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Operation Flashpoint 2

Slažem se P.I.S.T.O.L-om.
Ne verujem da će nešto spektakularno ispasti od ovoga. Ustvari hoće ali za ljubitelje COD serijala a ne za ljude koji očekuje nešto tipa prvog OF.
 
Za nas koji obozavamo OF i ArmA-u, stize ArmA 2

Ta tranzicija izmedju studija neminovno vodi do komercijalizaceije OF-a
 
HD - Operation Flashpoint 2 Tactical Interview

[YOUTUBE]jaCEd70GIYc&eurl[/YOUTUBE]
 
Ako sam dobro shvatio, partije ce trajati po nekoliko sati, i kad jednom umres to je to! Moras da cekas kraj partije...
 
Pa tako je bilo i u prvom OFPu, što igri definitivno daje posebnu atmosferu.
 
^
You must be extra careful (always ultra sa krilcima) da ne bi zaginuo :D
 
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Jel poznata zahtevnost?:p:wave:
 
Demo

...ће бити објављен у наредним месецима али се не зна да ли ће бити SP,MP или оба :wave:
@ Helios
Community Manager


Hi everyone,

Got some good news for you all.

Just wanted to confirm that as is the case with almost all of our major releases, OFP: DR is planned to have a demo released prior to launch for all platforms.

I don't have any further details at the moment regarding dates and content, but I will keep on updating this thread as and when new info becomes available.
 
Operation Flashpoint: Dragon Rising Hands-on
Codemasters proves brains are just as important on the battlefield as bullets.

Anyone familiar with the first Flashpoint games will no doubt be pleased that our somewhat brutal first skirmish proves Codemasters hasn't dumbed down the series for the console generation, nor has it stripped away any of the realism to make it accessible to the masses. What Codemasters has done is streamlined the experience, not just for Xbox 360 and PS3 but also for PC, making a more polished product that has a more natural (but still challenging) learning curve while retaining all of the hallmarks that made the original games so popular.
 
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if you're a PC gamer you won't, as Clive describes it, "need a £2k rig to play the game". But if you do, you will be able to "turn that dial up to 11 and have an awesome experience". The PC version will, ultimately, provide the best graphics, and it'll come with a mission editor, too....

....The draw distance is incredible, the fidelity of the grass almost photo realistic. "The whole game is about reportage", Clive says, smiling. "About being realistic, not cinematic." Turns out that draw distance is an eye-watering 35km. I take a closer look: is that mist? Yes, answers Clive. And it's real mist (in the virtual sense, of course), as opposed to draw distance fog. Nice.....

.....Talking about the battlefield, your buddies will react to what you're doing, as well as the orders you give them. So, if you run around like a maniac Halo style, they won't follow you. They'll even, according to Clive, tell you to f**k off. They're well within their rights to be so blunt, when you think about it, because rushing in will get you killed. Quickly. Like the first game, the AI shows no mercy when it comes to dealing the player death. There's absolutely zero scripting in the game, either - the AI figures out everything for itself - so there's no success based on trial and error. So, actually, you've got quite the job on completing the game's missions.

itd itd zakljucak:

Dragon Rising looks for all intents and purposes like a game that'll blow your socks off. But, given that we haven't actually played it yet it's hard to determine just how much fun it'll be to play. For some, the idea of getting torn about ten seconds after starting a mission (which, by the way, take between an hour and two hours to finish) will sound like the antithesis of fun. But for others, especially fans of the very specialised genre that the game fits into - the hardcore military sim - it'll be music to their ears. There are concerns, of course, that we haven't had the opportunity to quell, like, for example, just how intuitive it'll be to boss your mates about. We also have no real idea how the co-op campaign, "next-gen" de rigueur, will work, or the multiplayer, which grants you control over a number of AI squad mates dependent on the number of players on a server (32 max on PC, 16 on console). Whatever happens, we've seen enough to know that Dragon Rising will be one of the most jaw-dropping shooters ever when it comes out. Whether that's enough to make it a worthy follow-up to Bohemia's masterpiece, well, we'll know soon enough.

I sve ostalo:
Operation Flashpoint 2 Preview
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^^ Ma izgleda ko da nije igra nego stvarnost... Sta bih dao da sutra izadje... :)
 
Јел има вести око физике у игри, оно реалистичне експлозије тенкова, кућа... мислим оваква симулација ратовања мора да има или хавок или Physx.
 
Jao Jao , a bas sam rekao da se odricem OP2 kada sam video one prve Gameplay snimke , ali ako je ovo istina :zgran:
 
Ovo nije simulacija nego drugi CoD!
 
OF je izašao 2001-e a cod 2003-e i nije toliko starija
 
U ovom Artillery Gameplay trejleru lik je onu trojicu skinuo u Rambo stilu, i to sa poprilicne udaljenosti. Jaka simulacija!?

lol...
Evo manucu se celog foruma, kad su na njemu takvi znalci kao ti, sa 3k postova, i to takvog kvaliteta...
Tvoj problem. Reci svoje misljenje, nemoj prozivati nikoga.
 
Novi shotovi...

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ArmA 2 je ocigledno daleeeko ispred...ali zato ovi nisu propustili priliku da ubace grain filter...
 
^^
Simulacija ili ne ovo izgleda do u tri lepe dobro :D :D :D
Jedva cekam!

Kad ce?!?
 
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Vrh Dno