kada bih imao malo vremena da se zezam montažom :p
Jedino što naravno ubije framerate poprilično, što je i očekivano, pa sam morao da spustim rezoluciju pre snimanja.

http://www.youtube.com/watch?v=oaPWvZ5m_24

Preporučujem high quality :)
 
Ustvari evo ovako, pa se mucite :smoke:

A si ga odvozio, svaka ti da.. čast.:D.

By the way, videh utiske drugih što se tiče multiplejera pa eto da postujem utiske i par fotki:
Set to launch simultaneously with the home console and PC versions, the Nintendo DS edition has been specifically designed for the handheld and is set to offer the most complete pick-up-and-play pocket racing package, complete with stunning visuals.

Race Driver: GRID will deliver intense, incident-packed wheel-to-wheel racing against aggressive AI opponents to create a breathtaking race experience, all the way from the grid to the flag. Accessible handling will enable gamers to jump straight into the action, while a huge career mode includes championship and race events. Quick fire Challenges offer a fast fix of racing for gamers on-the-go and include Time Trials, Speed Tests and Chase events.

Bringing a new world of motor sport to life, players will race at beautifully realised and diverse locations across three continents. In Europe, race prestige marques on the world's most famous circuits including Spa and the Nurburgring. In America, compete in powerful muscle cars through the streets of San Francisco to Washington DC. Taking the race to Japan, experience the unique exhilaration of drift racing on the neon lit streets of Shibuya and then compete in Touge events, downhill races that operate on the fringe of legality.

Featuring up to 12-player events with incredible full car damage, Race Driver: GRID's online multiplayer races will see gamers competing in aggressive races on iconic city streets and famous championship circuits across Europe, the U.S. and Japan.

"Race Driver: GRID online is the ultimate expression of what the game is all about – incident-packed, aggressive, wheel-to-wheel racing," said Ralph Fulton, Chief Game Designer, Race Driver: GRID. "Our wide range of motorsport disciplines, stunning locations and full damage 12-player races make for a uniquely spectacular race experience and our immersive new ranking system rewards player skill and deepens the challenge online."

Features :

* Codemasters Studios’ history of creating stellar racing titles, combined with AI and the ability of the EGO™ engine allow them to deliver GRID - a pure and cinematic race experience
* New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
* Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
* Europe, US and Japan are all beautifully designed, each with their own individual takes on racing:
o U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action
o Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk ‘till dawn
o Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
* A GRID race tests a driver’s skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
* Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
* Race your cars online in high-adrenaline multiplayer, multiple car events

Exclusively for the NDS edition, Race Driver: GRID will feature the evolution of the critically acclaimed track editor, first seen in Race Driver: Create and Race. With over 60 individual pieces, the creation system offers near-limitless design options, including the ability to personalise trackside hoardings and billboards. Players will be able to craft complete championship circuits in detail or, using the simple Free-Draw tool, create and race within minutes.

Extensive online and multiplayer options let players compete in adrenaline pumping four-player races, climb to the top of global online leader boards for every race event, or share up to four individually created tracks with up to four players in the ultimate custom race series. Gamers can also upload and download new tracks to Race Driver: GRID servers.

With a stunning selection of real-world settings, outstanding racing cars, a powerful track editor and incredible graphics, Race Driver: GRID is the most exciting, fun and feature packed racer you can fit in your pocket. Developed by Firebrand Games, the team responsible for the award-winning Race Driver: Create and Race, the NDS edition of Race Driver: GRID is coming summer 2008.
 
A si ga odvozio, svaka ti da.. čast.:D.

By the way, videh utiske drugih što se tiče multiplejera pa eto da postujem utiske i par fotki:
Set to launch simultaneously with the home console and PC versions, the Nintendo DS edition has been specifically designed for the handheld and is set to offer the most complete pick-up-and-play pocket racing package, complete with stunning visuals.

Race Driver: GRID will deliver intense, incident-packed wheel-to-wheel racing against aggressive AI opponents to create a breathtaking race experience, all the way from the grid to the flag. Accessible handling will enable gamers to jump straight into the action, while a huge career mode includes championship and race events. Quick fire Challenges offer a fast fix of racing for gamers on-the-go and include Time Trials, Speed Tests and Chase events.

Bringing a new world of motor sport to life, players will race at beautifully realised and diverse locations across three continents. In Europe, race prestige marques on the world's most famous circuits including Spa and the Nurburgring. In America, compete in powerful muscle cars through the streets of San Francisco to Washington DC. Taking the race to Japan, experience the unique exhilaration of drift racing on the neon lit streets of Shibuya and then compete in Touge events, downhill races that operate on the fringe of legality.

Featuring up to 12-player events with incredible full car damage, Race Driver: GRID's online multiplayer races will see gamers competing in aggressive races on iconic city streets and famous championship circuits across Europe, the U.S. and Japan.

"Race Driver: GRID online is the ultimate expression of what the game is all about – incident-packed, aggressive, wheel-to-wheel racing," said Ralph Fulton, Chief Game Designer, Race Driver: GRID. "Our wide range of motorsport disciplines, stunning locations and full damage 12-player races make for a uniquely spectacular race experience and our immersive new ranking system rewards player skill and deepens the challenge online."

