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Nintendo 3DS

In late April, Square-Enix producer Shinji Hashimoto told the world that there were technical issues related to bringing Final Fantasy V and Final Fantasy VI to the Nintendo DS in a way similar to the Final Fantasy III and IV remakes developed by Matrix Software. Hashimoto has indicated that these issues could be resolved with the reveal of the Nintendo 3DS.

At E3 this year Siliconera was able to have a few words with Hashimoto who had this to say about the 3DS: "As you saw from Nintendo's press conference yesterday, there is new hardware coming out. We knew that was coming. We had to make decisions understanding that there were hardware changes in the near future and where want to put our resources."

When asked about the possibility of Final Fantasy V and VI being remade with the new hardware, Hashimoto laughed and said: "No decision has been made. Rather than creating a V or VI for the current DS we want to take a look to see how 3DS does, how it evolves, and then make a decision." This is a much better indication than saying that there are "technical issues" in the way.

The 3DS is allegedly a powerful system, able to run at least a variant of the Resident Evil 5 engine, so it wouldn't be a surprise if any hardware related issues with bringing Final Fantasy V and VI to the DS would be resolved on the 3DS. Many hardcore Final Fantasy lovers put Final Fantasy VI at the top of their list of series favorites due to its depth, complexity, and the inclusion of a berserk Yeti as a secret character. In my personal opinion as one of those that favors Final Fantasy VI, a remake on the 3DS would be incredible. Moogles in 3D? I think my brains just exploded out of my ears.
 
Ovo mora da je drajverov mali :d
 
Pa nije valjda Nintendo onaj 1" wannabe 3D ekran reklamirao kao kraj cvikera LOL :d:d

I dobar ovaj gore klinac, kladim da je ishao u kupovinu DSa pa ga nije bilo i onda je uzeo PSP :d:d
 
Poslednja izmena:
45 Minutes With Miyamoto
http://wii.ign.com/articles/110/1104367p1.html

"What's interesting with – particularly the gyro – is that obviously because of the 3D screen you have a particular sweet spot for where you can see the 3D effect, so most people would think that putting a gyro that would encourage people to tilt the device would ultimately just result in the 3D effect being lost, because you're tilting it away from you at a different angle, but what's interesting is that with the gyro you can hold the device in front of you, and do these lateral movements in space like this [moves hands together left and right] and the gyro can detect that, and I think that'll allow for some pretty interesting gameplay mechanics."
 
Japan's Biggest Producers Comment on 3DS

Hideo Kojima

The Metal Gear mastermind is worked on the E3 demo of Metal Gear Solid 3D. He said, "I wear glasses, so I'm happy that 3D glasses are not needed. I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modeling were all redone in high polygon. It's not finalized, but we're thinking about CO-OPs and other things -- elements fitting of a 3D and portable game machine."

Suda 51

GrassHopper Manufacturer's CEO and the man behind Killer 7 and No More Heroes has not yet announced any 3DS games. He told Famitsu, "I was able to feel the speed of progression of video game history, and also the feeling of 'We've come this far.'" Seeing the 3DS made him feel like there is a real touchable world inside the screen. "To express the game I want to make in a word, it's 'The Next Game.' Nintendo 3DS is the arrival of 'The Next Hardware.' So, 'The Next Game.'"

Hideki Kamiya

The Platinum Games designer and director who's responsible for such masterworks as Bayonetta and Okami has not announced any 3DS games. He commented on the differences between 3D gaming on the small screen through 3DS and 3D gaming on the large screen. The latter has great impact, making you better feel like you're in the game. 3D on a small screen like the 3DS, however, gives you the feeling of something truly existing in the palm of your hands. Said Kamiya, "Games with dynamic scale are okay too, but I personally would like to take a different approach from the large screen and make a 3D game where you can enjoy the feeling of existence given by portable 3D."

Toshihiro Nagoshi

Nagoshi is known mostly for the Yakuza series, but he's working on Super Monkey Ball for 3DS. He believes that 3DS is the "conclusion" one would expect from Nintendo, whom he feels has, since Wii, shown a stance of pursuing game hardware as toys. "If future portable game machines demand that both social aspects and immersion be satisfied for when you play multiplayer and single player for instance, 3DS firmly answers these with Wi-Fi and 3D. I'd like to make a variety of proposals."

Shu Takumi

One of the chief forces behind Dino Crisis, Phoenix Wright and Ghost Trick, Takumi has no announced 3DS projects at present. He says that he's been a big fan of 3D since the Virtual Boy area, and his feeling upon seeing the 3DS was "We've at last reached this point!" "As a creator, I feel that a new challenge has started." By "new challenge," he feels that a number of things need to be considered for the first time -- interface issues with 3D, new uses of the top and bottom screen, how to handle the cursor/pointer during adventure games, and so forth. "I'd like to show a mystery in a 3D space."

Atsushi Inaba

The CEO of Platinum Games has no current 3DS product announced. But boy does he seem excited! Said Inaba, "I experienced a strong jolt of the feeling 'I want to make something.' When I first saw Wii and DS at Nintendo's home office, I was also excited. It's the same feeling here, but the level is completely different this time. Since the start of the game industry, there's never been a system that better fit the words 'dream' and 'next generation.'"

Keiji Inafune

The Mega Man guy, who also appears to be taking an unhealthy interest in zombies of late, has no current DS projects announced. He had a more business minded perspective in his comments: "Things needed to sell games are concept, technology and marketing. Nintendo 3DS is a showcase of things for selling hardware. While keeping the appeal of portable game machines as is, it offers high processing ability, improved controls, a more appealing design, goggle-free 3D technology, and a robust 3rd party title lineup."

