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Mass Effect 2

Bah, cista kozmetika (kad spasis savet ili kad ga ne spasis, nigde ti ne kaze koliko si vojske "zrtvovao" ili ne, bitka je maltene ista)...nije poenta u tome da rizikujes ishod bitke spasavajuci savet, vec ti je tim izborom data mogucnost da im se "osvetis" za smaranje tokom igre.

I ako ih ne spasis, to je naravno negativan izbor jer time pokazujes osvetoljubivu stranu ljudske rase i kao sto rekoh vec- sebicnu (jer ako se dobro secam, ako se ne spasi savet ljudska rasa krece da "dominira" i to mi mirise na neki military nazzi fazon, gde bi ljudska rasa trebila sve po galaksiji i uvodila blagostanje i demokratiju gde god imade resursa, sa gle kakve li slucajnosti ,Normandijom na celu:D )

:p

Da, ali rizikovati citavu flotu za par ljigavih supljoglavaca, koji da su slusali na vreme ne bi dospeli u tu situaciju, naspram citave galaksije... Ali slazem se da je to bio cilj kreatora igre. Ja sam razmisljao militaristicki i gledao vecu sliku u tom momentu. Mozda je podsvest blago uticala na moju odluku, ali ne previse :)
 
ja predjoh danas keca, ali posto sam pravio velike pauze tokom igranja malo sam se izgubio u prici, odakle su gethi, kakve veze imaju oni thoriani (tako nekako se zovu ako se dobro secam) i bube sa pricom :). moze neko kratko objasnjene?
 
Gethi su alat koje je onaj brod posredno iskoristio za svoj plan "ciscenja" galaxije koje se redovno desava nakon sto svaka civilizacija dostigne odredjeni stepen razvoja. Evo ti stranica iz Mass effect wiki za sve informacije u vezi njih, moracu i ja da procesljam to: http://masseffect.wikia.com/wiki/Geth.

Thoriani: http://masseffect.wikia.com/wiki/Thorian. Secam se da sam se borio protiv thorian bossa na onoj koloniji, ali ne znam tacnu povezanost sa glavnom pricom.

Na koje bube mislis?! Na one u glavnoj stanici sto popravljaju i niko ih ne dira?
 
I ako ih ne spasis, to je naravno negativan izbor jer time pokazujes osvetoljubivu stranu ljudske rase i kao sto rekoh vec- sebicnu (jer ako se dobro secam, ako se ne spasi savet ljudska rasa krece da "dominira" i to mi mirise na neki military nazzi fazon, gde bi ljudska rasa trebila sve po galaksiji i uvodila blagostanje i demokratiju gde god imade resursa, sa gle kakve li slucajnosti ,Normandijom na celu:D )

:p

Ala si ovo dobro srocio!


ja predjoh danas keca, ali posto sam pravio velike pauze tokom igranja malo sam se izgubio u prici, odakle su gethi, kakve veze imaju oni thoriani (tako nekako se zovu ako se dobro secam) i bube sa pricom :). moze neko kratko objasnjene?

Geth je stvorila rasa kojoj pripada Tali'Zorah nar Rayya, znaci ona riba za gas maskom sto je posla na hodocasce. Stvorili su ih kao jeftinu radnu snagu, ali kao sto to obicno biva potlaceni roboti su se pobunili i skoro u potpunosti pobili svoje kreatore, koji sada zive u brodovima kao nomadi.

Thorian je ti je neka vrsta svesnog inteligentnog korova starog vise hiljada godina, koji je toboz bio u kontaktu sa Proteancima i nosio vaznu informaciju vezanu za glavni quest.

Slicno sa Thorianom, bube tj Rachni su bili vazni zbog kraljice koja je znala lokaciju Mu Releja (Mass Reley) izgubljenog posle super nove, 4000 godine pre radnje u igri.
 
Poslednja izmena:
Na koje bube mislis?! Na one u glavnoj stanici sto popravljaju i niko ih ne dira?

ma ne te bube :) ove pucaju :) kad ides po liarinu kevu, na toj planeti, imas na kraju i onu kraljicu bubu. na njih mislim..

Geth je stvorila rasa kojoj pripada Tali'Zorah nar Rayya, znaci ona riba za gas maskom sto je posla na hodocasce. Stvorili su ih kao jeftinu radnu snagu, ali kao sto to obicno biva potlaceni roboti su se pobunili i skoro u potpunosti pobili svoje kreatore, koji sada zive u brodovima kao nomadi.

Thorian je ti je neka svena inteligentna korov biljka koja je toboz dosla u kontakt sa Proteancima i nosila je vaznu informaciju vezanu za glavni quest.

tnx :wave:
 
ja predjoh danas keca, ali posto sam pravio velike pauze tokom igranja malo sam se izgubio u prici, odakle su gethi, kakve veze imaju oni thoriani (tako nekako se zovu ako se dobro secam) i bube sa pricom :). moze neko kratko objasnjene?

