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Medieval 2: Total War Predstavljen

Ma AA mi je u samom startu iskljucen , znaci jaca graficka ? aaaa bas mi se i ne kupuje ali...
 
@ Darth Malak:

Kao sto sam naveo u jednoj od prethodnih poruka, ja igram na bitno slabijoj masini nego sto je tvoja, a koristim 9550GE. Istina je da sam, kada su gradovi postali veci, morao da smanjim detalje iscrtavanja objekata na low, ali i dalje je igrivo, tj. moguce je pratiti situaciju i blagovremeno izdavati komande jedinicama. Poigraj se malo sa razlicitim verzijama drivera (ja koristim NGO 6.6) i grafickim setovanjima u samoj igri pa vidi da li ti je nova kartica bas neophodna. Naravno, eyecandy nikoga jos nije ubio, pa ako imas kintu pocasti se :)
 
Ja mislim da je za ovu igru veoma bitno dosta rama, bar 1G , jer meni koci u velikim gradovima sa 512 cak i sa 768MB sve na low na 6600gt.
 
Ja mislim da je za ovu igru veoma bitno dosta rama, bar 1G , jer meni koci u velikim gradovima sa 512 cak i sa 768MB sve na low na 6600gt.



Igrao sam se malo sa setovanjima i slucajno izaberem da se sam branim posto su Mongoli napali jedan moj zamak u Poljskoj, ocekivao sa kocenje ali na moju radost skoro da je islo glatko , elem nisam probao jos uvek grad koji je inace veci nego zamak tako da cu danas isprobati i opsadu grada da vidim kako ce biti .....:)
 
Danas je izasao 1.1 patch.
Lista ispravki :

Major Fixes
========

-Fix crash in Deathtrack MP map with empty Team 3 slot
-Fixed Battle AI - armies not engaging enemies at close range.
-Fixed CTD when client attempts to join game that the host is ending.
-Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
-Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
-Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
-Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player still holds the city, the cavalry do not attack nor rout.
-Fixed passive Siege Attack AI
-Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
-Fixed Siege Attack AI trying to attack the back of settlements.
-Fixed Passive attack AI
-Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
-Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
-Fixed Merchant Resource value dropping after load/save
-Fixed CTD caused by Turks AI
-Fixed Cavalry not flanking spear walls
-Fixed AI not crossing river to attack (River Jordan)
-Reduced the effect of morale - enemy AI does not rout so easily
-Reduced the power of inquisitors
-Fixed 'move to point' crash
-MP Multinational support
-Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes
=============

-Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
-Fixed Settlement still showing as under siege even though sieging army had been defeated.
-Fixed repeating missions
-Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
-Fixed being able to open gates with siege towers or embed them in walls
-Fixed victory video not always appearing
-Diplomacy - AI no longer counters an open proposition with a gift.
-Fixed deployment lines being rendered incorrectly around ambient buildings
-Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
-Fixed the carroccio standard not fitting through gates
-Fixed gunpowder units being stuck reforming
-Fixed trebuchets disappearing and reappearing when zooming
-Tweaked morale system
-Partially fixed units moving through settlement buildings.
-Units now check if destination is in a building or not.
-Enabled command-line switch to allow unlimited soldiers (removes message)
-Fixed MP player-names being lost on battle results screen if they quit the battle early
-Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes
========

-Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
-Fix lobby tooltip that showed incorrect unit sizes.
-Fix Florins display during diplomacy
-Fix Money field looping into negative/positive value when removing / adding money
-Fix overlapping and incorrectly sized deployment zones
-Fixed cut-off graphics in civil disorder message
-Fixed unclear 'Start Diplomacy' button functionality
-Fixed MP Admit Defeat button functionality
-Fixed missions showing as expired even though they have been completed
-Fixed mouse-overs showing incorrect diplomatic information
-Fixed minor FE Historical Battle error (shield remaining highlighted)
-Fixed MP team chat - colours now match recipient and sender.
-Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two "Joins_Army" speeches.
-Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two "Movement_Disembark" speeches are triggered.
-Fixed Mine income
-Fixed MP ignore/ban toggle permanently banning player from chat
-Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
-Fixed Mouse Cursor not updating when over certain parts of the UI.
-Fixed miscalculation of some naval unit movement points.
-Fixed units not leaving an army when ordered to abandon it.
-Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
-Fixed On campaign map, castles appear under 'town' or 'city' title on UI
-Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
-Fixed double speed on units that should only go at one speed.
-Fixed Stakes not appearing correctly in weather conditions
-Fixed non-functional help button on ransom scrolls
-Fixed intro movies playing at x3 speed in Historical battles
-Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
-Fixed Gunpowder units running forward when given targets.
-Fixed clumping units when they are told to do a 180 degree turn
-Fixed stuck Camera issues
-Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not

