Šta je novo?

Industrija igara

Definiši ljudskost 😉
Komercijalni naslov može da bude jako kvalitetan. Ako neko nešto radi, a ne misli prvenstveno na pare - može da ispadne užasno. Nastavci Baldur's Gate-a ili Fallout-a nisu izašli zbog toga što su ih svi voleli, nego zato što su se prvi delovi dobro prodavali, sa ciljem da se još zaradi. I nisu ispali komercijalno ***** 🙂 S druge strane, imaš Mirror's Edge - iz EA-a je izašla, i bila je dosta sveža ideja. Takvih primera ima u ostalim, "pravim" umetnostima.

Koliko je nešto dobro ne zavisi od toga ko ga je pravio, i šta mu je bilo glavno na pameti. Mario Puzzo je napisao Kuma jer je bio u dugovima do guše, morao je da izbaci neku knjigu koja će da se prodaje. Kopola je iz istog razloga prihvatio da režira film - uložio je u neki Lukasov SF koji je propao potpuno. Čini mi se i da je Mikelanđelo na sličan način bio skoro primoran da naslika Sistinsku kapelu. Način na koji je nešto pravljeno i razlog su mi najčešće nebitni. Rezultat, proizvod na kraju, je jedino što me interesuje. Naravno, jako je lepo kad neko radi zbog druge strasti, osim čiste pohlepe, ali to ne garantuje kvalitet, i to ga ne čini umetničkim delom (ma šta to značilo) i obrnuto.

+1
 
Evo vam glavni razlog zašto igranje na kompjuterima nikada nije bilo popularno u US koliko u Evropi.


http://www.neogaf.com/forum/showpost.php?p=13712439&postcount=115
It often gives me the shits about how the PC is so overlooked here. Enter any thread containing list wars or future releases and you see endless lists of console games and top PC games barely rate a mention save for a few diehards. The problem is American culture - yes I'm making such a leap. Everything has to be so pre-packaged, pre-prepared, pre-wrapped. Fast food, Ikea and consoles. The poor little dears can't possibly get their hands dirty; installing a new graphics card is too complex. Installing a game and tweaking the graphics settings too tough. If it doesn't come in a shiny box with a recognised corporate logo, and if there is even the barest hint of DIY, it's too complicated.
 
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A pristrasnost sajta koji se zove maximum PC. Mada sad već svi mejnstrim sajtovi a i forumi samo ismevaju "PC elitists" i njihov "sense of entitlement" (fašisto kapitalistički Ameri sa lože na ovu frazu ko blesavi i korste je kad god se neko usudi da očekuje kvalitet podršku i dobru vrednost za uložen novac).
 
pc_gaming_master_race.jpg
 
All Your History: id Software:
Part 1: Scrolling Around
Part 2: The Third Dimension
Part 3: The Game That Stopped The World
Part 4: Aftershocks


All Your History: Valve Software:
Ep.1 - Unlikely Heroes (w/ Gabe Newell Interview)
Ep.2 - Half-Life's Afterlife
Ep.3 - The Trouble with Sequels
Ep. 4 - Half Times Two
Ep. 5 - Game Changer
Ep. 6 - Beyond the Crowbar... And Beyond

Ima još i za:
C&C
Irrational
Rockstar
Remedy
DICE

i ostali


Shattering: The End Of Looking Glass:
http://www.rockpapershotgun.com/2010/06/22/shattering-the-end-of-looking-glass/


Jedan od komentara:
No one else has made games like LGS. And now that consoles rule the world, it’s unlikely that anyone else ever will.

On the other hand, the alumni of Looking Glass have gone on to spread good game-making elsewhere: Irrational (System Shock 2), Harmonix (Guitar Hero, Rock Band), and of course Ion Storm (Deus Ex). I wish someone would write a book like Hackers or The Soul of a New Machine to tell the whole LGS story.


Final Days - a photographic tribute

http://lgsgames.wordpress.com/
“We intentionally charted new game design territory … to thrive and grow the game industry must take some creative risks and continue to innovate. Although Looking Glass has fallen, we pass on the flag to those who are up to the challenge.”
 