Geth smatra Reaper-e bogovima i zato slusaju naredbe Soverign-a. Inace ako pricas sa Tali saznaces da je doslo do minimalnih promena u kodu Geth-a koje njena rasa ne moze da objasni (moja teorija je da je Soverign glavni krivac za to). Te minorne promene su Geth-u omogucile da ima umrezenu svest tj. par Gethova nece ni ocemu razmisljati vec ce pratiti naredbe ali posto su napravili milione Geth-ova umrezena svest je dobila na znacaju pa su poceli postavljati pitanja "Ko smo mi, kako smo nastali, zasto moramo da vas slusamo itd.".

Thorian je biljka koja je starija od 50.000 godina (jer je proucavala Proteane a oni su unisteni pre 50.000godina).
 
Alo people use spoilers damnit. Ok ja sam prešao i znam priču (ali se često dešava da naletim na ovakvo spoilovanje za ostale igre koje nisam prešao), ali ne morate da spoilujete ostalima.:mad:
 
Poslednja izmena:
Ok...ali ne bih mogao da razumem zasto bi neko ko nije presao prvi deo citao ovu temu.Ta individua ili zaista zeli da zna sta je bilo u kecu (kako bi mogla da igra ovaj nastavak) ili ga prica ne zanima i zato zasluzuje da se zatrpa spojlerima:D
 
Ok...ali ne bih mogao da razumem zasto bi neko ko nije presao prvi deo citao ovu temu.Ta individua ili zaista zeli da zna sta je bilo u kecu (kako bi mogla da igra ovaj nastavak) ili ga prica ne zanima i zato zasluzuje da se zatrpa spojlerima:D

smartass:trust:
 
Details from the July issue of OXM leaked onto the net, this morning and it’s full of Mass Effect 2 information along with some DLC talk for the first Mass Effect.

It is suggested that you take most of this as rumor until the new issue is released, but E3 will have already happened by then, so when it comes out, more than likely we will already know all of this.

Apparently this entails whether Shepard is really dead, the new transit system, exploration of new worlds, who you will play, and more information on Thane.

Uglavnom (moguci SPOJLER, pa ko se plasi nek ne otvara):

You WILL play as Shepard, but for how long we don't know
- There is a new species called the Drell and Thane is a new character who is an assassin and may join your party
- Planets - There will be a Krogan planet, and Illium, an Asari planet, that is like Coruscant from SW. Also there is "Omega" with is like an anti-Citadel in that it's huge and it's the bottom of the barrel whereas the Citadel is the height of civilization. Also a Cerebus mothership will act as a location of significance.
- Story - The ultimate story is still civilization fending off the Reapers, but this chapter will deal with this Cerebus corporation and it's enigmatic leader. There are human civilizations disapearing and it's up to Shepard to investigate, it's termed as a "suicide mission" which may lead to the details of the teaser.
- Choices are more meaningful and there is a real risk that major support characters (i.e. anyone not Shepard) can and will die.
- Also on the story, they're super-hyping the ending, saying that it's much more grand meaningful in ME2. ME1 had one of the most impacting endings ever, how the hell are they gonna pull this off?
- New vehicle that controls better than the Mako...a "new" control scheme....motion control maybe?
- Totally revamped inventory system!
- Elevator system revamped where you will get the sense of scope of where you're at and where you're travelling.
- NO MORE TEXTURE POP IN!
- Secondary races like Volus and Elcor are much more mobile, giving more depth and makes things more interesting.
- More weapons, more species, more/new team members.
- returning team members, locations, weapons.
 
Poslednja izmena:
Uglavnom (moguci SPOJLER, pa ko se plasi nek ne otvara):

You WILL play as Shepard, but for how long we don't know
- There is a new species called the Drell and Thane is a new character who is an assassin and may join your party
- Planets - There will be a Krogan planet, and Illium, an Asari planet, that is like Coruscant from SW. Also there is "Omega" with is like an anti-Citadel in that it's huge and it's the bottom of the barrel whereas the Citadel is the height of civilization. Also a Cerebus mothership will act as a location of significance.
- Story - The ultimate story is still civilization fending off the Reapers, but this chapter will deal with this Cerebus corporation and it's enigmatic leader. There are human civilizations disapearing and it's up to Shepard to investigate, it's termed as a "suicide mission" which may lead to the details of the teaser.
- Choices are more meaningful and there is a real risk that major support characters (i.e. anyone not Shepard) can and will die.
- Also on the story, they're super-hyping the ending, saying that it's much more grand meaningful in ME2. ME1 had one of the most impacting endings ever, how the hell are they gonna pull this off?
- New vehicle that controls better than the Mako...a "new" control scheme....motion control maybe?
- Totally revamped inventory system!
- Elevator system revamped where you will get the sense of scope of where you're at and where you're travelling.
- NO MORE TEXTURE POP IN!
- Secondary races like Volus and Elcor are much more mobile, giving more depth and makes things more interesting.
- More weapons, more species, more/new team members.
- returning team members, locations, weapons.