http://www.gamershell.com/download_16914.shtml

http://www.computerandvideogames.com/article.php?id=151980&skip=yes

http://www.jolt.co.uk/index.php?articleid=7722

E sada jos da se pojavi "ono za ono" ...
 
Je'l zna neko koje godine se otkriva Amerika i koji brodovi trebaju???
 
Go to your where you installed MTW2, by default:

C:\Program Files\SEGA\Medieval II Total War\data\world\maps\campaign\imperial_campaign


First backup the descr_strat file!

Now open the descr_strat file with notepad.

Change the original txt that schould look something like this:


Code:
; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
england
france
hre
spain
venice
end
unlockable
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end


start_date 1080 summer
end_date 1530 winter
timescale 2.00


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
show_date_as_turns
brigand_spawn_value 20
pirate_spawn_value 28






Change this into:

Code:
; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
england
france
hre
spain
venice
sicily
milan
scotland
byzantium
russia
moors
turks
egypt
denmark
portugal
poland
hungary
end
nonplayable
papal_states
aztecs
mongols
timurids
slave
end


start_date 1080 summer
end_date 1530 winter
timescale 2.00


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
;show_date_as_turns
brigand_spawn_value 20
pirate_spawn_value 28



Save and close notepad.





kada ja uradim ovo i idem na SAVE komp mi kaze da: Make sure that the patch and filename are correct; tj da nece da sacuva.Sta da radim???:crash:
 
Poslednja izmena:
dao sam ortaku diskove, koje mi je vratio posle par dana. medjutim, sada kad pokusam da insaliram tw izbaci mi error. disk nije izgreban ali ni sa bad copy-jem i slicnim programima nemogu da skinem par fajlova. u pitanju su: template.txt, template_backup.txt, town_layout.txt i town_layout_old.txt. da li iko zna gde mogu da ih nadjem? thanks
 
dao sam ortaku diskove, koje mi je vratio posle par dana. medjutim, sada kad pokusam da insaliram tw izbaci mi error. disk nije izgreban ali ni sa bad copy-jem i slicnim programima nemogu da skinem par fajlova. u pitanju su: template.txt, template_backup.txt, town_layout.txt i town_layout_old.txt. da li iko zna gde mogu da ih nadjem? thanks


Evo, uploadovao sam ti fajlove:

http://rapidshare.com/files/9537238/template.txt.html

http://rapidshare.com/files/9537401/template_backup.txt.html

http://rapidshare.com/files/9537520/town_layout.txt.html

http://rapidshare.com/files/9537550/town_layout_old.txt.html


Ovi fajlovi idu u (mesto instalacije)/data/world folder.

pozdrav
 
@Kingslayer: matori, hvala ti do j*ja
 
...

Ovaj dodatak je ******, koliko mi treba vremena da izgradim nesto...to me smara, lako ulazim u minus:S:
 
Jel ima neko novosti da li se/kada ce se pojaviti neki mod u kome je i Srbija ubacena medju playable frakcije?
 
^^ Bice u Total realism modu. Mod ce se mozda pojaviti sredinom ove godine.
 
...a vredi obratiti paznju i na M2TW Feudalism mod, koji rade nashi ljudi, i chija prva verzija bi trebalo da bude gotova negde u martu...
 
Bože, kakvo je ****** ovaj M2TW.