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Evo šta je rekao Levine pre dve godine:

Moving on, Fu asked Levine about his feeling regarding PC gaming versus console gaming, and the future of PC gaming. "I think it's very common in any industry to overcorrect," Levine said. "There is a whole segment of PC gaming that is pretty much in danger of going extinct." What kind specifically? "The kind of games I came up making," he admits. He calls it the "barbell" model where on one end, you have expensive juggernauts like Call of Duty or World of Warcraft and all the way on the other you have Xbox Live Arcade games, or the stuff you'd find on Newgrounds or Kongregate. But that mid-range game, he fears, is gone. "The days of new people getting piles of money to make games are pretty much gone, and the mid-range doesn't exist anymore."


Hmm, prilično sam siguran da igre kao što su Heroes of Stalingrad, Depth, Trackmania 2, Subversion, rFactor 2, E.Y.E, Dead State, The Witcher 1/2, Fray, Achron spadaju u ovu kategoriju. NS2 i RO2 su ono što je bio Irrational-ov Tribes: Vengeance 2004-te npr.

Inače, to što je rekao sada se odnosi i na konzole. Dobar primer mid-range igara koje su loše prošle u prodaji su Wipeout HD i Valkyria Chronicles i uticali na dalju sudbinu njihovih developera. A to se dešava zbog onoga što je Adrian Werner napisao da svako tržište ima ograničenu količinu novca i vremena za trošenje.

Every market has limited ammount of money in it. As long as there are only small fishes in that pond it's ok, but once you put couple giants in there the food is no longer enough to sustain the whole ecosystem, the smaller predators die out. Eventualy the big fished grew into sizes that were too big even the whole pond, so they needed to jump to another to keep growing.
However once they left, there suddenly was once again plenty of food there, thus the population of small fishes started to slowly getting rebuilt.

If you look at sales of big PC hits you will notice that before late 90s it was rare for a game to sell many millions of copies. When million or even multimillion sellers started to become more common, they simply have eaten a large portion of how much money there was left to be spent on less pretty, more niche and less advertised products.
 
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Vidim da cesto pominjes losu prodaju Wipeout-a HD, ne znam gde si to video? Pritom, to je prakticno doradjena psp verzija igre u HD-u, niti bi ocekivanja trebalo da budu ne znam koliko visoka, niti se oko te igre dizala prevelika frka. Sa druge strane, zna se sta je Wipeout u svetu igara, svakako ne nesto sto bi generalno trebalo da povezujemo sa losom prodajom, necim sto "nije proslo" i sl. Nije to dobar primer za nesto sto se lose zavrsilo u bilo kojoj varijanti, jer igra ima status legende, to je samo jedna od verzija.
 
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Koji je onda bio pravi uzroci restruktuiranja i otpuštanja ljudi u SL? Prodaja manja od očekivane može da bude jedan od njih, bez obzira što nije pravi nastavak.
 
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Pa moze da bude i ima hiljadu razloga, to je posebna tema (razlog svakako nije WipeOut HD, jer je to "relativno mala PSN igra" u celoj PS3 prici). To nije nikakav preozbiljan projekat da bi od njega nesto zavisilo. Kao kad bi sudbinu Valve-a odlucivao Half-life Source.

Samo pokusavam da skrenem paznju da to sto ne mozemo sad svi da idemo i proverimo svaku sitnicu na internetu, ne znaci da ne bi trebalo da se pazi sta je proverena prica ili sta je informacija uopste, a sta ne. Mnogi ljudi pisu svasta po interenetu, treba se fokusirati na ono sto stvarno znamo, a ne na trilion misljenja ili utisaka "nekih likova sa interneta" kad pricamo o industriji igara u ovoj mocnoj temi 🙂
 
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Relic's co-founder and creative director sets up new studio

There's 4+ *superb* artists working at Blackbird. Rob and Aaron (JAK) being the two that most know, but the other two everyone that's played a Relic game has enjoyed their art as well.

You should see the art, it's, well, as amazing as Homeworld and better.

Working with those guys is freakin' magic.

Paul Ruskay and Studio X aboard for sound.

Closed "Beta" testing for their first product starts soon.

[email protected] subject = "Beta Testing!?!"