...ovo izgleda ide u pravom pravcu:p...
 
Poslednja izmena:
Znaci bice Back from the Dead varijanta... uhhhhh to volim.
 
200% bi mozda i napravilo neku razliku ;)


samo da oprave one side questove i malo vishe dubine u dijalozima, i solidna stvarchica ta masivna erekcija :D

pa sudeci po ovome bas to i nameravaju da urade..uraaaaaaa!
meni ovo sve lici da ce biti fenomenalno...najavljuju grandiozniji zavrsetaka nego u prvom delu, dublju vezu sa likovima koji su u timu kao i znacajno granajnje u zavisnosti od tima i dijaloga...
 
Pa sve to moraju da promene da bi igra bila dobra. Prvi deo je imao dosta vidljivih mana koje su solidno smetale. Mene je drzala prica, izvodjenje i to sto sam ljubitelj takvih igara i SF tematike, a dobro mi je dosao i svez univerzum, tj. nova fransiza...
 
...sada pronalazimo gomilu stvari koje bi mogle biti bolje ali posteno, neka me II deo odradi kao sto me I deo odradio i ja sam presretan :D
ne interesuje me kako samo nek me uvuce u sebe da poShepardim od muke:p
 
Ono što je meni smetalo jeste inventar. Nikako da lepo selektuješ, sortiraš. Moraš svakog prvo da "obučeš", pa posle da prodaješ višak... Dobro je da su pretresli inventar.

Posle toga oni side questovi sa manjim planetama i sa MAKAO-om. Malklice zanimljivije da budu, da ima neke radnje u tenku, mislim na priču, komentare unutar vozila.
 
Da, sporedne misije na drugim planetama su previshe generichke - izbace te u vozilu iz broda, nadjesh nekoliko minerala/artefakta, ubijesh mozda nekog velikog crva i opustoshish standardnu bazu pirata/Gethova... Ima par planeta gde je interesantna atmosfera, ali je uglavnom sve jedno te isto.
 
[YOUTUBE]http://www.youtube.com/watch?v=lBRo7JWy744[/YOUTUBE]

okej znaci, imamo svemirske zombije, shepard potencijalno mrtav, 9 novih tipova oruzja, nuklearnu pechurku.... sve bolje do boljeg za svemirsku operu :)
 
Vidiš da nije mrtav, o čemu pričaš :)?
 
pa kao, u prichi ;) zaplet ovo ono... mozda je mrtav pa se vratio u buducnost da spasi samog sebe ;)

"BioWare played with our emotions quite a bit in the lead up to E3. The gaming world was left in limbo as the company teased us with rumors of Commander Shepard's death, only to finally let us know that your character started in the first Mass Effect will carry through as the main protagonist straight through the entire trilogy. Well, it will if you manage to keep Commander Shepard alive. This darker entry into the Mass Effect franchise will find Shepard making decisions that will ultimately build together into a web of your creation that can mean life or death by the end of the game. You'll only get to carry your Shepard on to Mass Effect 3 if you manage to survive Mass Effect 2.:"

"The E3 demo was lead by Mass Effect 2's Project Director, Casey Hudson. He opened by talking a bit about the background of this second chapter to the sci-fi RPG franchise. If you've completed the first Mass Effect, the sequel will recognize your save -- and all of the decisions you made -- and adjust the continuing adventure accordingly. If you let a character die in the first game, they're gone. If you made certain decisions that might alter the future of the human race in the galactic community, well prepare to bear witness to the consequences. Of course, if you haven't played the first Mass Effect game or lost your save somehow, you'll still be able to pick up Mass Effect 2 and start playing."

"The coolest change to the combat is that enemies now have individual hit boxes on all of their body parts. Shoot a robot in the arms or legs and you can watch them slowly tear to bits as they're ripped limb from limb. Shoot one in the head and watch the machine brains go flying. The same location sensitive damage also applies to human and other living beings. Head shots here we come."

"Of course, we all know what made Mass Effect's combat so fun was the ways you could mix and match the different weapons and skills. That same formula is returning in an expanded form. Nine new classes of weapons are being added including those of the heavy nature. We saw a missile launcher combined with a force pull power. The result was an enemy being pulled out of cover and then being blasted off of the raised walkway by the concussive blast emanating from the missile that hit nearby."