Znači Shogun TW sam igrao godinu dana,
stari Medieval i dan danas ponekad odigram partiju,
Rome Total War sam igrao intenzivno bar dve godine,
a M2TW me nije zadržao ni par sati.

1. Grafika na campaign mapi je užasna.
Bitke izgledaju fenomenalno, skidam kapu. Nešto najbolje
što sam do sada video, ali strateški deo, na mapi Evrope
je blago rečeno očajan. Dizajn je užasan, modeli su odvratni.
Rome izgleda mnogo bolje.

2. Ništa stvarno NOVO nisu uneli u igru još od ROME.
Jedini napredak i dalje vidim samo u taktičkim bitkama,
a šta je sa kampanjskim delom? Uneli su izbor da li ću
da od grada napravim vojnu ili civilnu bazu... big deal!

Ne znam ko radi na ovim igrama, ali od remek-dela kakvo je bio
Medieval Total War, krenuli su nizbrdo. Rome Total War je bila
predivna igra, ali po mnogo čemu nerealna, sa glupim AI,
a onda su usledile one očajne ekspanzije Barbarian Invasion i Alexander,
a sada evo i ove sramote.

Zato bar postoji živahna mod scena koja je napravila fantastično kvalitetne
naslove kao Total Realism. Jedva čekam da propuste kroz prste i M2TW.

Do tada ću igrati Bugarski KNIGHTS OF HONOR star tri godine koji
je pet puta bolja srednjevekovna strategija od bilo čega što se pojavilo za PC.
 
Je'l ima negde pach , meni stalno puca igra kad hocu da vodim bitku...ovo se samo desava sa glupim mongols i onim timurids a godina je 1400+
 
@Overkill:
hvala, probaću... ali me svrbi da kliknem na uninstall M2tw :D

marian_reforms_disabled

LOL! Čak su i ovu novinu iz ROME izbacili.
 
@ Mohikanac:

Postoji patch 1.1, a link mozes naci na nekoj od prethodnih stranica ovog thread-a.
 
meni se dogadja da kada hocu da nekog spijuniram ili ubijem(assasinom) komp zabaguje i baci me na desktop.TJ, u prvih 5,6 minuta igre mogu da spijuniram, ubijam ali posle tog vremena svaki pokusaj se zavrsava izbacivanjem na desktop.Jel se jos nekome ovo dogadjalo i kako je to resio???
 
Staljine probaj Deus lo Vult 1.9 za MTW2. Fenomenalan mod.

Nije los...Mada, meni je igra sa modom sada nekako laksa, a igram na very hard. Cini mi se zato sto sada ima mnogo vise gradova pobunjenika, koji stoje na izvolte, i to svim frakcijama. + sto su Turci i Egipcani preslabi.

Konkretno, sa Vizantijom sam, vec 1140 god., porobio sve Turke, udario na pojas Gaze i Egipat, a vec kontrolisem ceo Egej, Krim, i gajim pretenzije na Balkan. :D

Ja cekam da vidim onaj drugi mod (total realism), sa sve Srbijom. :D
 
Poslednja izmena:
meni se dogadja da kada hocu da nekog spijuniram ili ubijem(assasinom) komp zabaguje i baci me na desktop.TJ, u prvih 5,6 minuta igre mogu da spijuniram, ubijam ali posle tog vremena svaki pokusaj se zavrsava izbacivanjem na desktop.Jel se jos nekome ovo dogadjalo i kako je to resio???


ajde ljudi neka pomoc.Nisam igrao MTW od februara i krenuo sam ponovo ali me opet izbacuje
 
Ekspanzija Medieval II: Total War - Kingdoms je najavljena za ovu jesen. Spominju se četiri nove kampanje, od kojih u jednoj u ulozi Hernána Cortésa istražujemo novootkriveni svijet, dok su ostale tri smještene u Veliku Britaniju, sjevernu Europu, te Svetu zemlju.

Medieval II: Total War - Kingdoms donosi i 13 novih frakcija, te preko 150 novih jedinica, a za mrežnu igru autori pripremaju 6 novih scenarija i 20 novih borbenih mapa.
 
Vrh Dno