Duzina gameplaya mi vise i nije toliko bitna posto svi sony naslovi imaju multiplayer za dz. a on vec u resistanceu razvaljuje - dakle u kz2 ce biti samo bolji
To GX-X : KZ2 izlazi za preko pola godine a sam developer najavljuje znatni napredak u buducnosti u sta verujem posto se secam na sta je motostorm licio pola godine pre izlaska (kad su ga svi pljuvali da ne lici ni na sta) a na sta po izlasku. Dakle prostor aza poboljsanje ima i to verovao ili ne - podosta.
A sto se ostatka sveta tice- prema kotakuu cak i u ovoj fazi razvoja igra je najimpresivnija na e3 2007:
People will most likely argue over the graphical quality of Killzone forever. It's true that it's not as good as the E3 trailer, but it's still impressive nonetheless. What made the original trailer so compelling and realistic wasn't necessarily its high polygon count, and stellar texture work. Rather, it was the incredibly lifelike animation. The new Killzone demo we saw delivered some stellar animations and ragdoll effects. Looking at the reload animations is a simple testament to the high quality of animation work in the game.
Aurally, the game will offer 7.1 surround sound, audio occlusion with wave tracing. We're assuming the game is running in 1080p, as we sat in the first row of a massive screen ... and it still looked stunning.
http://www.joystiq.com/2007/07/11/killzone-2-at-e3-revisited/
The game's graphics, easily one of its most scrutinized elements, are coming together in spectacular fashion. The characters models were high poly and offered sharp detail and promising animation, with a lot of really nice gun movement for reloading and aiming. The environment was equally sharp with an impressive sense of scale and interactivity…Though the game was still a work in progress, we were impressed by how well the level ran, despite the frenetic battle taking place…The visuals in what we've seen are extremely impressive and rank among the best we've seen on the hardware to date. Aside from the obligatory high poly models and vast environments which we frankly expect out of a PlayStation 3 game, Killzone 2's lighting and particle systems are looking great.
http://e3.gamespot.com/story.html?sid=6174096
Indeed, it's quickly apparent that Guerilla has come much closer to the original trailer than most anyone thought possible. It's not 100% identical to be sure, but there are times (quite often) when it's really, really damn close.
While not featuring as much normal mapping in pro-pixel leatherization diffusion as Gears of War, it bests it in other ways. For one, there's more polygonal detail in, well, everything. Soldiers' faces looked unbelievable, and while you can pick out polygons while studying their shoulders, we must repeat that you have to study them. Streets and buildings are lined with stuff, and there's not really a better way to encompass that..
The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model.
I will personally say that I can't remember seeing a more impressive lighting model than this.
http://ps3.ign.com/articles/803/803129p1.html
There was so much detail, so much activity that it was hard for you to take it all in as it happened. Instead the game's intense action and detailed graphics helped to create what the developers called a violent theater of war.
The little things I did notice about the game included destructible environments, enemies that not only reacted to being shot, but to where they were shot, impressive weather, fire, and lightning effects and a world that was abuzz with activity.
I think Killzone 2 is probably the most impressive game I've seen so far at E3.
http://kotaku.com/gaming/e307/killzone-2-impressions-277070.php