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PES 2012

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Pa zar niko nije modovao demo i ponudio sve ekipe/stadione ?
 
Ima za PC ja mislim..
 
Ostavice D-Pad i ove godine 😀 Analog ce biti default.
 
"I really do believe that the offering we've got this year will pull some fans back from the competition," PES team leader Jon Murphy told CVG in an interview. "Perhaps we'll see another year when people buy both games, but after six months, we want to make sure they trade-in only one of them - and it's not ours."

"[FIFA] has the atmosphere, the crowds and certain licences we don't - and everybody knows they've got better commentary than us. I can't see that changing. And some of the stuff they're doing with the collisions looks great, depending how it works as you actually play.

"But if you want pure gameplay, I think we'll smash them this year. We've got so many things going for us, but just the lightness of touch and the way the players move independently is fantastic. You notice it instantly."

"You can put the pad down and see your team's movement as individuals. I really hope we can get the demo out to people as soon as possible, because it's all very well me talking about these things - it's when you play it that you see instantly.

"We don't want everyone, it's not about that - we want the front runners, the opinion formers, the players who tell their friends 'you've got to check out PES this year'. We want to bring them back, and I think we can."

http://www.oxm.co.uk/30891/news/pes-2012s-superior-pure-gameplay-will-smash-fifa-12-konami/
 
Prica je idealna, ostaje da vidimo 🙂
 
Evo i sve spojeno



Boze kad vidim kako je dobar sad AI pitam se da li su 2011 dali svojim klincima u vrticu da kodiraju.. Ovo je prava stvar.
 
Poslednja izmena:
Fino izgleda, nadam se da ce na kraju sve to lepo funkcionisati!
 
Nista ... skinuce se xbox verzija, pa ako valja, mozda i vide moje pare ove godine.
 
Doduse kao sto sam se plasio, kockaste mreze su donele i losiju fiziku, sad je ko na Fifi 🙁
 
...






PES 2012: The Ultimate in Player Control
KONAMI’s innovative Teammate Control allows users to move two players at once

Konami Digital Entertainment GmbH has unveiled additions to PES 2012 that will give users more control over the on-field action than in any football game to date. The new Teammate Control system – which gives users complete control over secondary players while the runner has the ball – represent an astonishing advance for the series.

KONAMI has previously outlined Off The Ball control, an all-new player select system wherein any player can be targeted and controlled as a set piece is taken or while defending. But Teammate Control will give PES 2012 players total freedom in all areas. The Teammate Control system works in two ways, with users pressing the right analogue stick in the direction of the player they wish to control. The Assisted mode allows the user to activate a second player by depressing the R3 button, and allows users to get to grips with the greater level of control via effective running movements. Greater control is offered by the Manual mode, wherein the user has complete freedom of movement of the second player, and can make shuttle runs, find space, and shake off markers before calling for the pass from the player still with the ball. The player will then revert to computer control when the R3 button is released, and can also be used to override any AI runs the player wants to cancel. Both can be affected at any time, so players can make moves without waiting for a pass to be completed.

PES 2012 has already added a wealth of new AI elements to ensure that its on-field action truly reflects that of football at the highest level. The Active AI system ensures that players track attackers more effectively, but without compromising the shape of the team, while one-on-one situations offer greater control as defenders press and jostle to win the ball, as attackers can use upper body feints and movements to bypass and wrong-foot their man.

Series Producer Shingo ‘Seabass’ Takatsuka and his Tokyo-based team have also confirmed a secondary batch of welcome additions, many of which have been added following consultation with PES and football fans from all over the world. Penalties in PES 2012, for instance, have been completely reworked and now use a camera from behind the taker, with players determining the position, power and placement of each kick. Shooting has also been enhanced, with the various attributes of each player taken into account with the timing, pace of the ball and position of the striker’s body to the ball coming into effect to produce less wild, ballooned efforts. Shot feints also return, with player moving so the goalie commits to the save, whilst the player can reposition for a clearer effort.

Alongside these additions to shooting movement and reaction everywhere else has also been greatly enhanced. Valuable time has been shaved from player reactions, and overall improvements to the animation via flow-block motions and changes to the player hit point elements have led to a three-frame improvement in response times, meaning players are quicker to chase down balls, amend and tailor their run, or take on a defender. The speed with which players turn has also been streamlined, making quick movements more fluid and natural. Vitally, control is no longer totally lost when losing possession of the ball, with players recovering quickly when stumbling to reclaim the ball, or close the ground when tracking back.