Takenobu Terada

Terada is the producer of the Super Robot Wars series. Namco Bandai announced at E3 that the 3DS would be getting a game in the series. In his response to Famitsu, he said that as someone who paid full price at launch for past 3D systems and Virtual Boy, he feels that with 3DS the true contender has arrived. His staff is currently looking at a number of approaches for the 3DS Super Robot Wars games -- possibly making something like Super Robot Wars Neo with 3D visuals, or possibly using conventional 2D battles and adding 3D effects and cut-ins, or something completely different.

Shinji Mikami

The man behind Resident Evil and the upcoming Vanquish says that he was surprised to find that the system's 3D is more solid than he'd been expecting. Rather than coming out of the screen, the images have great depth and truly feel 3D. He likes that you don't need glasses to view the 3D. Closing off, he said, "I felt that I'd definitely like to work on 3DS. Ah, it's time for dinner with Itagaki."

Tomonobu Itagaki

What did the creator of Ninja Gaiden, Dead or Alive and, most recently, Devil's Third, have to say about 3DS? Not much! He spoke about how goggle-free 3D isn't really suitable for your home television, as the sweet spot for being able to see the 3D effect is very narrow. However, he believes it will work on a portable, as you don't have the sweet spot problem. He finished with, "Today, I have a meeting at a yakiniku place, but I think things will heat up with talk about 3DS."

So Itagaki and Mikami are meeting for dinner, eh? What could they be talking about?

Yoshinori Ono

The Super Street Fighter IV producer is working on Super Street Fighter IV 3D Edition. He told Famitsu that outside of just the 3D visuals, he'd like to expand the fun of the game through the 3DS's other new features. "We'd like to put in some ideas that make effective use of the portability."

Hiroyuki Kobayashi

The producer of such games as Devil May Cry, Resident Evil 5 and Sengoku Basara doesn't have any announced 3DS projects. Upon seeing Nintendo's titles running on actual 3DS hardware, he was "extremely surprised" to find that the images truly do come out from the screen. "Our own Resident Evil was shown on the show floor and was well received, but when I saw Metal Gear, I felt the new potential of the 3DS. I'd like to make something."
 
Resident Evil Revelations
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Super Street Fighter IV
http://www.youtube.com/watch?v=QRcvxq-EwI8

Metal Gear Sold: Snake Eater
http://www.konami.jp/mgs_se/
 
Vidim da ce u japanu da se prodaje za 300$, ajd da uzmemo da ce u US i EU biti 250, da nije to malo mnogo, koliko Wii trenutno kosta, 200?
 
Jeste mnogo.
Valjda se nece previse dobro prodati, pa ce da usledi price drop 🙂.
 
Kod nas dok stigne racunaj da ce biti 300 evrica :d
 
Brat i ja smo neko vrijeme igrali na Nintendo Game Boy Advanced-u pa evo stoji u ćošku sobe i hvata prašinu (jednako kao i Nintendo DS), valjda će ovaj duže trajati ukoliko ga budemo nabavljali a vjerujem da hoćemo
 
Zapravo nije mnogo. Pogledajte koliko kostaju samo mobilni telefoni.
 
"As for the battery, it is inevitable that Nintendo 3DS will be a device which requires more frequent recharging than Nintendo DS" Iwata said during a recent Q&A session with investors. "This is why we are going to include the cradle, which is a dedicated battery charger. Perhaps we may need to dispatch to our consumers a message, something like, 'Please place your Nintendo 3DS on the cradle as soon as you return home with it'."
 
SCEA's senior VP of marketing Peter Dille has said he hopes Nintendo does "a good job" with the 3DS because it could increase consumer interest in 3D content - which Sony is pushing heavily with PS3 and 3D Bravia TVs.

"Our perspective is they are doing something different and that's what Nintendo does," said Dille. "They've got their own view, Sony has their own view. Our hope is they do it well because we're big advocates of 3D. We need consumers to have good 3D experiences.

"I actually haven't seen much of their technology. I know people are excited about it. I've heard a little bit that if you move your head a certain way you might lose the image," he added.

"I just hope they do a great job, building a great 3D platform so people are interested in other 3D platforms. Because, collectively, we need to make sure a consumer has a good experience with 3D however they're experiencing it so they have an interest in more 3D."

With Sony having said it thinks 3D is best on a big screen, and no mention of 3D in the many PSP2 rumours, it would seem unlikely Sony will include a 3D screen with its next handheld.
http://www.computerandvideogames.com/article.php?id=273854
 
Kako je ovo, onako, od srca prokomentarisano, ostalo je samo još da se izgrle :d
 
Ovo deluje zanimljivo:

http://www.gamasutra.com/view/feature/5987/putting_the_xcom_in_xcom.php#comment61000
Publishers run a mile from anything with turn-based mechanics - it is regarded as too niche. RTS games pretty much killed off turn-based strategy games in the mid-90s - but now even RTS games are regarded as niche. So all my experience working turn-based games from 1983-1997 is now somewhat obsolete, despite the success of X-Com. However, I am now working on a turn-based tactical RPG which will be a 3DS launch title. Thanks to 'Advance Wars', 'Fire Emblem' and 'Final Fantasy Tactics' it seems turn-based games are not totally dead - at least for Nintendo handhelds. I would also argue that Pokemon has a lot of parallels with X-Com in its game system, despite being classified as an 'RPG'.
 
10 dana. :d
 
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