Include your forum nickname, real name, and I'll put you on the list for beta. Signed NDA (print, sign, scan/picture and email back) will be required.

(There's about 30 people already with access to the Blackbird forum hosted here)
 
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WH40k nemaju licencu, valjda nece biti WWII. Nejamju Homeworld licencu ali bitan je koncept igre a ne franšiza. Ma... najverovatnije će nepraviti još jedan inovativni i revolucionarni COD ili GeOW klon.
 
Ne mogu da rade na Relic-ovim franšizama jer su u vlasništvu THQ-a.
 
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Haha, odlično 😀
 
Ok pobedili ste, argumenti sa tog šota su neoborivi. Dole PC elitizam, živele konzole! 🙁
 
ne razumem likove kojima je muka od ww2, pa koliko dugo nismo imali ww2 igru ?

strategije: man of war, koncept koji je poceo i veoma malo se menjao od Soldiers: Heroes of World War II iz 2004, i CoH iz 2006 (i njihovi dodaci po jedan godisnje otprilike)
akcije: CoD5 2008 i BF1943 iz 2009. ... i to je to... 4 ww2 igre u zadnjih 5-6 godina... sto je malo malo je ...

zar nije vise dosadilo moderno ratovanje... milion naslova jednih te istih te jednih te istih... avganistan/irak/iran/sad ce i libija/rusi negativci omg... kao Dan mrmota... laserski precizno naoruzanje, bacasi granata nozekanje koje kolju sa 5 m udaljenosti snajperi iz trka radari helikopteri nuklearke ... mene je ceo moderan koncept totalno smorio 🙂
 
Problem sa WW2 FPS igrama je što imaju identične skupove pravila/dizajn/mehaniku 🙂. Jedino što je unapredilo/promenilo "podžanr" je RO i sada RO2.
 
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pa cekaj, taj problem imaju svi FPS-ovi danas, samo su nijanse u pitanju... pravila su ista modern warfare, dizajn svi kopiraju jedni od drugih, pa majku mu isti su im dvd cover-i, naoruzanje isto, mehanika apsoutno ista, perkovanje, lvlovanje sta god...

nismo nikada imali toliko aktuelnih ww2 fps-ova koliko nas u poslednje vreme zatrpavaju jednim te istim pristupom modernom ratovanju...

to sto RO2 donosi su noviteti u oba sveta FPS-ova
 
Battlefield nikako nije isti kao CoD, ali kako bi ti to mogao znati kad si die-hard CoD fan i ništa drugo te ne zanima 🙂
 
prijatelju, prestani da izmisljas gluposti, opet fejlujes u svojim pretpostavkama

nisam nikaka hc fan cod-a
igrao sam BF

zao mi je sto gajis iluzije da je danas BF hc pucacina i da se po tome razlikuje od CoD boranije
 
http://www.destructoid.com/and-you-wonder-why-developers-hate-pc-gamers--193957.phtml
http://www.destructoid.com/crysis-2-huge-success-xbox-360-dominates-sales-197396.phtml


Katastrofa novinarstvo.

I vise nego tacno...
Tamo je samo bitno da sljasti i da moze sa lakocom da se koristi...

Mora da postoje razlozi zašto PC nije popularan u US. Taj američki "consumerist" stav je sigurno jedan od najvažnijih faktora. Baš bih voleo da vidim raspodelu prodaje igara po regionima.
 
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Zjjuuu. Fair and balanced kao i Fox news. Znači oduševljava "ubi zgromi da PC pirat ne postoji, a uzgerd samo da kažem da je naočekivaniji FPS za PS3 takođe procureo".
Em ne može da se poredi "curenje" igre sa čistom piraterijom, em taj leak nije nešto mnogo DLovan kad se krenule priče koliko je izbagovan. Ali dobro, znali smo da će to iskoristiti kao izgovor.

Što se release prodaja tiče. Gomila ljudi ni ne veruje da ima dovoljno jak komp da tera Krizu i neće ni da kupi ni da troši bandwith. Gomila enuzijasta sa 2xGTX590 SLI konfiguracijama i 99 inča monitorima se razočarala što Kriza 2 nije nova revolucija u hardverskoj zahtevnosti i neće kupovati igru...