All skills can also now be refined in the return of the much loved ‘Challenge Training’ mode. A hugely popular part of PES lore, Challenge Training gives the player a series of tough tests which they can use to hone various skills. The mode allows users to work hard on their attacking and defending skills to improve their main game. Similarly, there are dribbling tests and set-piece challenges that necessitate hitting a series of targets, and punishing shooting tasks are used to push the player as they put in the hours that will make all the difference on field.

The aesthetic style of PES 2012 has also been refined further, with the overall movement of the players now more fluid than ever, with animations segueing into each other effortlessly and incredible attention to detail. Such is the level of graphical finesses that you can see players sweating, their neck muscles tensing as they call for the ball and bark orders to each other, and the muscles in their mouths and around their eyes contract to show the emotions the players are experiencing. This is further enhanced via dynamic lighting in the game which creates shadow and reflects from their eyes in true real-time. In keeping with the game’s exclusive use of the UEFA Champions LeagueTM and UEFA Europa LeagueTM licenses, referees governing such matches will also wear the official UEFA Champions LeagueTM uniforms.

Attention to detail also extends to the circumstances surrounding each match. Players limber up before a match, groundsmen prepare the surface as the players wait in the tunnel, while managers can be seen patrolling the touchline as camera cranes pan to cover the action. The players also pick up the ball in readiness of a throw-in, and general physicality is enhanced, with players reacting to how they are challenged, stumbling or falling depending on the severity of the tackle.

“The addition of Teammate Control is something we have been working on for a while now, and we are delighted that it will make its debut in PES 2012,” commented Jon Murphy, European PES Team Leader for Konami Digital Entertainment GmbH. “We have been building to create a control system that truly lets the player do whatever they like on field, and the ability to manually control a second player while simultaneously running with the ball opens all kinds of attacking options. Coupled with the Active AI advancements that ensure supporting players make shuttle run and find space, and I think we have made a huge step towards producing the most advanced football title to date.”

“This is the start of a major new era for PES,” added Murphy. “In the coming weeks we will detail more on how the ever-popular Master League has evolved, and will be unveiling the new face of the series. With PES moving ever upwards, it is time for an equally high profile and skilled cover star. The new player has all the attributes of the new game, in that he is a strong all-rounder, skillful, fast, and capable of making magic happen on-field. We have had a wonderful three years working so closely with Lionel Messi and thank him for his efforts and support. He has been key in the evolution of the series, and we wish him all the best.”
 
Poslednja izmena:
A bunio si se protiv trigger run komande 😀

Sad za kaznu ima da trcis sa celim timom 🙂
 
Poslednja izmena:
Da su mene pitali nema potrebe 🙂 jer su izgleda napravili sjajan AI i tek onda nema potrebe za ovim. Ovi sto su igrali kazu da ne moras uopste da koristis, meni zvuci neizvodljivo, barem u napadu, u odbrani ce mozda da bude do ja*a.
 
Ma videcemo, ali moram malo da te zezam 🙂

Kad bi AI bio idealan, onda stvarno ne bi bilo potrebe...
 
Prodali me sta ces :d Ovo bi trebalo da bude mnogo vise od trigger run-a, ali da je gorelo pod nogama za ovim, nije..
 
Jel neko zna pouzdano, hoce li biti PES 2012 u 3D formatu???
 
Sacekaj Gamescom sajam, tu ce se verovatno znati.
 
PES 2012 launches on 14th October, Konami has announced.
The Japanese company described the title as the "most ambitious and advanced football game ever".

PES holds the official license to the UEFA Champions League, UEFA Europa League and UEFA Super Cup. In PES 2012, referees and their assistants sport official UEFA Champions League uniforms.
 
 
Bice ekstra fudbal ali uzecu ga tek kad bude platinum kao sto sam uzeo i 2011, ionako igram samo sa drustvom.
 
Spojeno svih 12 klipova.. (bez crazy indijca/japanca 😀 )

 
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PES 2012 Gameplay Video 11 - Penalty Kicks

 
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Za sada mi se svidja kako izgleda. Samo nek licenciraju sto vise klubova... 😛
 
2011 i 2012 (ovi sto rade face trebaju da dobiju povisicu 🙂 )

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