@John Cena ima ATI gpu.Ja sam to rešio tako što sam na tom delu nivoa isključio PhysX i posle ga vratio. Posle toga do kraja igre nisam imao takvih problema.
jel original ima ikakvih dodatnih opcija u odnosu da piratsku verziju ?
ako vec imas pirata nema razloga da uzimas ovo online....samo je dodatni trosak za igru koju si vec presao...
imo da daju i disk za ovaj cash bila bi druga prica,ovako je nekako pointless,imas original...al ga nemas,ako kapirate sta hocu da kazem (s obzirom da nije multiplayer igra)
da, 'e evo ti od mene poklon za Novu,jes da je 7gb, jes da ces morati sve to da downloadujes celu vecnost jer se steam raspada i uglavnom ti je download 30kb/sec,al nebitno...srecna Nova!'![]()
Ljudi pomagajte konfiguracija iz potpisa i imam problem.
Znaci par puta mi je igrica zablokirala i skapiro sam da je to do PhysX kojeg sam iskljucio i normalno mi je radila sve do krova to je pocetak misije prosto mi igrica uspori da nemogu da preskocim na drugu stranu.
Imam instaliran pec 1.01.
Daj te neko resenje.
Unapred se zahvaljujem...
A team at DICE showed EA a prototype that was "declined", according to a Eurogamer Sweden translation of a Press 2 Play TV report.
"Patrick [Soderlund - EA driving and shooting game boss] acknowledges that Mirror's Edge didn't match up to their expectations regarding sales, and that has stopped the sequel that has been in development," declared the report, published originally in December.
"EA was shown a prototype, but declined with askance. The project has been stopped - involved parties at DICE are working on something else now. Patrick himself seems to have Mirror's Edge near his heart, but they are not in the business of charity."
Presumably the extra development is going into Battlefield 3 - EA's well publicised attempt at wrestling shooter supremacy from the Call of Duty series.
Patrick Soderlund confirmed last summer that "a small team" at DICE was 'on' a new Mirror's Edge game. Eurogamer pressed him on that point last November.
"Mirror's Edge is an IP that's close to my heart and EA's as well. It was a bold move from us. I'm proud we made it. It obviously didn't reach the commercial success we wanted, even though it wasn't bad at all," he said.
"I still think as a company we're going to talk about it when we're going to talk about it. What I can say is, we haven't buried it. We're absolutely continuing to support Mirror's Edge as an IP. When we're ready to talk about it, we'll talk about it."
EA Games boss Frank Gibeau went on record a few weeks later to say that the execution of Mirror's Edge "fell short". "There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either," he said.
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