I još to što je svaki X360 vlasnik siguran da će mu C2 raditi bez ikakvih problema (sem tone bagova naravno) dok je to za PC publiku mnogo veća mačka u džaku.

Plus me još živo interesuje da li je u PC prodaju uračunad samo retail pošto obožavaju to da rade kad hoće da pokažu koliko je PC gaming mrtav i koliko je piraterija zla.
 
Plus me još živo interesuje da li je u PC prodaju uračunad samo retail pošto obožavaju to da rade kad hoće da pokažu koliko je PC gaming mrtav i koliko je piraterija zla.

Naravno da je samo retail u pitanju, a pri tom se zaboravlja da je odnos digitalne distribucije prema retail-u 1:1 kod PC-a.
 
Što se release prodaja tiče. Gomila ljudi ni ne veruje da ima dovoljno jak komp da tera Krizu i neće ni da kupi ni da troši bandwith. Gomila enuzijasta sa 2xGTX590 SLI konfiguracijama i 99 inča monitorima se razočarala što Kriza 2 nije nova revolucija u hardverskoj zahtevnosti i neće kupovati igru...

I još to što je svaki X360 vlasnik siguran da će mu C2 raditi bez ikakvih problema (sem tone bagova naravno) dok je to za PC publiku mnogo veća mačka u džaku.

Jedva čekam da vidim konačne brojke, ako budu smeli da ih izdaju.

Naravno da je samo retail u pitanju, a pri tom se zaboravlja da je odnos digitalne distribucije prema retail-u 1:1 kod PC-a.

To su samo pretpostavke, jer su im metode neprecizne, a Valve i ostali ne daju informacije jer im developeri i izdavači imaju direktan pristup - http://www.mcvuk.com/news/36041/Steam-We-cant-release-digital-data.

http://www.npd.com/press/releases/press_100721.html
Methodology:
Information contained in this press release sources from two of The NPD Group’s ongoing consumer services covering the games industry:

- Games Acquisition Monitor
The NPD Group’s Games Acquisition Monitor is a quarterly tracker which measures both digital and physical forms of games acquisition activity, volume, awareness and usage of retailers and services, as well as other technology and entertainment activities that could influence game acquisition trends. It is based on online survey responses from over 8,000 members of NPD’s online consumer panel. Data is weighted and projected to be representative of the U.S. population ages 2 and older.

- NPD Consumer Tracker
NPD collects data on PC game purchases via its weekly video games consumer survey. Each week, over 180,000 individuals are selected from the NPD online consumer panel to participate in one of four weekly studies. The responding sample is demographically weighted and projected through a series of steps to represent the Total Adult (18+) and Total Teen (13-17) U.S. population. Respondents to the survey report whether in the past week they purchased a PC game on a disc or downloaded the game from a web site
directly to their computers.


I to je samo US, brojke za najrazvijenija PC tržišta koja su u Evropi nisu javno dostupna. One nedeljne Steam liste su bazirane na prihodima i ne pokazuju broj kopija. Ali je sigurno veliki procenat s obzirom na ovo:

- Newell had a congenital eye disease that destroyed his corneas. He receieved transplants in '06 and '07 and now sees better than ever.

- Forbes estimates Steam controls 50-70% of the downloaded PC games market which is figured to be $4 billion.

- Valve has 250 employees. Newell describes it as "tremendously profitable." An analyst estimates Valve revenue in 2010 to be in "high hundreds of millions of dollars."

- Per employee, Valve is more profitable than Google or Apple.

- Valve is thought to be worth between $2 and $4 billion by various sources.

- Half-Life 1 sold 2.5 million copies in its first year. HL2's LTD is 12 million copies. L4D2 has sold over 4 million copies in 2009 and retail only.

- John Riccitiello has this to say about Newell: "I think Gabe is brilliant. He's one of the smartest people I know. He has some sharp insights for what makes good games and for what's around the corner in technology."
Aksed about why Newell succeeds, Riccitiello answers: "I don't know what would be the right expression . . . maniacally focused?"


EA je beše pokušao da kupi Take Two za 2 milijarde 2008....
 
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