"But the really interesting stuff was in the concept of major character deaths. Depending on your choices, any main character can permanently die in Mass Effect 2, which will lead to some fairly stunning plot twists.

To illustrate this point, BioWare skipped ahead to a later section of the game. An unknown alien force had torn apart the flagship starship Normandy, the ship near collapse. Shepard issued an evacuation order, forcing Linara to head to the escape pods. Surrounded by chaos, Shepard slowly made his way through the fire to a doorway--and then the booming sound dropped out entirely, sucked away by the vacuum in Dead Space-style, leaving only the rasp of Shepard's desperate breathing.

Walking on the skin of the dying ship, Shepard eventually found shipmate Joker, who was attempting to save the craft. But following that moment, the enemy ship fired a massive beam weapon at the Normandy, violently splitting it down the seam. Shepard was knocked about in the fury, then was entirely jettisoned into space. The hero flailed about in space as his air leaked out from the wrecked spacesuit, then disappeared into the black."


eto, valjda je sada jasno o cemu pricam :)
 
Poslednja izmena od urednika:
http://arstechnica.com/gaming/news/2009/06/mass-effect-2-brings-countless-improvements-updates.ars

...znaci moze biti mrtav a i ne mora...osim toga jos malo detalja o dijalozima i njihovoj kompleksnosti kao i o tome da sacuvani sejvovi iz prvog dela vaze u nastavku...:)

ingame video....izgleda super...graficki ispeglano, bolji interfejs vidi se da je atmosfera ostala ista ,)

http://pc.ign.com/dor/objects/14235019/mass-effect-2/videos/masseffect2_vdp_061209.html

'If your Shepard dies in the end of Mass Effect 2, that's the end of him / her' said Hudson, 'In that case, you can play Mass Effect 3 as "a" Shepard – just not "your" Shepard. As in real life, not being able to keep living is really the main down-side of death. So if you care about playing the next game with your character, make sure you survive this one."

by Martin Robinson, IGN UK

Super fora. Postoji akcenat na prici tj. univerzumu koji je btw i ono najbolje u masse effect-u. Kombat sistem nije vrhunski npr. cod 5 ili kriza su daleko bolji u tom aspektu. Rpg element je prilicno simplificiran u odnosu na oblivion ili ghotic...medjutim kada sve sklopis to daje jedinstven univerzum u koji lako mozes da se ugradis...!
 
Poslednja izmena od urednika:
Samo da moze da se preskoci sekvenca izbacivanja Mako-a na pocetku svake misije i ja cu biti zadovoljan :D
 
Samo da moze da se preskoci sekvenca izbacivanja Mako-a na pocetku svake misije i ja cu biti zadovoljan :D

Hm...više bi voleo da ide ono "LOADING..." sa nekom linijom ispod? Meni se svidelo što umesto toga ubacuju one vožnje liftovima i slične cake da se zamaskira LOADING ekran...
 
Jedna zanimljiva vest

Replaying Mass Effect 2 Requires New Character

As you all know very well by now, BioWare allows players to use their saves from Mass Effect 1 and then use the characters they created in Mass Effect 2. However, BioWare also explained that in Mass Effect 2, players won't be able to restart the game with the same character after completing it.
"After finishing ME2 can I take my character and restart a new playthrough preserving that characters gear and abilities."

The short answer is no.

The reason is progression. We have been working very hard to make sure we design the abilities system to offer smooth progression into ME3 from ME2. Allowing double progression on characters makes that almost impossible. We have to have reasonable knowledge about where a character could end up finishing all content on a playthrough.

We also want to offer choice of character build within specific classes. We replaced that feature with playing after you were done because it preserves progression and allows for smoother downloading of PRC.
 
Hm...više bi voleo da ide ono "LOADING..." sa nekom linijom ispod? Meni se svidelo što umesto toga ubacuju one vožnje liftovima i slične cake da se zamaskira LOADING ekran...

Mislim da nisi dobro procitao sta sam napisao :)

Samo mi je islo na zivce sletanje na planete, svaki put isto...liftove nisam ni spominjao, to je super odradjeno.
 
Odradis backup starih savegame-ova i eto ti restart sa istim likom ;)

ovo sa sejvovima ce napraviti jer ne zele da dozvole da 2 puta ili n puta budzis lika prelazeci igru iznova da bi onda presao u ME3. Zato nece moci ni backup sejvova jer svaki sejv ce sadrzati informaciju da si vec igrao i igra nece dozvoliti restart sa postojecim sejvovima...Cini se da pripremaju veci uticaj kraja ME2 na ME3 nego sto ce biti upotreba postojeceg sejva ME na ME2 sto daje akcenat na pricu sto retko koja igra ima danas na ovako dubiozan nacin...
 
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