Features :

* Codemasters Studios’ history of creating stellar racing titles, combined with AI and the ability of the EGO™ engine allow them to deliver GRID - a pure and cinematic race experience
* New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
* Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
* Europe, US and Japan are all beautifully designed, each with their own individual takes on racing:
o U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action
o Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk ‘till dawn
o Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
* A GRID race tests a driver’s skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
* Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
* Race your cars online in high-adrenaline multiplayer, multiple car events

Exclusively for the NDS edition, Race Driver: GRID will feature the evolution of the critically acclaimed track editor, first seen in Race Driver: Create and Race. With over 60 individual pieces, the creation system offers near-limitless design options, including the ability to personalise trackside hoardings and billboards. Players will be able to craft complete championship circuits in detail or, using the simple Free-Draw tool, create and race within minutes.

Extensive online and multiplayer options let players compete in adrenaline pumping four-player races, climb to the top of global online leader boards for every race event, or share up to four individually created tracks with up to four players in the ultimate custom race series. Gamers can also upload and download new tracks to Race Driver: GRID servers.

With a stunning selection of real-world settings, outstanding racing cars, a powerful track editor and incredible graphics, Race Driver: GRID is the most exciting, fun and feature packed racer you can fit in your pocket. Developed by Firebrand Games, the team responsible for the award-winning Race Driver: Create and Race, the NDS edition of Race Driver: GRID is coming summer 2008.


A ciji je ovo utisak... di je tvoj utisak... hhahaha...
 
Ups, "videh utiske drugih što se tiče multiplejera pa eto da postujem utiske" mislio sam sa drugog sajta Worthplaying, sorry people
 
Poslednja izmena:

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fak me sideways!!

mogu misliti koliko dobijes kada odvozas par drift legend!
 
Rekord je za sad 3750000 ali nemam shot a ona statistika bas nece da se pojavi kad je loading pa nikako da uhvatim.

Ovo sam sad nadriftovo da se vidi kak'i sam kuramban ::whip:

Inace neki lik na youtube pravi 51 milion (Valjda 3 kruga konstantan drift bez prekida)
 

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Ajd neki mi neko kaze plz zbog cega mi igra nudi rez. samo do 1280x1024...konfiguracija je iz potpisa...samo nek mi kaze do cega je...
i jel mogu nekako da prepravim tu kao nesto, pa da dobijem 1680x1050...? hvala :d
 
Već je bilo reči o tome, za tu rezoluciju moraš imati g.karticu od 512mb.
 
Ajd neki mi neko kaze plz zbog cega mi igra nudi rez. samo do 1280x1024...konfiguracija je iz potpisa...samo nek mi kaze do cega je...
i jel mogu nekako da prepravim tu kao nesto, pa da dobijem 1680x1050...? hvala :d

Ne moras imati karticu od 512 mb.Treba da uradis sledece u Program Files\Codemasters\GRID Demo\system\hardware_settings_restrictions.xml zameni u predzadnjem redu max width.Umesto 1280 stavi 1680.
Zatim u Documents\Codemasters\GRIDDemo\hardwaresettings\hardware_settings_config.xml
imas da stavis 1680 i 1050.I sve ce da ti radi kako treba.

Mada mislim da su ove rezolucije iskljucili da bi dodatno optimizovli igru u finalnoj verziji za 256 memorije.
 
Malo mi je teško da poverujem da sa 8600GT možeš da imaš zadovoljavajući frame rate u 1680x1050.
 
pazi nisam probao u 1680x1050...
max mi je bilo 1280x1024, stavio sve na ultra(sto moze), multisampling 2xmsaa(tako nesto), i daje u proseku 25fps...

s tim sto cu ja kad stavim 1680x1050, smanjiti na high detalje, bez onolikog multisamplinga, ili nesto cu vec da iskombinujem...

hvala...

edit:

uspelo mi je sa rezolucijom ovo, i usao sam u trku sa svim istim podesavanjima, daje 13-14fps prosecno...
ipak sam vratio 1280x1024, i 16:9, sa ulta detaljima...uzivam sa 25fps...
 
Poslednja izmena:
Ne moras imati karticu od 512 mb.Treba da uradis sledece u Program Files\Codemasters\GRID Demo\system\hardware_settings_restrictions.xml zameni u predzadnjem redu max width.Umesto 1280 stavi 1680.
Zatim u Documents\Codemasters\GRIDDemo\hardwaresettings\hardware_settings_config.xml
imas da stavis 1680 i 1050.I sve ce da ti radi kako treba.

Mada mislim da su ove rezolucije iskljucili da bi dodatno optimizovli igru u finalnoj verziji za 256 memorije.

Baš namerno nisam hteo ovo da postujem jer sam odokativno po njegovoj mašini uvideo da to neće raditi, ma još bolje ako bude i u finalnoj verziji ovakva podešavanja. Prepozna kakvu mašinu imaš i prikaže ti realna podešavanja za mašinu koju poseduješ ali sad vidim da on uživa u 25fps, pa ako je njemu to super i meni je ;)
 
Evo na brzinu jos jedan drift :)
 

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pazi nisam probao u 1680x1050...
max mi je bilo 1280x1024, stavio sve na ultra(sto moze), multisampling 2xmsaa(tako nesto), i daje u proseku 25fps...

s tim sto cu ja kad stavim 1680x1050, smanjiti na high detalje, bez onolikog multisamplinga, ili nesto cu vec da iskombinujem...

hvala...

edit:

uspelo mi je sa rezolucijom ovo, i usao sam u trku sa svim istim podesavanjima, daje 13-14fps prosecno...
ipak sam vratio 1280x1024, i 16:9, sa ulta detaljima...uzivam sa 25fps...

A zar ti nije bolje da stavis 1680x1050 i neka skromnija podesavanja ili bar 1440 x 900 i nesto iskombinujes.Ipak imas 20 " monitor.
 
E ovo ako neko obori ima pivo :smoke:
 

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Vrh Dno